A: The idea is to make sure that Crysis 2 stands on its own as a narrative. I've never much liked fiction that demands and depends upon a fannish knowledge of the franchise so far. To my mind that's not good story-telling, it's just product chunking. If I've done my job well, you should be able to pick up the controller knowing nothing about previous Crysis games and just plunge straight in.
Yes Richard. I fully agree. Thats why i was completely disappointed with the Harry potter series, Lord of the Rings etc. You know... those stories that made millions. They disgust me.
Simply because they follow an actual story. I would rather them have taken your approuch. You know. Just chuck in random sh1t. Who needs to follow a story. Like you said, its just product chunking. WTF ever that means.
Surely the great story tellers of our time were all wrong. Besides, it keeps stuff interesting your way.
For instance to those who dont get it. Let me write a story this way. You will see it makes far more sense.
One day there was a man called Nomad. He was fighting an alien invasion. On his way to end this invasion once and for all... one day there was a man called mute. He was a soldier that couldnt speak. There were aliens. He is going to kill them. He infiltrated the alien mothership and then... one day there was this chinese soldier. He lost his dad to aliens attacking earth. He wanted revenge so bad... one day there was this random fking story.
See. As long as the word aliens appear in each section, then the story makes perfect sense.