What are some good ideas for a character who is really a treasure hunter/adventurer, but has some thief inclinations? By that, I mean a character who's profession is seeking out treasure, but only to sell to the highest bidder (so to speak), not for acquiring power. As such, any magical artifacts -- which are not immediately useful to him -- will be sold to vendors. This included items like dragon claws (always have collected them), weapons such as Dawnbreaker (though that is not likely a quest he would readily accept, reasons further on) or armor like Spellbreaker, and so on.
He would prefer to avoid combat, so sneaking and diversion tactics would be crucial. Therefore the Sneak tree and Speechcraft tree would be perked out -- SIDE RANT: I wish the Silent Roll perk were AFTER Light Foot because setting off traps is a great way to defeat your foes, and Light Foot all but eliminates this as an option, while Silent Roll is a great perk for this character, too! UGH! /SIDE RANT -- Since combat is going to be avoided, Combat skills will be nil, or at least only advanced through training, but NO PERKS! His go-to weapons, if no other options exist would be a dagger and crossbow (he would carry a longbow and some iron arrows for diversion purposes).
* To stay quick and able to run away when needed, no armor would be worn, only general clothing, and most points would be put into Stamina. This also maintains a sense of real danger. Not sure which difficulty setting to be used.
* NO CRAFTING. He'll use his spoils to purchase needed potions/poisons, scrolls, and weapons and ammo.
* Not sure if he would travel with a companion or not, though he may hire some protection if he feels the quest would dictate it. He may conjure some help via scrolls or a staff, if only as a distraction in order to claim the goal item or make a getaway.
SO, and other ideas or suggestions? Quests that would be good or quests to avoid? As noted above, he likely wouldn't take a quest that required him to kill an enemy (unless their is an indirect way to achieve that goal via traps and such). Perk or Skill ideas? Maybe even some mod suggestions?
PS: I used to have a character like this, but he was also an alchemist, which made a lot of parts very easy, what with slow and paralyze potions so easy to create. It also leveled the character way too quickly.