» Wed Sep 01, 2010 11:52 am
For Arena, all characters need AGI. Pump that like crazy. It gives you both a better chance to hit in melee (handy for fighters), and to dodge attacks (handy for everyone!).
Save often. Not only because you can die from the game randomly generating enemies behind you with claymores for no reason, but because the bonus points you get when you level are random, and getting 3 or 4, out of a maximum of 6, several levels in a row will basically put you one level behind the average and make you want to punch whoever thought of this level system. You can't unlevel, and it is basically easier to restart 10 new games and do the first dungeon over and over to level 4, then it is to get to level 5 once after getting svcky level gains - because you'll just die when jerks with claymores appear behind you after you looked around and made sure the room was empty.
Once you start gaining levels, talk to random town folk about Rumours - General and Rumours - Work. The higher your level, the better info you will get.
Restart your game if you picked a thief or thief-subclass. They are very underpowered in this game, and since most can only wear leather, and the game generates jerks with claymores that appear behind you, you will seldom get the drop on enemies to make use of those critical strikes and whatnot. Morelikely, the jerks with the claymores will chop you twice and you'll die before you even turn around to face them.
If you can use magic, learn yourself a Shield spell. It's massively overpowered, because there is no timer on it, and lasts until it is broken. At high levels, you can cast a 100 point shield plus 100 points per level, making a 2100 point shield by level 20. Easy mode! Spellswords are maybe the best for this, since they are a good combination of magic, weapons, and armor (anything but plate and towershields).
High Elves are a good race to pick. They are immune to paralysis, which will save you a lot more than all the other racials combined. Again, this is due to the game making monsters appear behind you. Being able to do more damage doesn't help when enemies get the first strike, which happens 90% of the time in my experience.