Afterpatch. Level 45

Post » Wed May 29, 2013 2:42 am

Afterpatch , I have keepdedtesting my mods as usual with my level 45 character , but , in some areas of my dungeons , where I placed the M yellow markers I got spawned always the draugrs deathlords... Now this didnt. Happen befoure, if is supposed to be a medium encounter , why those get spawned all time ? I am even playing on normal difficulty not legendary ... Something happened? Was. That changed ? Orshould I retune those M distributions?
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Amy Smith
 
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Post » Tue May 28, 2013 8:34 pm

The spawns you get are totally independent from the ingame difficulty. The difficulty just adjusts the damage you do to enemies and how much they do to you. What you detect is just the lack of variety within the Draugr level lists. Normally the encounter difficulty you set for a reference gets calculated by the fLeveledActorMult for the set difficulty. But all this settings are just as good as the level list they are based on. With level 45 you almost reached the end of the list. The flags that are set for the level list plays also a role. Do they allow spawns with a lower level than the player ones? If I remember right, the level lists for Draugr doesn't have "Calculate from all levels <= player's level" flag.

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Stacyia
 
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Post » Wed May 29, 2013 4:13 am

Whats the sugestion to make them more even? I am. Using actuallythose guys as bosses in my dungeons andnhaving them spawn like commoners. Isn't good , also I d. Like something more in between those low level. And high level ... i mean the green M spawns crap , while the yellow spawns superstrong ...where is. The middle level? Whatwould then spawn a red one?
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cosmo valerga
 
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Post » Tue May 28, 2013 9:07 pm

Maybe you should create a new lvlnpc based on a new custom level list. The vanilla game offers a lot of sublists you can use to cover a higher level range and more variety. This way you can control everything you like. It also ensures compatibility with mods altering these lists.

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GLOW...
 
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