Heh, your incident with the orc sounds like what happens when an NPC has no money and steals food to eat for an eat package, then gets caught. Wawnet Inn has legion presence so he'd be nabbed pretty quickly and in a fight that orc is capable of killing most of the unarmed population there.
Upon brief checking, this looks to be precisely the case. A large portion of the AFK_Weye NPCs have no gold, no inherent food, and varying levels of responsibility, which I'm guessing would cause problems. Why this doesn't ever seem to happen in my games, I am at a loss to say. You'd think over two years of testing would reveal these things, but apparently not. Ah well. Expect this to be fixed when I get the time.
Dwip heres a Tip:
I think it would be better to replace that IC building with a more unique one. Players like me that want to ad realism and uniqueness to there game do not like mods that ad unique architecture from a unique in game location to another location.
If you're referring to the manor in Weye, it's staying as it is, because it's supposed to look like an IC building. That whole suburb feel and what have you, never mind that Maxentius Alosius is from the IC and might be expected to build in that style. That particular exterior is also used as Umbacano Manor in the IC, but isn't particularly special otherwise.
If you're talking about Verres Manor, however, which uses Anvil architecture, I completely agree. Again, I'd use IC architecture, as it makes plenty of sense on the Imperial Isle, but it's like Arthmoor said - there's a grand total of one piece of IC architecture that works by itself, and that's the one I used for Weye Manor. So unless somebody volunteers me some new complete IC exterior stuff I can use, I'm sort of stuck, as I lack the skills to do it myself.