After DLC patches

Post » Mon Sep 19, 2011 9:48 am

Once Lonesome Road and GRA have come out, what are the chances that we will see a patch that would fix all the small issues with the main game and DLC like the sink vendor not restocking and THAT GUN not working with The Professional perk etc? I play on the PC so i have the option to use mods, but console players dont have that luxury and i prefer to play with only offical addons as most mods always seem to screw up the balance. Im also positive that there will be a fair few bugs in Lonesome Road and GRA that might not get picked up with QA testing that will get picked up by players.
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lolly13
 
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Post » Mon Sep 19, 2011 3:12 am

I highly doubt there will be another patch. If they're planning a GOTY edition, then maybe a patch before that's released, but otherwise, don't expect any. I haven't got a link to this but the devs once said that it's impossible for them to patch anything introduced in a DLC (e.g. the Sink vendor bug).
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Yvonne
 
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Post » Mon Sep 19, 2011 12:17 am

I'm going to go with: no chance in hell. They're not paying anybody any more.
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Britta Gronkowski
 
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Post » Mon Sep 19, 2011 1:31 pm

Probably not. I think they're done with new vegas after lr and gra.
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Kelsey Hall
 
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Post » Mon Sep 19, 2011 3:19 pm

i find the though that its impossible to patch any thing introduced in DLC to be just pure laziness when on PC at least there are numerous unoffical patch mods on the Nesux site. I know this is Obsidian and BSG, but you look at Oblivion with its lack of offical patching then you see the unoffical patch + DLC Fixes that a 2 people made which fixed over 2000 bugs and issues.
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Teghan Harris
 
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Post » Mon Sep 19, 2011 1:45 am

i find the though that its impossible to patch any thing introduced in DLC to be just pure laziness when on PC at least there are numerous unoffical patch mods on the Nesux site. I know this is Obsidian and BSG, but you look at Oblivion with its lack of offical patching then you see the unoffical patch + DLC Fixes that a 2 people made which fixed over 2000 bugs and issues.


Your absaloutaly rite if two amature coders can fix over 2000 gliches and profesionals can't get rid of some crashes than maybe they should fire obsidiens team and hire amature coders.
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Tanya
 
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Post » Mon Sep 19, 2011 3:48 am

Your absaloutaly rite if two amature coders can fix over 2000 gliches and profesionals can't get rid of some crashes than maybe they should fire obsidiens team and hire amature coders.

The problem is Bethesda and Microsoft not caring about bugs that don't affect gameplay in any significant way.
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DeeD
 
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Post » Mon Sep 19, 2011 2:21 pm

The problem is Bethesda and Microsoft not caring about bugs that don't affect gameplay in any significant way.




The problem is such a system in general.

Obsidian made the game, Obsidian reads the feedback, Obsidian tests the stuff, Obsidian hears about the bugs, Obsidian would have the best idea of where to look to fix their own bugs....
And yet they have to compile a list of them, submit it to Bethesda and wait for approval to fix them. Makes no [censored] sense. I know Bethesda wants to keep an eye on Obsidian because Bethesda's name is still on the product, but ffs it's a BUG FIX. Customers are unhappy if they don't get fixed anyways; at least let them try.
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Soraya Davy
 
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Post » Mon Sep 19, 2011 10:26 am

The problem is such a system in general.

Obsidian made the game, Obsidian reads the feedback, Obsidian tests the stuff, Obsidian hears about the bugs, Obsidian would have the best idea of where to look to fix their own bugs....
And yet they have to compile a list of them, submit it to Bethesda and wait for approval to fix them. Makes no [censored] sense. I know Bethesda wants to keep an eye on Obsidian because Bethesda's name is still on the product, but ffs it's a BUG FIX. Customers are unhappy if they don't get fixed anyways; at least let them try.

They would be paying extra for no money in return. It's not profitable.
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Kate Murrell
 
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Post » Mon Sep 19, 2011 10:11 am

It's been stated by Obsidian staff that DLC content won't be patched for technical reasons. A critical game-breaking bug would be the only exception and none of those exist in any DLC as of now.
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Rachel Eloise Getoutofmyface
 
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Post » Mon Sep 19, 2011 1:00 pm

Your absaloutaly rite if two amature coders can fix over 2000 gliches and profesionals can't get rid of some crashes than maybe they should fire obsidiens team and hire amature coders.

First of all Bethesda is doing all the bug fixes not Obsidian, secondly Sawyer answered a question similar to this a while ago fixing pc issues is dependant on a ton of variables and a patch has to work for everyone fixing the bug without altering anything else for any of the users a rather difficult task, fixes for pc also only work for pc and in most cases would further break console versions because of differing architectures, a patch has to fix the same bugs across platforms otherwise no system would allow it to get through QA, can you imagine the amount of political crap you'd stir up if pc, ps3, and the 360 all got differing patches in addition to complicating the bug fix system. The issues a lot more complicated than a fam patch that works for a few people meaning the issue was fixed.
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(G-yen)
 
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Post » Mon Sep 19, 2011 12:40 am

It's been stated by Obsidian staff that DLC content won't be patched for technical reasons. A critical game-breaking bug would be the only exception and none of those exist in any DLC as of now.

Slight correction dlc cannot be patched due to the way .ems files are loaded on the system side, the consoles can only load 1 and on pc they couldn't guarantee the right load order and if its not correct it freezes rendering the game unplayable until the load order is corrected, the only way to fix an issue any issue in the dlc is for a new version to be uploaded to psn, xbl, and steam and for user to delete the non patched version of the dlc and download the new version, Not cheap or easy hence the only for game breaking bugs.
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Captian Caveman
 
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Post » Mon Sep 19, 2011 10:23 am

Your absaloutaly rite if two amature coders can fix over 2000 gliches and profesionals can't get rid of some crashes than maybe they should fire obsidiens team and hire amature coders.


Bethesda are part of the blame too, just saying, Oblivion itself was a buggy mess even with the patches, thanks for the unnoficial patch too
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Krista Belle Davis
 
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