Rogue type of classes use lightweight weapons and wear light armor or no armor so that it doesn't effect them sneaking and also the ability move around quickly in combat situations and dodge incoming attacks. In combat they may lack in hitting points on a single strike compared to a bigger and heavier weapon, but with lighter weapons and faster hands, they match the damage with faster strikes. With this in mind, what is everyone else's thoughts to if agility was included? An attribute that aids the bodies nimbleness, reflexes and hand speed. Not to allow a character to run faster as that should be stamina (which would then gets slowed down by weight of equipment to level it back out) but the ability to dodge, sneak and hand / finger coordination (but should be greatly hindered by weight)
Thoughts?
(I haven't added health to the title as I have never really seen how controlling health adds to or effects your character's class and play style. It is just something there that you add points into between deciding whether you need to go with magical strength or physical strength)