Advice on Graphic Replacements

Post » Mon Jan 10, 2011 3:37 pm

I thought you meant 30 seconds. I use commas, sorry, haha... It sounds like a sustained summon.



mmh.. I didn't notice any magicka drain during the summon... Another strange thing is that the death sequence of the summon is not played.... I mean, the summon stays, then it should fall and disappear when the time elapses. It instead disappears without falling.

By the way, I'm reinstalling Oblivion following the TESPositive guide order.

(I always installed Quest Mods AFTER Overhauls.... I didn't know I had to do contrairwise)
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Lauren Denman
 
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Post » Tue Jan 11, 2011 12:42 am

mmh.. I didn't notice any magicka drain during the summon... Another strange thing is that the death sequence of the summon is not played.... I mean, the summon stays, then it should fall and disappear when the time elapses. It instead disappears without falling.

By the way, I'm reinstalling Oblivion following the TESPositive guide order.

(I always installed Quest Mods AFTER Overhauls.... I didn't know I had to do contrairwise)

Usually, the order does not matter, but sometimes it does. You might as well go with the order that works 95% of the time. As far as the summon goes, it really sounds like a sustained summon. I think you can turn that off in the INI if you do not want them. Sustained summons live as long as you have MP to feed the spell. Depending on your Willpower and magic overhaul setup, your MP may be returning as fast or faster than the summon drains it, resulting in an unlimited sustained summon. 30,000 seconds may just be the max number displayed. It sounds like there is not really a limit. What spell did you cast?
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Lifee Mccaslin
 
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Post » Mon Jan 10, 2011 9:12 pm

Usually, the order does not matter, but sometimes it does. You might as well go with the order that works 95% of the time. As far as the summon goes, it really sounds like a sustained summon. I think you can turn that off in the INI if you do not want them. Sustained summons live as long as you have MP to feed the spell. Depending on your Willpower and magic overhaul setup, your MP may be returning as fast or faster than the summon drains it, resulting in an unlimited sustained summon. 30,000 seconds may just be the max number displayed. It sounds like there is not really a limit. What spell did you cast?



I cast the base summon skeleton spell, and when I cast the LAMEs scamp, it happens the same thing. On the description of the spell was written that the spell would stay for 37 second or so... not sustained.
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Hot
 
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Post » Mon Jan 10, 2011 10:50 am

Now, you're saying that both SM-loading-later-skeleton and LAME-loading-later-scamp behaving like sustained summon spells? Try turning off sustained summons entirely in SM's INI. That should not have any bearing on LAME's summons. That is odd. Post your updated load order too, please.
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lolli
 
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Post » Tue Jan 11, 2011 12:08 am

Now, you're saying that both SM-loading-later-skeleton and LAME-loading-later-scamp behaving like sustained summon spells? Try turning off sustained summons entirely in SM's INI. That should not have any bearing on LAME's summons. That is odd. Post your updated load order too, please.



Right now I'm installing everything from the beginning. I'll post as soon as possible.

But the old load order is still in the first post
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Tiffany Holmes
 
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Post » Mon Jan 10, 2011 5:00 pm

Right now I'm installing everything from the beginning. I'll post as soon as possible.

But the old load order is still in the first post

That old LO is pretty much a dead-end it seems. I'll wait for your update, no need to rush...

Please, post your Bashed Patch ReadMe/config in spoiler tags too, when you post your update.
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Mariaa EM.
 
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Post » Mon Jan 10, 2011 8:15 pm

I finished to install Oblivion and I tried to run it.... The logs are there and the spell duration is 60 seconds... As it should be. But the skeleton disappears instead of dying. I don't know if it is a normal thing with SM.
I loaded LAME after SM as BOSS says.
LAMEs stats are good as SM stats and I think generic SM stats are not overwritten by LAME (Soul Gem Charge, Spell Speed, Max Summons at once, Light damaging Vampires, Healing spells damaging Undeads, Telekinetic effects, and so on... I'm only interested in those).

Anyway.
As asked here is my new load order:

Spoiler
Active Mod Files:00  Oblivion.esm01  GTAesgaard_2.esm02  Jog_X_Mod.esm03  All Natural Base.esm  [Version 0.9.9.5]04  Cobl Main.esm  [Version 1.72]05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]06  Mart's Monster Mod.esm  [Version 3.7b3p3]07  Mart's Monster Mod for OOO.esm  [Version 0.9.9MB3]08  TamrielTravellers.esm  [Version 1.39c]09  Armamentarium.esm  [Version 1.35]0A  Artifacts.esm  [Version 1.1]0B  Open Cities Resources.esm  [Version 3.5]0C  bookplacing.esm  [Version 1]0D  Progress.esm  [Version 2.2]0E  CM Partners.esm0F  Oblivifall Master File.esm  [Version 1.0]10  Unofficial Oblivion Patch.esp  [Version 3.2.8]11  DLCShiveringIsles.esp12  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]++  LoadingScreens.esp13  LoadingScreensAddOn.esp14  Natural_Habitat_by_Max_Tael.esp15  All Natural.esp  [Version 0.9.9.5]16  All Natural - SI.esp  [Version 0.9.9.5]17  Enhanced Water v2.0 HDMI.esp++  Symphony of Violence.esp18  MIS Low Wind.esp19  Rainbows.esp1A  WindowLightingSystem.esp1B  AliveWaters.esp1C  AliveWaters - Slaughterfish Addon.esp1D  Book Jackets Oblivion - BP.esp1E  aaaBorsBedrolls.esp++  Cobl Bookjackets.esp++  Regrowing Nirnroot - Dissappear Reappear.esp  [Version 1.01]1F  Enhanced Economy.esp  [Version 4.2]20  Map Marker Overhaul.esp  [Version 3.5.2]21  Map Marker Overhaul - SI additions.esp  [Version 3.5]22  Book Jackets DLC.esp23  Adonnays Classical Weaponry.esp24  DMMagesGloves.esp25  Thieves Arsenal.esp++  Thieves_Arsenal_Patch_033010.esp26  RealSwords - Argonian HI-NPC.esp27  RealSwords - Bosmer HI-NPC.esp28  RealSwords - Breton HI-NPC.esp29  RealSwords - Goblin.esp2A  RealSwords - Khajiit HI-NPC v1.3.esp2B  RealSwords - Nord HI-NPC SI.esp2C  RealSwords - Orc HI_NPC v1.0.esp2D  RealSwords - Redguard HI-NPC.esp2E  kuerteeHorseCommands.esp2F  Cobl Glue.esp  [Version 1.72]30  Cobl Si.esp  [Version 1.63]++  Cobl Tweaks.esp  [Version 1.44]31  Bob's Armory Oblivion.esp32  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]33  OOO-No_Guild_Ownership.esp  [Version 1.32.Final]++  OOO-Container_Trap_Instant_Effects.esp  [Version 1.33]34  OCC-OOO-Patch.esp  [Version 2.4]++  ArmamentariumLLVendors.esp  [Version 1.35]35  ArmamentariumArtifacts.esp  [Version 1.35]36  OOO 1.32-Cobl.esp  [Version 1.72]37  Mart's Monster Mod for OOO.esp  [Version 0.9.9MB3]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Swarms.esp  [Version 3.7b3p3]++  Mart's Monster Mod for OOO - NoReaversInGates.esp  [Version 0.9.9MB3]++  Mart's Monster Mod - No Undead Rise.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Fiends.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Slimes.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Spawn Rates - Reduced.esp  [Version 3.7b3p3]38  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]39  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Friendlier Factions OOO.esp  [Version 3.7b3p3]3A  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]++  Travellers4MMMHostileFactions.esp  [Version 1.39c]3B  TamrielTravellers4OOO.esp  [Version 1.39c]3C  TamrielTravellersItemsCobl.esp  [Version 1.39c]3D  ShiveringIsleTravellers.esp  [Version 1.39c]++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]3E  LoadingScreens-OOO.esp++  MMM-Cobl.esp  [Version 1.69]3F  TamrielTransportationNetwork.esp40  ShiveringIslesTransportationNetwork.esp41  Ivellon.esp  [Version 1.8]42  OCC-Ivellon-Patch.esp  [Version 2.0]43  300_Artifacts.esp44  Artifacts.esp  [Version 1.1]++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]45  BrotherhoodRenewed.esp  [Version 1.0.3]46  GTAesgaard.esp47  GTAesgaard_2.esp48  Gates To Aesgaard 2 Delayer.esp  [Version 1.0]49  Kragenir's Death Quest.esp4A  KDQ - Rural Line Additions.esp4B  GlenvarCastle.esp4C  The Ayleid Steps.esp  [Version 3.4]4D  thievery.esp4E  thievery - EE patch.esp  [Version 4.2]4F  VHBloodlines 1.2.esp  [Version 1.4]50  OCC-Verona-Patch.esp  [Version 1.2]51  za_bankmod.esp52  TOTF.esp53  OCC-TOTF-Patch.esp  [Version 4.3]++  TOTF Delayer.esp54  The Lost Spires.esp55  OCC-Lost Spires-Patch.esp  [Version 2.1]56  The Lost Spires_delayer.esp  [Version 1.1]57  Mighty Umbra.esp58  MannimarcoComplete.esp59  MannimarcoRevisited.esp5A  MannimarcoRevisitedOOO.esp  [Version 0.1]5B  ElsweyrAnequina.esp5C  HeartOftheDead.esp  [Version 6.2]++  HOD_delayer.esp5D  Oblivifall - Losing My Religion.esp  [Version 1.3]5E  bartholm.esp5F  bartholm - EE patch.esp  [Version 4.2]60  Open Cities New Sheoth.esp  [Version 1.1]61  Open Cities Bartholm.esp  [Version 1.1]62  Open Cities Reborn - Full Merge.esp  [Version 0.6]63  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]64  DarkAltars.esp65  ActorsHaveTorches.ESP66  Leviathan Soulgems.esp67  Enhanced Vegetation [125%].esp68  StarX Vampire Deaths.esp69  Quest Award Leveller.esp  [Version 2.0.1]6A  TFE.esp6B  TFE Cobl Glue.esp6C  Vampirism2.0.esp  [Version 1.2]6D  ConduitMagic.esp6E  EnchantmentMastery.esp6F  SupremeMagicka.esp  [Version 0.90]70  SM_ShiveringIsles.esp  [Version 0.86]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]71  MidasSpells.esp72  Midas OscuroGems.esp++  Midas Betterholy.esp++  Midas Reduced Costs Half.esp++  Mart's Monster Mod - Midas Creature Ingredients.esp++  Midas PowDur2x.esp++  Midas Tigernolevel OBSE.esp73  Jpm's Miniature Necromancy.esp74  TheDarkArts.esp75  RshAlchemy.esp76  SM Combat Hide.esp  [Version 1.2]77  StealthOverhaul.esp78  SM Bounty.esp  [Version 1.22c]79  Archery Rebalance.esp  [Version 1.0]7A  mighty_bows_arrows_recovery.esp++  mighty_bows_damage_bonus.esp7B  nGCD.esp7C  nGCD Oghma Infinium.esp7D  ProgressMBSP.esp  [Version 2.0]7E  ProgressSBSP.esp  [Version 1.0]7F  ProgressRBSP.esp  [Version 1.0]80  ProgressRacial.esp81  ProgressArmorer.esp  [Version 1.0]++  Immediate Character Generation.esp82  CM Partners.esp83  CM Partners NPC.esp84  CM Partners More NPCs NE.esp85  CM Partners Extra NPCs.esp86  bgBalancingEVCore.esp  [Version 10.52EV-D]87  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]88  bgMagicEVPaperChase.esp  [Version 1.68EV]89  bgBalancingOptionalLessHealth.esp  [Version 10.0UV-U]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]8A  bgIntegrationEV.esp  [Version 0.993]8B  OC+Integration Patch.esp  [Version 2.1]8C  OCRAnvil+Integration Path Grid Fix.esp  [Version 1.0]8D  bgMagicEVShader.esp  [Version 1.7EV]8E  bgMagicLightningbolt.esp++  Detect Life Shader [New].esp8F  DS Flaming Arrows.esp  [Version 1.2]++  KoldornsImprovedLava2.esp90  Shining Creatures.esp91  Cobl Silent Equip Misc.esp  [Version 01]92  Bashed Patch, 0.esp93  Streamline 3.1.esp



Thanks for help so far.

@Tomlong: really nice guide, thanks for sharing... I found some problems with install order, though... I think COBL should be installed after OOO and MMM, because of the compatibility patches. But those are just my prefercences. Thanks for the huge help provided :foodndrink:
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adam holden
 
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Post » Mon Jan 10, 2011 10:39 pm

Another thing I notice is that I can't make work the LAME shader for enchanted weapons.
I'll try the standalone version and I'll see if it works instead
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Sammygirl
 
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Post » Mon Jan 10, 2011 9:51 pm

But the skeleton disappears instead of dying. I don't know if it is a normal thing with SM.



Summoned skeletons aren't supposed to die. Even in the default game they simply disappear as soon as the time has run out.
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[ becca ]
 
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Post » Mon Jan 10, 2011 11:29 pm

Summoned skeletons aren't supposed to die. Even in the default game they simply disappear as soon as the time has run out.



I mean the death animation.
In the vanilla, when the time elapses, the summon falls, then disappears.
In my build it disappears standing tall, without falling.
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Sammi Jones
 
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Post » Tue Jan 11, 2011 12:51 am

I mean the death animation.
In the vanilla, when the time elapses, the summon falls, then disappears.
In my build it disappears standing tall, without falling.

I barely even noticed, but that does not sound odd to me at all, now that I think about it. They just disappear while they follow my PC around, haha. You are not playing the vanilla game anymore...
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Marina Leigh
 
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Post » Mon Jan 10, 2011 3:06 pm

I barely even noticed, but that does not sound odd to me at all, now that I think about it. They just disappear while they follow my PC around, haha. You are not playing the vanilla game anymore...



So it's normal. Thanks
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Alan Cutler
 
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Post » Tue Jan 11, 2011 12:59 am

Finnally I started to play seriously and I want to tell you all

THANK YOU!! :celebration:

The funny thing is that I never had a single problem with FCOM installation. And this time I'm running only OOO+MMM :lol:
Thank you for all the support, thank you for all the replies and tips, thank you for making me play an immersive Oblivion as never before.

Now I have the awesome graphic I always wanted (with an average of 32 FPSs), I can play lot of new quests and I have really the possibility to choose what I want to do.

thank you again, especially Tomlong, her guide and her patience, Belanos and Breton Paladin with their tips, and all guys who answered me in my previous http://www.gamesas.com/index.php?/topic/1097820-help-with-mod-configuration/page__p__16039473__fromsearch__1&#entry16039473
Thank You :foodndrink:
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Tai Scott
 
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