How is a Ballistic Fist Unarmed? Or a Power Fist? Or Bladed Gauntlet? Or Brass Knuckles? That is something I never understood. If you have something in your hand and you hit someone with it, you are hitting them with a weapon, and hence you are Armed.
Unarmed should be just that, Bare Fists and Feet (well feet shod with shoes).
However, most Martial Arts disciplines also have Armed and Unarmed components, but they are still for Hand to Hand combat. These two skills could be combined logically into Hand to Hand.
This is true, and I am actually for merging the two skills. However, if we can merge unarmed and melee, since you are armed in both, I would think that guns/energy guns could be merged as well. Whats the difference between pulling the trigger on an assault carbine and doing the same on a laser rifle? The only real difference is reloading the gun, but after awhile, we do start to see fewer and fewer total skill choices, and less customization. If there were initially more skills, like 20, I don't think people would be so against merging unarmed and melee.
I believe guns and energy weapons should be split into multiple logical groups that would enforce specialization, and generate more skills. For instance, guns could be divided into Pistols, Rifles, and Big Guns, energy weapons could be the same. The limitations to doing this now is the absurd difference in damage guns do. At higher levels pistols like the 9mm become useless and people are funneled into using the strongest weapons, AM, Marksman Carbine, etc. If pistols were a viable weapon through out the game, and there were at least a nice big handful to choose from, then it could be it's own skill. Right now though when you pick the Guns skill, you simply graduate through all guns in the game until you reach the best one. I don't mind that some weapons are stronger then others, but it's pointless to make half of the weapons in the game become obsolete at higher levels.
It would be nice if, using the same skills I just made up in the paragraph above, you made a pistol character and you gradually went from 9mm -> 10mm -> 12.7mm -> etc. Instead of making the final pistol you get ten times more powerful than the first you started with, it could instead be perhaps twice as strong. Instead of enemies getting more and more health and armor to defend against our billions of damage, only a slight increase would be needed for enemies to remain decently tough. Doing this makes even the starting gun somewhat viable to use, yet not as effective. Maybe I like to use the 9mm. I should be able to use it if I want, not be pushed into picking up whats the strongest because the gun I like cannot even hurt enemies at higher levels.