aim assit and brink

Post » Sat Feb 19, 2011 12:49 pm

just want to know how mush aim assist is going to be in the game. from playing a game like mag with literally little or no aa. i just want to clarify if it going to have like cod to bc2 maybe or little. thx 4 rly :read:
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James Smart
 
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Post » Fri Feb 18, 2011 9:48 pm

dude kill the all caps. and idk sorry
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Baylea Isaacs
 
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Post » Sat Feb 19, 2011 3:27 am

its not caps lmao just big text, altho its too big dude :P, but i hope there isnt aim assist and if there is i wanna be able to turn it off
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Sandeep Khatkar
 
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Post » Sat Feb 19, 2011 2:10 am

Really a question of consoles or pcs. generally, because of the restriction of joysticks, there is a small level of assist aim. Basically, any console game will have however small amount of assist game, which is usually pretty subtle you ont even realize it. But for a pc, there is usually none because of how smooth and easy it is to aim with a mouse, it would be unnecessary on a pc.
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Judy Lynch
 
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Post » Sat Feb 19, 2011 8:01 am

its not caps lmao just big text, altho its too big dude :P, but i hope there isnt aim assist and if there is i wanna be able to turn it off


lolz just noticed that, but yeah too big
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Ells
 
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Post » Sat Feb 19, 2011 10:04 am

Hopefully none. I may be a console gamer, but I want to know I'm getting all of kills on my own.
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Catharine Krupinski
 
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Post » Sat Feb 19, 2011 5:41 am

i hate aa when im aiming at some one a a different enemy runs between us and pulls the gun toward em, which i know in brink there will be alot of people running around lol
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Chris Ellis
 
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Post » Sat Feb 19, 2011 12:38 am

Hopefully none. I may be a console gamer, but I want to know I'm getting all of kills on my own.

You do know most games have an aim assist. You ever play cod or halo then you have aim assist. Its automatic.
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Jodie Bardgett
 
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Post » Sat Feb 19, 2011 8:57 am

i hate aa when im aiming at some one a a different enemy runs between us and pulls the gun toward em, which i know in brink there will be alot of people running around lol


Yup that svcks!
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Lindsay Dunn
 
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Post » Sat Feb 19, 2011 3:03 am

Atleast you can turn assist aim off since mostly every FPS that on consoles have it in the option menu. Besides, its like you're on training wheels when its on.
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Daniel Brown
 
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Post » Fri Feb 18, 2011 8:59 pm

Atleast you can turn assist aim off since mostly every FPS that on consoles have it in the option menu. Besides, its like you're on training wheels when its on.


Oh, you can turn that off in console FPS'ses? I didn't know that.

Still....I myself likes my training wheels with my console games, hee. (I'm bad at shooting with the consoles, but with the PC mouse, I'm more accurate for some reason, lol.) :D

I think Brink might have some Aim Assist. I heard most console games do have aim assist (I know Halo games do).
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Amanda savory
 
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Post » Fri Feb 18, 2011 8:30 pm

You do know most games have an aim assist. You ever play cod or halo then you have aim assist. Its automatic.


I do know, but even so you can turn it off in many games. I like to have the least amount that is possible.
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Ashley Hill
 
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Post » Fri Feb 18, 2011 10:57 pm

I do know, but even so you can turn it off in many games. I like to have the least amount that is possible.



Actually you cannot. All console FPS's have a back end style of aim assist. Its not as obvious as the toggle aim assist but its there.

Except from game informer explaining the different types.


SNAPPING
Early first-person shooters on console struggled to make aiming feel intuitive and rewarding, since it was impossible to match the accuracy and speed of the PC's mouse interface. Snapping (also sometimes called auto aim) was the earliest solution to cnosole control problems. Titles like Rare's GoldenEye 007 aided players by reorienting their gun barrels toward enemies whenever a player's crosshairs were in proximity of their target. It wasn't a flawless system, but it helped make shooters more accessible for console owners.

ACCELERATION
Many modern FPS also have highly tuned acceleration curves for reticle movement. When a player pegs their aiming stick in one direction his or her reticle will start moving slowly in that direction before picking up speed. This is noteworthy because it makes aiming at nearby targets easier without significantly sacrificing a player's ability to make quick turns.

FRICTION
Bungie introduced friction in the first Halo, and nearly every shooter uses it today. A simple way to describe friction is that it slows a player's turn rate as soon as their reticle passes over an enemy, but that's not the whole story. "What we really do is slow your top speed, and then dramatically decrease the rate at which the crosshair will slow down when you let go of the stick," explains Griesemer.

MAGNETISM
Some games stop with friction, but Halo adds another system to the mix. Once a player has locked onto a target, and that target begins to move, magnetism helps players stay trained on that target.

Whether we want to admit it or not, we need the help. Console controllers aren't designed to move a crosshair across the screen with the kind of fidelity FPSes require. Aiming system are practically required from any FPS that wants to stay competitive.
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Greg Cavaliere
 
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Post » Sat Feb 19, 2011 10:07 am

Actually you cannot. All console FPS's have a back end style of aim assist. Its not as obvious as the toggle aim assist but its there.


I have read the article, no need to copy paste. Maybe I should clarify what I meant, I don't like to use the toggle-able aim assist, so I can just reduce it as much as I can.
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Steph
 
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Post » Sat Feb 19, 2011 10:41 am

Actually you cannot. All console FPS's have a back end style of aim assist. Its not as obvious as the toggle aim assist but its there.

Exceptions: Killzone and Killzone 2 (but not 3, apparently, from what I heard).

Possibly Mirror's Edge as well, but I'm not sure that counts as a shooter...
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Gwen
 
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Post » Sat Feb 19, 2011 6:25 am

I have read the article, no need to copy paste. Maybe I should clarify what I meant, I don't like to use the toggle-able aim assist, so I can just reduce it as much as I can.


Dont get me wrong... I dont see it as a bad thing, frankly its needed. Even with Aim assist toggle on I still cannot hit anything with a controller so I know those that toggle off and still do good are much better then me. This is just one of those things that I happen to know about heh.

I cannot say for Killzone 1 but Killzone 2 does have a slight assist when shooting from the hip but not down the sights, it also has a slight snap on. As far as Mirrors Edge I honestly have no clue... most people dont use the guns much in that one heh


BTW OblivionDoll. You use the same name on the AC:B forums? :)
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Eve Booker
 
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Post » Sat Feb 19, 2011 11:21 am

Dont get me wrong... I dont see it as a bad thing, frankly its needed. Even with Aim assist toggle on I still cannot hit anything with a controller so I know those that toggle off and still do good are much better then me. This is just one of those things that I happen to know about heh.

I cannot say for Killzone 1 but Killzone 2 does have a slight assist when shooting from the hip but not down the sights, it also has a slight snap on. As far as Mirrors Edge I honestly have no clue... most people dont use the guns much in that one heh


BTW OblivionDoll. You use the same name on the AC:B forums? :)


Killzone 2 is difficult to pin down. There was ADS snapping in the beginning, but it got patched out later on. There still appears to be some magnetism...there are rare moments when its seems that the crosshairs are trying to track a player moving across the screen.

However, there is something about Killzone 2's controls that made new players feel weird. It felt weird to me in the first few days, and whenever I would switch back to Killzone 2 from another game. I believe that it was two things:
1) Weird acceleration. I don't know how it works, but it just feels different.
2) Lack of "friction?" I was comparing KZ3 and KZ2 the other day, and I noticed how it is tricky to keep the crosshairs on a target in KZ2 after coming from KZ3. I'm thinking that there is no "friction" at all. Once you get your crosshairs on a target, you have to manually keep it on them... you don't get any help.

Keep in mind that I love KZ2...and while I recognize that the controls are somewhat difficult to use, I believe that they are responsible for the slower, tactical pace of the game, as well as making it a game that rewards mobility and punishes campers.
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Kellymarie Heppell
 
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