I'm sure Bethesda has been paying attention to the almost constantly negative things said about them and their game by the most vocal original Fallout purists ever since Fallout 3 was released. Hell, they even hired Obsidian to make a Fallout game, and I'm sure that was no coincidence. But comments like those in the first post and many others one sees daily around here show that even hiring some of the creators of the original Fallout games to make a new game does absolutely nothing for their reputation in the eyes of original Fallout purists, and probably made it worse (Lol Obsidian maek bettar RPG Bethesda suks hardar now).
I for one hope the only "eye opening" they start doing is learning to filter out comments from the seemingly endless amount of unpleasable original Fallout purists out there, and spend more time listening to their actual fans. But, contrary to seemingly popular belief, Bethesda is smart, and probably learned to filter them out long ago. One could say "it's never good to filter out fans," but it's painfully obvious they aren't fans and never will be fans.
I for one hope the only "eye opening" they start doing is learning to filter out comments from the seemingly endless amount of unpleasable original Fallout purists out there, and spend more time listening to their actual fans. But, contrary to seemingly popular belief, Bethesda is smart, and probably learned to filter them out long ago. One could say "it's never good to filter out fans," but it's painfully obvious they aren't fans and never will be fans.
So no critisising that goes deeper than superficility allowed, eh? The comments they are getting - even those that would appear harshly worded - are perfectly legitimate (and I'm not talking about the "bEthzdaH iZ teH Sh1Z" comments here). It's a clear message, that they're doing something wrong. And even though aren't from fans of Bethesda, they are from fans of the franchise - and they can be made to lean more towards being the actual fans (as you put it) by hearing to their peeves and making the right compromises in the design; in short: leaning more towards the originals without jumping completely off their own area of expertise. It is very possible for them to create a game that'll lower the amount [censored] they get thrown at without alienating the actual fans. There's nothing to lose in that bargain. Ignoring and filtering the feedback, however, only leads to losing customers - I know I'd probably do so too if I was in their situation, but filtering it doesn't make one not know the criticism is there, it's just brushing the dirt under the livingroom carpet (it is there and one feels it every time he steps on the it).
There is a better middleground to be found, if they are willing to go for it.