» Fri Oct 08, 2010 3:39 pm
Pvan -
Thanks. I really appreciate the input. It's made a pretty large difference in what features have been added to AFK_Weye 2.0. You're correct that most of what you've suggested is a bit too involved for me to go adding in the now late stages of alpha testing, though I've anticipated a few of your ideas. More on that in a sec. Too, if you haven't been trying your hand at quest modding, you should really pick up the CS and do so. This is good stuff.
All -
It's been a while since I've said anything about progress, so let me talk a bit about that.
AFK_Weye 2.0 is currently in the very late (hopefully) stages of alpha testing. While minor features are still being added from time to time, I'm pretty much focusing full time on bugfixes right now. I'm pretty confident there's not going to be too much more of that, so that's good. Meanwhile, I've contracted out for voice acting with the talented folks at TESA, and when I get files back from them, AFK_Weye will have voice. There are well over a thousand lines to be voiced, so this part might take a while, but it is my hope that AFK_Weye 2.0 will have full voice acting. Following that, I'll need to do a short beta to make sure all the voice stuff works, and then I will release it to you all.
Bottom line is, it's going to be a time yet, but we're getting closer.
Since the mod is now pretty much feature complete, why don't I give you all a slightly better list of changes and additions to whet your appetites?
- Many, many (well over a hundred) major and minor bug fixes from 1.21.
- Many, many cosmetic changes to both Weye and the manor thanks to my newfound skills at Blender and Nifskope. Among other things, a new stall for Thalonias and a balcony for the manor.
- New and rearranged furnishings in the manor, including a choice between a cozy seating area and display cases for the entry, a new guest room area for companions, and a revamped alchemy area that isn't in the bedroom.
- Fireplaces and lighting in the manor that can be turned on and off manually or automatically by the maid. You can pick and choose room by room.
- Vastly revamped equipment for some NPCs, including custom armor retextures and a few special surprises. Some new items in Weye shops.
- Fallout 3 style companion management for Weye guards and companions, with equipment sharing, multiple AIs, and variable follow distances.
- Expanded dialogue. Weye NPCs will now gossip in the streets about each other and you.
- New Quest: A Wolf In the Fold.
- New Quest: Shiny Things.
- New Quest: With A Hungry Heart.
- New Quest: Elemental Arrows (replaces the old elemental arrows available from Lucius Decimus).
- New Quest: Goods For Thalonias.
- Several smaller unmarked quests.
- Added multiple possible paths to completion for Death and Taxes.
- Added multiple possible paths to completion for All That Glitters.
- Many cosmetic changes (not to mention bug fixes) during Property Rights.
- Introduced better cleanup for major areas after When You Wish Upon A Star.
- Many cosmetic changes to Zombies In the Mist. Added continuation to Zombies in the Mist.
- Better cleanup and bug fixes during Forget Me Not.
- Added new stages to Down In A Hole.
There's more than that, mind you, but that should give you a sense of things.