What Skills/Talents/Perks should be derived from Agility?
If you follow cannon, Agility gives you the basic ability to use Small Guns, Big Guns, Energy Weapons, Melee Weapons, Unarmed Combat, Throwing (items, not people), Lockpick, Steal, and Traps. Aditionally it helped determine Armor Class (chance to be hit) and action points. But there are additional features I'd like to see for Agility.
CLIMBING -Whether its climbing a ladder, a rope, or a tree Agility can be a limiting factor, some things just take more agility to climb. I find that alot of games tend to leave this feature out, however it would be nice to have certain features be climbable through the use of a rope/grappling hook or by free climbing.
RUN SPEED -It only makes sense that increased Agility would increase your base run speed, as a flipside, because you run faster, you tire faster while sprinting
VARIOUS MELEE FIGHTING STYLES -Agility allows you to learn and adopt different Melee fighting styles such as boxing, karate, judo.... ect ect Stances for styles should be optional; for example If your in boxing stance you punch faster/harder and you block punches better, but your Roundhouse kick with have no power