» Fri Oct 08, 2010 2:11 pm
Hi all,
It's been about a month since I've said anything regarding 2.0, so I wanted to give you all a status update. The short form is that there have been a few snags, but I think we're more or less out of the woods, and the mod is in beta now. Once my testing crew gives me the ok, I'll be releasing it to you all, hopefully well within the month. We're pretty much down to small bugs now, so I'm fairly optimistic. The wait and the work have been long, but I hope you'll agree with me that they've been worth it.
There are a few things I should mention now by way of preparation, however:
- Previously, I had said that 2.0 would have full voice. Unfortunately, due to real world time constraints on almost all the actors, plus the sheer number of lines to be voiced, it seems highly unlikely that this will happen. It is instead very likely that 2.0 will released with minimal to middling amounts of voice acting, with full voice coming in a later release. I cannot justify holding up the mod for what will likely be several months, so this is the way it's going to have to be.
- Despite my commitment to AFK_Weye being provided ready to play out of the box, with no reliance on other mods or apps, it seems increasingly probable that 2.0 is going to require the player to generate their own silent voice files, either via Gecko or http://tesnexus.com/downloads/file.php?id=16622. This is a file size issue. AFK_Weye 1.21 clocks in at something like 3 MB. Beta versions of 2.0 with just meshes and textures are about 40 MB. Beta versions of 2.0 with voice are looking to be in excess of 200 MB. I'm willing to do that sort of thing for real voice - I'm not willing to do it for silent voice. I think you'll agree.
- Lastly, and perhaps most importantly to most of you, upgrading from AFK_Weye 1.21 or earlier to AFK_Weye 2.0 is going to require uninstalling AFK_Weye 1.21, making a clean save, and then installing AFK_Weye 2.0. That's fairly disruptive, and what it's going to mean for most of you is that you'll lose all progress in the mod, and you'll need to get all your stuff out of the manor in order to prevent it from being wiped out. Upgrading from 1.21 to 2.0 without doing this will break the mod extremely badly.
I regret having to make that requirement, and I apologize for it, but there is simply no other way to do it. Too much has changed, and if I wanted to present you all with the best mod I could give you, it had to be this way. In addition, I had been hopeful of at least providing a way to regain progress in the mod, but realized that it was simply impossible - again, too much has changed for it to work. So you'll have to do whatever you did in 1.21 over again, and I'm sorry for that. I think it will be worth it, however. I really was serious about trying to provide different ways to do things, and I'm confident that you'll find enough there to make the replay worth your while.