I have used a lot of small guns, and some energy weapons as well. I also pack a minigun in my main profile for when i get pissed off lol. I was thinking of making a character that uses big guns as his main weapon type. I'm thinking one that has high strength and endurance and uses the thickest and strongest armor around.
I have tried the sneak and snipe method of combat and have found it to be rather boring and tedious. Also, a lot of the time you end up in a close range firefight anyway.
I have found that running in guns blazing is more my style. I know that big guns are more scarce to begin with, but I can get by.
I have read on the fallout wiki about the effects of different special skills. I was thinking maybe something like
S.P.E.C.I.A.L.
8 6 9 1 9 1 6
I feel that charisma is pointless, and agility only gives 2 AP points per 1 agility points so I only lose 8 AP points, and V.A.T.S. is pretty much useless for big guns, and pretty useless over all without being within like 10 yards from my experience. Strength would be for a little extra carrying capacity so I can haul around a minigun, a missle launcher, and other goodies as well as use heavier armor. Endurance because each point of endurance equals 20 health. Some people may make a point for luck being good, but in reality most big guns have a critical multiplier of 0. when something is multiplied by 0 you get 0 which means no criticals with the mini gun and a few others. I have actually thought about bringing it lower, but i might need it for some perks.
I would like any advice and recommendations I can get. Different Special layouts, recommended perks to take, and any other advice you think of. Also, if there are any important perks my special layout would miss let me know.