Thanks, guys. This is precisely the sort of stuff I was after.
Running down the list:
WEYE
- Wonderful as is, however:
- A farmer's market would be nice.
- A fish market would also fit in nicely.
- A hunter's stand with boar meat, venison and hides.
These are all great ideas, and ideas I've avoided thus far to reduce the serious overcrowding already present in AFK_Weye, which only gets worse once you tack on RR:LR and others. That said, I have tried to implement some of this - Tullia Aratorius sells farm goods, and although I hadn't thought about it previously, the other two can probably be managed (and would give a couple of the less important NPCs something to do). I'll look into it.
WEYE MANOR
It's nice, and I really like the garden in the back. I'd like to use this as my main house because of the location, but functionally it doesn't work for me. You are a displayer. I am a hoarder. I will never use the displays, so that is all wasted space to me. However, that's a personal taste thing, so no worries. I would like to see a storage area connected to the basemant or in an out-building in the vein of Inggrish's IC Shack Basemant. You just can't have too much storage.
- A beefed up magic area would be nice.
- Lodging for companions would be nice.
- What's a manor house without a fireplace? - A cold, damp cave.
As I've said before, the main cozy area is supposed to be the upstairs living areas (and the dining room a little bit). That said, your point about fireplaces is well taken, and I'll see what I can do about it. That also said, I may include an option so that you can make the entry area either cozy OR a display area. We'll see.
- What kind of storage are you talking about, exactly? As it is, the basemant area already has a couple of zillion crates and things for storage, along with assorted other cabinets and things in other areas. What am I missing, here?
- I've gone back and forth on beefed up magic stuff, and will likely do so some more. No promises, but the possibility does exist.
- I'm not a companion user, so what does this sort of thing typically consist of? Just a spare bed somewhere, or what? As it is, I'm running up against space limits in the manor pretty hard, but I can try to fit something in.
MAIN QUEST
This was fun. The main change I'd like is to have some of the loose ends cleaned up.
- What happens to Publius Candidus' farm? Can I have it? Can I rescue someone else to install there, like a long lost relative mentioned in a will?
- What happens to Gaius Verres' Manor? It's too nice to leave vacant, spawning vampires. I'd really like to move the Brothel of Cyrodiil into this house as the follow-on business, but don't have the modding skills to pull that off.
- I had Viconia with me for the final fight, which made it just right since I really don't enjoy combat challenges that much.
- I've been thinking about what happens to Candidus Farm. Haven't come to a conclusion yet on what I want, but I'll keep thinking.
- Something WILL be happening with Verres Manor, although I don't want to say what just yet.
Down In A Hole / Beneath Your Darkest Fears / Freedom for My People
- Really liked the dungeon design.
- This is another space that's too good to leave vacant. Can I fund a cleanup effort to restore part of the ruins and turn it into a super mansion, or create a colony of archeologists?
These are good ideas, although in the interests of my sanity and release dates I'm not sure how much I want to do here - as it was, the initial construction of Kerrach took forever, and I'm not sure how much work I want to do with this for this release. I really like your archeologists ideas, however, and I'll give it some serious thought.
Zombies in the Mist
This one really bothers me. First off Maeron doesn't always alert you correctly. Second, I hate that anyone in the Weye area will attack the zombies and probably get killed. Can't you set off a flee bomb so that I can keep the casualties down? So then we finish up, but all the questions are unanswered. Where did the Lich come from? What was he doing there? Can I finish whatever the Lich was doing and gain some benefit from it? How do we know that more things won't show up here? I thought the loot from this Ayleid ruin was weak. And finally, here is another big empty, unused space. Only this time it's right under the Manor. There really should be a follow-on quest to this that allows you to connect the Ayleid ruin to the manor cavern, and then use it to house a vault, mannequin displays, massive storage and a full-blown magic / alchemy space.
- The Maeron issue is pretty conclusively fixed as of current test builds.
- The mass combat issues are also pretty conclusively fixed as of current test builds, but something I'm continuing to check, because I hate this too.
- There will in fact be a continuation of and beefing up of this quest to answer some of the unresolved questions. As it happens, Zombies was supposed to be a pure easter egg quest for laughs, but surprisingly enough (to me), pretty much everyone seems to love it and want more. Without giving too much away, I've listened. More is coming.
- I like the manor cavern to ruin connection idea. I'll look into it.
Cheydinhall Falls UL Patch
I'm given to understand from Arthmoor that no patch for this is needed for current or future versions. I'm also given to understand that patching will be needed once RST releases, but will certainly be taken care of at that time.
Thanks again, guys. This gives me a lot of useful stuff to work with.