Fixed bugs and technical issues:
- Fixed: "Closed off buildings when the game is loaded."
- Fixed: "Can move through NPCs."
- Combat sounds do not fade so much with distance.
- Disabled streaming music, it's all preloaded now. Those of you who had problems with music getting messed up, tell me how it works in a new build.
- Moved scrrenshots and console.log to My Documents\My Games\Age of Decadence, so they can be created even if you don't run admin account.
- Now you can't save a game when your character is dead.
- Death screen appearing after you die and quickly load a game: no more.
- Fixed: "Arena master crash". Which meant potential crash on any dialogue initiation.
- Fixed: "You can extend your spear interrupt range by selecting a whirlwind attack before ending your turn. I believe it's an exploit."
- Equipping something while moving made character continue his path as a statue [wrong animation was played].
- Fixed: clicking dialogue answer could lead to a wrong outcome (problem with hidden answers, when your character didn't pass skill/stat/script check.
- Fixed error loading a saved game, if you saved it while your character was moving (to the last tile of his/her path?)
- Now crossbows are not getting unloaded when dropped into inventory.
- Found a solution for ATI videocard owners (X-series) who experienced visual artifacts.
- Fixed "Characters attack and hurt themselves or wrong targets" bug.
- Fixed a bug with loading a save game, when user gets a normal loading screen at first, but when the SVGA progress bar reaches the end the game "hangs", though gameworld sounds are heard.
- Fixed: "Combat goes into an endless loop after a character disengages from an opponent."
- Fixed throwing axes float in the air, while character walks.
- You could totally avoid combat in this combat demo

(bug with arena exits)
- Spaces between some dialogue asnwers were too large.
- Fixed a bug when you could initiate a conversation in movement and still keep walking somewhere.
- Added "1", "2", "3" keys as alternative shortcuts to attack modes (fast, normal, power).
- Fixed duplicate citizen.
- Replaced bum which gave SP.
- Fixed going through the doors of the Assassin's Guild.
- Fixed: "Characters attack through the walls".
- Fixed typo in some ending screens.
Visual:
- Made minor improvements to several GUI screens.
- Added red as a hair/beard color.
Gameplay:
- Added ranged weapons to the imperial guards.
- Changed price modifier for metal upgrades.
- Improved synergy bonus.
- Added passability in certain places were it made sense.
- Changed the critical multiplier.
//=== Known Issues ===//
Things that we know about and going to fix in the nearest future:
- D3D video mode is unstable for some users. Try to use OpenGL when possible;
- Music is cut off instead of being faded;
- No F1 readme. We strongly suggest to read the readme on our forums - http://www.irontowerstudio.com/forum/index.php/topic,1208.0.html
- Configuration files are saved to your local game subfolders, which may cause filesystem permission problems, if you're not running the admin account;
- Getting attacked by a ranged opponent from a diagonally adjacent square sometimes results in your character spinning around and turning his/her back on the attacker;
- Minor glitches selling ammo/other stacked items;
- When looting you have to click on the tile where the dead character stood when you killed him/her to be able to open the looting screen;.