Adventure Zone Hopes

Post » Mon Jan 13, 2014 1:47 am

So with all the PvP info lately... Let's switch the topic. How do you guys think the Adventure Zones will work, what are your hopes for them? Anyone else want ZOS to finally quench our thirst for endgame raid content?

I believe they said Adeventure Zones is their current version of endgame "raiding" being added to the game*THIS IS JUST PREDICTIONS* I personally don't want to grind same thing over and over like typical MMO content. Although I do want to see lots of story based content that have epic boss encounters(+difficult) with some iconic TES characters. What do you guys think? I want them to nail it. Endgame raiding in current MMOs has honestly become very bland.
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George PUluse
 
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Post » Mon Jan 13, 2014 7:50 am

Well, I hope. I also hoping it won't be all about aggro pulls like it is in some many offers; if an enemy can see you, he can attack you. I expecting those who fulfill the tank role will not be expected to get the attention of everything because if we can fighting against 100 feet tall giants trying to step on you, or this one NPC who somehow has tons of health and it takes 24 well-organised people, stabbing him in every side with shiny, sharpened war instruments in order to make stop bloody moving and doing what ever dastardly plan he/she is doing but instead a horde of enemies of similar numbers, it going to look very weird and stupid if all of those NPCs have funneled their attention into 2-4 tanks, reminding me of a particular moment in Naxxaramas in WoW of having hundreds of bugs following them about.

With bugger all information to go on right now, I'm not going to throw myself into a well of happy thoughts that it's going to be amazing because there might be a shark in that pool of water. As it stands right now, I'm going to just be playing this game for the story, adventure and because it's a title featured in the TES universe.

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Rachael
 
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Post » Mon Jan 13, 2014 3:53 am

I am hoping for:

1) Multiple difficulty modes for Adventure Zones - One mode for casuals (with VERY low level gear dropping), One mode for normal gamers (challenging but not insane), and One mode for hardcoe gamers like me (ridiculously challenging). If there is only one difficulty mode, then it will certainly be too easy and too catered to casuals.

2) Raid instances change each time you visit: I would like to see random generated environments (a.k.a. Diablo style) and maybe even Random bosses/encounters. I absolutely hate how Raids in many games don't change in any way. Running the exact same thing over and over IS NOT fun.

3) An in game tool, where you can list yourself or your guild as looking to raid - something like a message board to help raids get organized and find the last couple of players.

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naome duncan
 
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