Agility SPECIAL Video

Post » Wed Dec 02, 2015 1:15 pm

I'm thinking a "bullet time" effect to dodge bullets. Like at 1:34-1:38 in the video.

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David John Hunter
 
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Post » Wed Dec 02, 2015 12:46 pm


My guess is a % chance while in VATS for our otherwise I mobile character of automatically dodging bullets and/or some real time dodge roll, with more I-frames as you rank up.
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Dan Endacott
 
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Post » Wed Dec 02, 2015 1:12 am

I'm still curious about what the 7th Agility perk does. I mean we saw the ninja in the video, but does that mean we just do more damage in the dark or something?

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Elena Alina
 
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Post » Tue Dec 01, 2015 10:43 pm


A spontanious guess is that it affects stealth crit, possibly increasing dmg and/or adding additional effects if you score a stealth attack.
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Georgine Lee
 
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Post » Wed Dec 02, 2015 8:01 am

I think that it might only affect enemy hit probability, causing their shots to fly wide more often. I don't anticipate seeing our character do anything that looks like dodging.

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Princess Johnson
 
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Post » Wed Dec 02, 2015 12:37 am

I'm hoping it's a Max Payne style dodge, but then again, it woudn't feel right without dual pistols.

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FITTAS
 
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Post » Wed Dec 02, 2015 10:22 am

It's nit-picking, but if a perk somehow makes the foe's bullets go wide, it looks like that would be more of a Luck thing, and Agility would be more ~you~ actively dodging bullets.

One take-away from this video, and it's more of a feeling than anything NEW revealed.... is that if Agility makes a melee stealth build more viable, I might actually consider bumping Strength up from my initially-planned value of ONE. I tried to do a melee-stealth build on one playthrough (FO3 or New Vegas, I forget which) but it was frustratingly hard to sneak up on ~anyone~ and inevitably they would just run away from me while firing an automatic weapon. As "against type" as it was, it was often more efficient just to barge in, spraying lead.

While it would be neat if we could control lighting (Vault-Boy turned off the lights before going all ninja-in-the-dark on those ghouls).... I am not holding my breath that we will be able to do that often. Then again, with the tech to let us control lights in a settlement via a terminal, maybe it ~would~ be possible to flip light switches out in the wilds..... but how often are we likely to come across a powered lighting system? More common would be campfires and torches and I see little way to diminish those quietly (carrying around a bucket of sand seems impractical and to get close enough to put out a campfire with it, I think someone might notice us ;) ).

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scorpion972
 
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Post » Wed Dec 02, 2015 3:00 am

The more i learn about new perk system the more i like it, i hope those bullet dodging perks will be a reliable way of defense , thus adding another defense ability to already existent armor wearing defense (where you take reduced damage because of your armor) and stealthy defense, while ideally you won't take damage at all.

It will make unarmed and melee chars. without any armor or stealth skill viable (monk and berserk like chars, for example)

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Rob Smith
 
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Post » Wed Dec 02, 2015 12:28 am


This would only make sense to me if you had a lot of action points from the start with low agility. By investing into agility and action point increasing perks, you get to take more actions with the same level of accuracy and finesse. It's not just moving faster haphazardly, it's moving faster while still in control.
What your describing is actually already in the game. If you don't invest in agility, you don't simply get a 10% reduction, you get a 100% reduction because you aren't fast enough to target that many enemies.
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Bigze Stacks
 
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Post » Wed Dec 02, 2015 10:11 am

Wasn't bad, but the Charisma video is still my favorite.

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phillip crookes
 
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Post » Wed Dec 02, 2015 3:59 am

Well one more to go.
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stephanie eastwood
 
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Post » Tue Dec 01, 2015 11:25 pm

Then hopefully the quakecon footage the week after...or tomorrow.

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Andrew Lang
 
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Post » Wed Dec 02, 2015 8:55 am

I would like this.

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Anthony Santillan
 
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Post » Wed Dec 02, 2015 1:29 pm

yeah its amazing they should make more after game comes out they just that good.

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Susan
 
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Post » Wed Dec 02, 2015 4:54 am

So, my guesses:

A1 - Gunslinger. From the Character article where they talked about it, we know this this has ranks for upping the range of pistols, disarming enemies, and even instant limb crippling shots.

A2 - Commando. Don't know what the extra ranks do, but I'm certain they're not just a match for pistols and the Gunslinger ranks.

A3 - Sneak, which also includes Light Step and Silent Running. Wasn't this the first indication there are still mines in Fallout 4?

A4 - Mr. Sandman. Don't think this will have extra ranks.

A5 - Action Boy. Calling it now: this perk will have an extra rank that ups AP regeneration, a la Nerves of Steel. Maybe Math Wrath will be rolled in too?

A6 - Dodging attacks, like we've seen in the video. I wonder how this is different from the L10 perk, and how badass they might both be together.

A7 - Ninja. Guessing this has to do with sneak attack damage, including ranged weapons. (I doubt we actually can manipulate lighting, but lighting has had an effect on stealth since Oblivion so nothing new there)

A8 - Rapid Reload. Artwork seems lifted almost straight from New Vegas. Might be more worthwhile if it had ranks to also increase the speed to draw, holster, and switch weapons (or our attack speed in general?).

A9 - Sprinting. Something to do with sprinting.

A10 - Gun Fu. They mentioned it in the character article: +25% damage to the second target in VATS, with extra ranks upping that damage even as far as instant criticals. (this is the perk they showed in the video, too)

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+++CAZZY
 
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Post » Wed Dec 02, 2015 12:15 pm


My guess is effects the actual speed you move while ya sprint, with higher ranks maybe giving you combat options while sprinting.
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kat no x
 
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Post » Wed Dec 02, 2015 4:37 am

Is nobody talking about the fact that creatures and possibly other npcs, can turn off the lights and use the darkness to ambush the player? That is genius, if it's true. I am fully aware that Mole Rats won't be turning lights on and off, but think of the features if implemented correctly.

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M!KkI
 
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Post » Wed Dec 02, 2015 2:16 am

I don't think we'll be able to actually manipulate lights, I think that was mostly a gag. But moving around in the dark, yes. Getting ambushed by enemies (including Mole Rats bursting from the ground), yes. Maybe they'll even do a few ambushes where enemies cut the lights first - I think I remember that happening in the first Bioshock.

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Avril Louise
 
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Post » Wed Dec 02, 2015 12:59 pm

How come you don't think that we'll be able to turn of the lights? Some building have electricity and rooms therefore having a switch is not that farfetched? I would love that creatures who live in darkness, would lure you into their areas and not just pop out instantly, when they spot you..

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e.Double
 
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Post » Wed Dec 02, 2015 8:10 am

Dodging confirmed?

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Chris Duncan
 
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Post » Wed Dec 02, 2015 8:12 am

At the 1,33 minute mark there is a reference to the movie "the mask", when Jim Carrie′s character dodges bullets.

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saharen beauty
 
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Post » Wed Dec 02, 2015 7:11 am


What I would say is that it is best not to take these videos so literally. But I wouldn't say the ability to disable light sources isn't far fetched at all. In the Metro games is control of light sources key to navigating through areas full of enemies in a stealthily manner, almost essential in certain areas.

If Bethesda has taken the initiative to improve stealth, this would definitely be a means of doing it in being able to manipulate light.

However, enemies being able to? I have doubts about that. It would probably be a scripted event at best, just like a lot of the time in Fallout 3 when enemies ambushed you was it scripted to certain locations.
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Jennifer Munroe
 
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Post » Wed Dec 02, 2015 2:29 am

I just know I'm going to hate those things.. Jumping out of nowhere and scaring the crap out of me. My only hope is that there will be signs that you'll eventually be able to recognize as being burrows... and that lobbing a grenade or something can make them come out of those burrows.

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Marion Geneste
 
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Post » Wed Dec 02, 2015 3:41 am

It's entirely plausible, I know a lighting mod for New Vegas that includes lightswitches (although you can't shoot out the lights or anything to make it dark), but I'm just not expecting Bethesda to do it. Even with it happening in the short.

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Beat freak
 
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Post » Wed Dec 02, 2015 7:48 am

For A-6, there was a mod with a a perk of...

"Outsmarting Booletz (level 10) (rank 1) (Passive) (Req: +7 Agility)
You may not be able to outsmart your enemy..but maybe you could outsmart their bullets. With this perk, your damage threshold goes up by 5 while moving around."

Maybe they took this on as a new vanilla perk?

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Cassie Boyle
 
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