This game is a combat-centric FPS, and you're asking me if how the weapons look, feel and work is important? Really? As for the weapons-not-shooting-properly problem, no, it can't be handwaved. Being dirty and old doesn't make weapons sound like a hand-wheel toy
.
I guess this is where you and i have to disagree. I may not been a game expert, but to me, this game couldn't be further than a 'combat centric FPS'...especially the FPS part since it's only one of the option to play this game. And i still stand by my point that i'm utterly amazed that one could find such a trivial thing such as gun sounds...really... to be important enough to get annoyed. But that's just me.
Yes, you either miss or you don't. You can't properly direct you shot. Try doing a headshot from anything farther than arms-distance, and you'll see what I mean. You'll hit alright -- the torso, not the head. If all you want is to run around spraying bullets left and right (like you apparently do), then it works just fine, but anyone else that wants anything above that level is in for a hell of a frustration.
Like i said, i never really have much problem in that department...and i'm a mediocre gamer at best. thanks for implying that i svck more than that though...by just spraying and prays i hit something.
Do you know how to do that? If you do, then please tell me.
no, i don't. I don't really care to find out how to either-since it seems like a such a trivial matter.
They don't take cove. They (as I said) run away from you, then come back. Sometimes they crouch. That's a far cry from what you see in pretty much any good FPS, going as far back as MoH 1. There the enemies would eg hide behind columns, pop out, shoot, and immediately go back. Sometimes they would just poke their guns out and blindly spray bullets. They would hold their defensive positions, an*that* is what taking cover means.
Ehhmm...they DO take cover...as in ...find something huge to duck behind and shoot back.The Enclave at the taft tunnels is only one of the example as they do more than crouch...they take cover behind the wall or pillars and shoot back.Methinks maybe you should pay less attention to fat bullets that make wieird noises and actually pay attention to what your enemies are doing.
Like which CoD? If it's like CoD 2, then certainly. But also like Far Cry 2, like Crysis, like MoH, like Rainbow Six, like Battlefield, like Counter Strike...
No need to show your resume. I'm deadly impressed by your knowledge of all things FPS, good sir...or madam.
Now do you want a cookie?
Ahem! Sorry, I stopped at "where combat isn't really it's main selling point". Seriously? If combat isn't it's main selling point, I wonder what is it. Because it certainly isn't RPG. Also, it may not be it's main selling point (it is, but for argument's sake), but it's certainly it's main focus.
And so we're back at the ever popular' FO3 is not really an RPG" so i'm not going to even debate that...
Regardless of how hardcoe RPG-ers may say otherwise, FO3 IS an RPG game. It may not meet YOUR standard of how an RPG game should be, but it is one...and as such, the heavy emphasis is not really combat, but exploration.
You walk around for one hour or more..talks to people, then enter combat for like maybe 10 minutes...then you walk and talk again for an hour...rinse and repeat. It's not like most FPS games where you're basically in combat MOST of the time so fat bullets and not being able to auto reload and whatnot may have been necessary...but it's definitely not needed n THIS game.
In my humble opinion of course.