Advice on this build?

Post » Wed May 09, 2012 12:30 pm

Agent of Robert House, CEO and Sole Proprietor of the Vegas Strip-Warren
I was hired by House. I’ll continue to work as long as the caps are good and he doesn’t cross me.
Guns
Sneak
Repair
S: 4 (with weapon handling/implant you can use the AMR)
P: 7 (You're a sniper. Implant+Beret+Glasses=10)
E: 2 (You won't get hit that often)
C: 7 (You don't interact well socially. You're cold.)
I: 6 (Clever)
A: 8 (Gotta be a great shot)
L: 6 (CRITS, DAWG. CRITS.)

Four Eyes(You wear sunglasses all the time, so it's a free +1 perception)
Skilled

Perks I Definitely Need:
Hand Loader (for very big bullets)
Light Touch
Finesse (With Beret, +10% crits chance flat)
Silent Running (For sneaking)
Jury Rigging (To keep your expensive rifle in good shape)
Better Criticals
Grunt (For side arms and back up gear)

Equipment I Like:
1st Recon Beret
Sunglasses
Lightweight Leather Armor/Joshua Graham’s Armor
Varmint Rifle/Hunting rifle/Sniper Rifle
9mm pistol or a .45 from Zion.
A Service Rifle or the Survivalist’s Rifle, for general practice.
Chance’s Knife

I know, it's cliche. But I want to do it. This look good to ya'll?
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Suzie Dalziel
 
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Joined: Thu Jun 15, 2006 8:19 pm

Post » Wed May 09, 2012 6:41 am

You'd be hard pressed to find a build that wasn't ultimately workable but I personally can't stand having an attribute below 5 (other than maybe Charisma) and with all the DLC and a level cap of 50 there's enough perks and implants to get your attributes where you want without sacrificing others. I usually think in the long run when I make a character and I think you'll most regret that 2 Endurance but it is of course up to you.
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Benji
 
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Joined: Tue May 15, 2007 11:58 pm

Post » Wed May 09, 2012 7:14 pm

You're min/max'ing in an easy singleplayer game. You're also setting up for long-ranged rifles. Of course that'll work fine. It'll be boring though.

Queue
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Laura Richards
 
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Joined: Mon Aug 28, 2006 4:42 am


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