Aim assistance?

Post » Tue Apr 19, 2011 5:08 pm

Like the topic said...does this game have aim assistance? Ive played plenty of FPS and I can honestly say that this detail will affect how well this game sells. If it has aim assist it will sell relatively good. if it doesnt, it wont.
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Brandon Wilson
 
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Post » Wed Apr 20, 2011 12:17 am

Every console shooter has some form of aim assist, even if you don't notice it.

I assume you're talking about the "pull left trigger - snap to target" kind though. That's in there, there's also a slider that affects aim assist but I don't know exactly what it will do. I think in Cinna's PAX impressions thread he talks about it.
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Sun of Sammy
 
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Post » Wed Apr 20, 2011 12:55 am

Every console shooter has some form of aim assist, even if you don't notice it.

I assume you're talking about the "pull left trigger - snap to target" kind though. That's in there, there's also a slider that affects aim assist but I don't know exactly what it will do. I think in Cinna's PAX impressions thread he talks about it.


If i remeber correctly, MAG had absolutely no aim assist what so ever, and that a bother. but yeah, i think every other console game has aim assistance.
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ladyflames
 
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Post » Tue Apr 19, 2011 10:39 pm

BRINK will have aim-assist. According to Cinna it will be a snap-on-headshot aim-assist.
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Kelvin Diaz
 
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Post » Tue Apr 19, 2011 12:48 pm

i hope it's alot better then Red Dead Redemption "assistance" i gotta turn that garbage off so i can HS properly he auto aims the stomach even if his arm or head is exposed he auto's the guy's stomach which is concealed behind a boulder or what have you. (RDR is great but the worst things about it is the movement and the auto aiming.)
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Arrogant SId
 
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Post » Tue Apr 19, 2011 3:41 pm

i hope it's alot better then Red Dead Redemption "assistance" i gotta turn that garbage off so i can HS properly he auto aims the stomach even if his arm or head is exposed he auto's the guy's stomach which is concealed behind a boulder or what have you. (RDR is great but the worst things about it is the movement and the auto aiming.)

I find this a good way to add aim assist, really (it has been in GTA IV before, already, btw.).

It really seperates the good players (who disable it for headshots) from the average ones (who enable it to generally hit something).
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Austin England
 
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Post » Tue Apr 19, 2011 9:55 am

Honestly I think aim-assistance should stop being done on consoles - would seperate the men from... the other men who can't aim as well.

Seriously though, I disable aim-assist whenever possible because I dislike not being in full control of where I am aiming - something especially true when attempting to shoot at a particular enemy who is surrounded by others. And it isn't like it would unbalance the game... it would just make where people would to improve at aiming to stay competitive.
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jessica robson
 
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Post » Tue Apr 19, 2011 3:51 pm

BRINK will have aim-assist. According to Cinna it will be a snap-on-headshot aim-assist.


Snap to headshot aim-assist? lmfao. That has got to say something about the difficulties of using a controller to make fine adjustments. I would hope controllers get better in the future so that they may not need aim assist in future games.
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Manuela Ribeiro Pereira
 
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Post » Tue Apr 19, 2011 12:07 pm

Snap to headshot aim-assist? lmfao. That has got to say something about the difficulties of using a controller to make fine adjustments. I would hope controllers get better in the future so that they may not need aim assist in future games.


It seriously isn't that difficult. Sure, it certainly isn't as precise as m/kb, but FPS's certainly wouldn't be unplayable without any aim-assist.

I don't understand why developers keep implementing it... it's not like it would unbalance anything if it wasn't included. If anything, it would IMPROVE balance, as it would remove the randomness that accompanies it.

And for the record, I will turning Brink's aim-assist as low as possible, or off entirely if it allows.
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Monika Fiolek
 
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Post » Tue Apr 19, 2011 7:01 pm

If i remeber correctly, MAG had absolutely no aim assist what so ever, and that a bother. but yeah, i think every other console game has aim assistance.

Wrong.

The Reflex Sights feature "target acquisition" (read their descriptions), which is a very slight aim assist. Seriously, find a hiding spot and ADS as enemies walk or run by. The red dot will follow them for a foot or two depending on range.
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FoReVeR_Me_N
 
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Post » Tue Apr 19, 2011 3:14 pm

Listen to what you are saying.....you want the system to help you aim...this is another reason why PC gamers are just better players. It was literally an insult when the Crysis 2 demo included an aim assist for the PC demo, another crappy port. Learn to shoot guys.
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Darren
 
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Post » Tue Apr 19, 2011 9:02 pm

Listen to what you are saying.....you want the system to help you aim...this is another reason why PC gamers are just better players. It was literally an insult when the Crysis 2 demo included an aim assist for the PC demo, another crappy port. Learn to shoot guys.


I think REV only thinks it would be a good idea because he's a PC player (I think?) and he's simply used to hearing that because consoles have a worse form of control than PCs, aim-assist is necessary. Feel free to correct me if I am mistaken though, REV.

As for everyone else, it looks like aim-assist is opposed.

Also - The Crysis 2 demo had aim-assist on the PC version? That's hilarious, and irresponsible on Crytek's part.
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carley moss
 
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Post » Tue Apr 19, 2011 3:06 pm

I sure hope the snap-aim is for consoles only!
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He got the
 
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Post » Tue Apr 19, 2011 5:43 pm

I think REV only thinks it would be a good idea because he's a PC player (I think?) and he's simply used to hearing that because consoles have a worse form of control than PCs, aim-assist is necessary. Feel free to correct me if I am mistaken though, REV.

As for everyone else, it looks like aim-assist is opposed.

Also - The Crysis 2 demo had aim-assist on the PC version? That's hilarious, and irresponsible on Crytek's part.


Yeah, was a joke. Though im a PC player i play casually on xbox 360 and like some people said it just depends on the aim assist and its intensity. Gear of War never seemed that bad but Red dead redemption was just horrible.

Why would a PC player want aim assist lmao
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Ross Thomas
 
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Post » Wed Apr 20, 2011 12:11 am

I hate aim assist, especially in the cod games where you start shooting one guy and his buddy runs out and it switches to him getting you killed in the process.
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Angela
 
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Post » Tue Apr 19, 2011 9:32 pm

Yeah, was a joke. Though im a PC player i play casually on xbox 360 and like some people said it just depends on the aim assist and its intensity. Gear of War never seemed that bad but Red dead redemption was just horrible.

Why would a PC player want aim assist lmao


Oh I know PC players wouldn't want aim assist - it would hurt more than help I'm sure. I don't remember Gears well enough to comment on aim-assist, and as for Red Dead, I turned on Expert Targeting before my first fight, so I've never even used the aim-assist. But I've heard it's ridiculous before.

Didn't know you were joking though, kind of hard to tell when communicating via text. :P
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Genocidal Cry
 
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Post » Tue Apr 19, 2011 9:43 pm

I think REV only thinks it would be a good idea because he's a PC player (I think?) and he's simply used to hearing that because consoles have a worse form of control than PCs, aim-assist is necessary. Feel free to correct me if I am mistaken though, REV.

I don't really get what you think I was trying to say, but here's my thought again:

I think aim-assist in consoles in general isn't a bad idea. Frankly, it narrows the gap between very skilled and not so skilled players which ultimately means more fun for everyone. However, an aim-assist should never have the head as priority-1-target, because it's the one part of the enemy which will be visible most of the time. Instead it should always target the midriff. That way the recoil doesn't kick the aim up to the head, but the torso and doesn't cause random headshots all too easily.
The aim-assist in GTA IV (and Read Dead Redemption) is very extreme, that is true, but it basicly works the way it should. If you snap onto the enemy, you're pretty much locked on his stomach and struggle to get the crosshairs over his head properly. If competitive shooters had a similar style aim-assist with a lot less "magnetism" going on, they would be pretty handy.

For PC, there obviously shouldn't be any aim-assist what so ever, because a mouse gives you all the power you need already.

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Nina Mccormick
 
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Post » Tue Apr 19, 2011 11:42 am

Man I hate AA. I'll be shooting some guy and his teamate comes from behind him and one of my stray shots hits him and now I'm shooting him and I die. Every time!
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Brian LeHury
 
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Post » Tue Apr 19, 2011 8:09 pm

i hope its not super aim assist where even the garbage player can take you out cause he clicks a button an gets an auto head shot
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Brandon Bernardi
 
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Post » Tue Apr 19, 2011 5:21 pm

I don't really get what you think I was trying to say, but here's my thought again:

I think aim-assist in consoles in general isn't a bad idea. Frankly, it narrows the gap between very skilled and not so skilled players which ultimately means more fun for everyone. However, an aim-assist should never have the head as priority-1-target, because it's the one part of the enemy which will be visible most of the time. Instead it should always target the midriff. That way the recoil doesn't kick the aim up to the head, but the torso and doesn't cause random headshots all too easily.
The aim-assist in GTA IV (and Read Dead Redemption) is very extreme, that is true, but it basicly works the way it should. If you snap onto the enemy, you're pretty much locked on his stomach and struggle to get the crosshairs over his head properly. If competitive shooters had a similar style aim-assist with a lot less "magnetism" going on, they would be pretty handy.

For PC, there obviously shouldn't be any aim-assist what so ever, because a mouse gives you all the power you need already.



So if I'm understanding correctly, you're saying that if aim-assist is in fact a necessity on consoles, the way it is done on Red Dead would be more appropriate than it is now? If so, I can agree with that, as there would be both an advantage and drawback to making use of it. However, I don't agree it should be there simply to narrow the gap in skill between players - after all, PC games don't employ such a mechanism, do they?

Speaking of Red Dead, I would be thrilled if there were separate playlists for those who want to use aim-assist and those who don't - having it like that made the game fair for everyone.

Oh, and of course PC doesn't need it - mice are OP! :P
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Naughty not Nice
 
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Post » Tue Apr 19, 2011 3:20 pm

What we really need is a controller that will allow us to be as accurate as we need to be but still be handheld. We need something that will allow us to pull off fast precision shots (like on the PC) without the cursor roaming everywhere else other than the target. When consoles have this, or at least offer native support of M/KB I will ditch my PC without a second thought. The only thing that is keeping me from gaming on a console (be it 360 or PS3) is that the controller is inferior when it comes to shooters.
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emily grieve
 
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Post » Tue Apr 19, 2011 5:40 pm

What we really need is a controller that will allow us to be as accurate as we need to be but still be handheld. We need something that will allow us to pull off fast precision shots (like on the PC) without the cursor roaming everywhere else other than the target. When consoles have this, or at least offer native support of M/KB I will ditch my PC without a second thought. The only thing that is keeping me from gaming on a console (be it 360 or PS3) is that the controller is inferior when it comes to shooters.


I find (when the game is functional) both the Wiimote and PS3 Move to be superior to the Mouse in many ways, it's only a matter of time before they're perfected.

That said, I can play with dual thumbsticks just fine and hate aim assist, particularly in competetive shooters.
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Shaylee Shaw
 
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Post » Tue Apr 19, 2011 7:44 pm

I find (when the game is functional) both the Wiimote and PS3 Move to be superior to the Mouse in many ways, it's only a matter of time before they're perfected.

That said, I can play with dual thumbsticks just fine and hate aim assist, particularly in competetive shooters.

just wait for VR games,gonna be SWEEEET.
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Arrogant SId
 
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Post » Wed Apr 20, 2011 1:09 am

As long as you can turn it off I'll be happy.
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Bird
 
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Post » Tue Apr 19, 2011 12:34 pm

What we really need is a controller that will allow us to be as accurate as we need to be but still be handheld. We need something that will allow us to pull off fast precision shots (like on the PC) without the cursor roaming everywhere else other than the target. When consoles have this, or at least offer native support of M/KB I will ditch my PC without a second thought. The only thing that is keeping me from gaming on a console (be it 360 or PS3) is that the controller is inferior when it comes to shooters.


Only problem is that you cant fit a intuitive controller that changes speed and the ratio of movement on the fly in your hand, ever try using your hand as a mousepad
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Sian Ennis
 
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