» Mon Nov 18, 2013 7:19 pm
Q: "Is it agreed that the first ES game you play will be your favorite?"
A: On a Bethesda forum, NOTHING is EVER agreed.
As the multitudes of previous posts show, there may be some inclination toward preferring your first game in the series, but no more than that. A LOT of players seem to prefer either DF, MW, OB, or SR based on their playing preferences, regardless of when they played it, although a few have only really played one of them, so "preferring" that is a given.
The series seems to draw from at least two somewhat different markets, with DF and MW (possibly Arena) being heavily centered on the character's stats instead of the player's skills (with MW's ranged attacks being an exception, since you as a player still need to aim), and OB and SR being far more dependent on the player's own skills, rather than the abilities of the character. Since some people prefer one of these types of game over the other, this to a large extent will determine which of the games they like best. In the former type (DF, MW), your characters can FAIL at tasks they are unskilled at; in the latter (OB, SR), you either click the button and it just happens every time, or your abilities as a player determine the outcome (regardless of how skilled or unskilled the character is supposed to be at it).
The customizability of the character also has some bearing on it for some players: in DF, you had an amazing degree of latitude in assigning skills, attributes, and positive and negative quirks, although the visual customization was limited to a few premade faces. Morrowind removed a few skills, and "lumped" the quirks into "birthsigns", giving you slightly less ability to make truly "odd" characters, but gave you a few more options in appearance by allowing for seperate faces and hairstyles. Oblivion took away even more skills, and made several skills and some attributes almost entirely pointless, but gave you the ability to twist and bend the character's face in a multitude of ways to create a truly uniique LOOKING character. Skyrim took away attributes altogether, and all but removed any character uniqueness at the start, but allows even more visual flexibility than ever. If you want visual customization, the games have been steadily improving; if you want a different experience each game with a quirky character, it's gotten really depressing as of late.
With the one hand, Bethesda gives, with the other it takes away. If you prefer what it's giving to what it's taking, then you're going to like the new games; if not, then you're going to be increasingly disappointed with them.
Personally, I hate the direction they've been heading.