AER14 vs La Longue Carabine

Post » Thu Sep 03, 2009 12:21 pm

Here's some Data to get some info

AER14

58.8 Dmg per Shot (after perks, using Max Charge ammo)
-10 DT (Max Charge Ammo)
2.5 Cond per shot (Does using x2 MF Cells per shot increase weapon wear compared to a x1 MF Cell gun?)
12 shots per Clip
2.0x Crit Multiplier
68%+ Crit (using 5LK plus perks and 1st Recon Beret)
0.0335 Min Spread
0.0 Spread
45% Base VATS Chance
20 AP per shot in VATS


La Longue Carabine

53.55 Dmg per Shot (after perks, using .357 JFP Rounds)
-3 DT (JFP Rounds)
1.0 Cond per shot
11 Shots per clip
1.5 Crit Multiplier
30%+ Crit (using 5LK plus perks and 1st recon Beret)
0.160 Min Spread (JFP Rounds)
0.016 Spread (JFP Rounds)
30% Base VATS Chance
18 AP Per Shot in VATS

So you can see the guns are pretty close in most areas except in an important few. Firstly, the AER14 has a effective perfect shot accuracy at any range vs the Carabine. Secondly the AER14 has a -10DT compared to the Carabines' -3. Thirdly,
the AER14 will crit over twice as much in combat than the Carabine.

However, these advantages come at the cost of durability. With the AER14 having 100HP and x2.5 condition per shot of Max Charge rounds(consuming 2 rounds in the process), the AER14 is going to be in need of repairs more often than the x1.0 condition per shot of the Carabine.

But if you had to sit down and make a choice of which gun to use for the majority of the game, which one would you go for, and why?
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.X chantelle .x Smith
 
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Post » Thu Sep 03, 2009 7:58 pm

La Longue Carabine, laser rifles are kind of rare, so if you're using Max Charge ammo it's going to be pretty hard to maintain the AER14.
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KiiSsez jdgaf Benzler
 
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Post » Thu Sep 03, 2009 2:50 pm

La Longue Carabine is pretty terrible against a fully upgraded Cowboy Repeater, while AER 14 is still reasonable against a fully upgraded Laser Rifle.
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Sweets Sweets
 
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Post » Thu Sep 03, 2009 3:01 pm

but La Longue Carabine has a scope!
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Elina
 
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Post » Thu Sep 03, 2009 1:45 pm

La Longue Carabine is pretty terrible against a fully upgraded Cowboy Repeater, while AER 14 is still reasonable against a fully upgraded Laser Rifle.


How so?
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Rach B
 
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Post » Thu Sep 03, 2009 12:37 pm

If you are looking for scope upgrade to Trail Carbine.

La Longue Carabine's biggest flaw is the 0.2 min spread, 5 times of Cowboy Reapeater's 0.04 (render the scope useless).

It also weights 1.5lbs more.

And it also have lower rate of fire.

All for the cost of 30hp and 3 points of damage.
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Robert Bindley
 
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Post » Thu Sep 03, 2009 9:27 pm

My characters only focus on one weapon skill, so i never have to make this decision :D I've never even acquired La Longue Carbine, All-American and Dinner Bell do the killing at it's range.
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David Chambers
 
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Post » Fri Sep 04, 2009 1:09 am

AER14 all the way, it's awesome and my main weapon. Regular MFCs will do fine enough on it, due to its high critical hit chance, assuming you have the right character build for it.
MCs cost 5 regulars to make, you'll get way more damage output from 5 blasts of regular ammo, than the one MC blast. Firing MCs on an AER14 is an incredible waste.
I only use MC for my Gauss Rifle when I really need to pack as much power into a single shot as I can. In other means, for dealing with Deathclaws.
Maintaining it is also very easy, as Laser Rifles can be farmed without much effort, by taking a stroll into Fiend territory
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Angelina Mayo
 
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Post » Thu Sep 03, 2009 4:58 pm

I have a guns character but i still go for the AER14 because i don't like using OP weapons. (i know, its lame)
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ashleigh bryden
 
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Post » Thu Sep 03, 2009 3:09 pm

AER14. La Longue carbine requires either meta-gaming or murdering somebody who doesn't really deserve to be murdered. The first is stupid and the second is against my character's moral code.
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Oscar Vazquez
 
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Post » Fri Sep 04, 2009 5:34 am

If you are looking for scope upgrade to Trail Carbine.

La Longue Carabine's biggest flaw is the 0.2 min spread, 5 times of Cowboy Reapeater's 0.04 (render the scope useless).

It also weights 1.5lbs more.

And it also have lower rate of fire.

All for the cost of 30hp and 3 points of damage.


Don't forget the -2 AP Cost +.025 Crit and the front loading tube magazine, comparing to loading 11 bullets seperately, it reloads from 0 to 11 in about 3 seconds.
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Alan Whiston
 
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Post » Fri Sep 04, 2009 4:27 am

Don't forget the -2 AP Cost +.025 Crit and the front loading tube magazine, comparing to loading 11 bullets seperately, it reloads from 0 to 11 in about 3 seconds.

All for the cost to miss or not get the head shot?
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Ricky Meehan
 
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Post » Thu Sep 03, 2009 9:42 pm

AER14
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Dawn Farrell
 
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Post » Fri Sep 04, 2009 3:34 am

All for the cost to miss or not get the head shot?

I think that that is a bug or code problem, i think they accidently forgot a zero.
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Hussnein Amin
 
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Post » Thu Sep 03, 2009 10:35 pm

If so Swayer would have fixed it in 1st patch :disguise:
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Andrew Lang
 
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Post » Fri Sep 04, 2009 12:59 am

perhaps he did not notice. He said something about fixing the lever actions in the next patch.
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Darian Ennels
 
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Post » Fri Sep 04, 2009 4:00 am

It's just a zero. :laugh: /ignorant response

It'll probably make better sense if it had 0.02 spread, as it is overshadowed by pretty much everything. /actual response
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Vickytoria Vasquez
 
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Post » Thu Sep 03, 2009 4:33 pm

If you have seen the gun nut showdown threads, you know it should have been otherway round.
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Silencio
 
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Post » Thu Sep 03, 2009 5:09 pm

neither as I prefer the Marksman Carbine or a Sniper/Anti-Material Rifle.
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CHARLODDE
 
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Post » Fri Sep 04, 2009 7:24 am

If you have seen the gun nut showdown threads, you know it should have been otherway round.


Yeah, judging by Carabine and This Machine all the lever actions should lose a decimal point. Since the Brush Gun is as accurate as a Laser Rifle, doesn't make that much sense.

And why would the Carabine get a scope when it's got the worst spread of the lever actions? If you move the other lever actions one decimal point, it makes sense.
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Jason King
 
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Post » Thu Sep 03, 2009 7:11 pm

If you have seen the gun nut showdown threads, you know it should have been otherway round.


Haven't seen one of those in a bit but it does make more sense with it the other way, gameplay-wise.
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Jose ordaz
 
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Post » Thu Sep 03, 2009 3:25 pm

Since the vending machine from Dead Money produces unlimited amounts of weapon repair kits I say go with AER14 if on 360, or wait until the 22nd feb, buy DM and then use it.
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Alexandra Ryan
 
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Post » Fri Sep 04, 2009 5:58 am

I did find the AER14, but I didn't bother with it. A fully modded Laser Rifle is already one of the best all-round weapons in the game anyway.

I am using the La Longue Carabine right now (along with Lucky + Cowboy) and it is working well so far. Although I should probably upgrade it to a Brush Gun/Trail Carbine soon.
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Project
 
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Post » Fri Sep 04, 2009 7:03 am

I did find the AER14, but I didn't bother with it. A fully modded Laser Rifle is already one of the best all-round weapons in the game anyway.

I am using the La Longue Carabine right now (along with Lucky + Cowboy) and it is working well so far. Although I should probably upgrade it to a Brush Gun/Trail Carbine soon.


Actually the Laser Rifle beam splitter isn't supposed to be working at the moment. Gives 3 beams instead of 2, and doesn't increase dmg.
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Rach B
 
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Post » Fri Sep 04, 2009 4:39 am

Actually, damage is increase via extra crit damage......3 beam only offer another crit damage......
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dean Cutler
 
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