Air Stomp for everyone.

Post » Thu Aug 30, 2012 9:45 pm

Now that Mobility Enhance & Cloak Enhance are integrated in the Nanousit and everyone can use them I think it would be nice to have Air Stomp for everyone as well.
What do you say: is it a good thing or not?
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CArla HOlbert
 
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Post » Fri Aug 31, 2012 12:18 pm

I was expecting they would do this, because air stomp is too hard to master and leaves you very vulnerable so I'd rather use another module instead of it. My main concern is what if everyone starts spamming air stomp?
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Melissa De Thomasis
 
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Post » Fri Aug 31, 2012 11:47 am

It definitely shouldn't be a module. There was really no reason to use it in C2.
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Kari Depp
 
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Post » Fri Aug 31, 2012 5:54 am

I was expecting they would do this, because air stomp is too hard to master and leaves you very vulnerable so I'd rather use another module instead of it. My main concern is what if everyone starts spamming air stomp?

i voted no for this very reason, it is hard to master but once you do imo it's a great mod to have in multi.
i'm sure everyone would spam it, if you have been in games with more than 3-4 people stomping it can be very very annoying.
especially crash site where there is alot of people all trying to get to the one spot.

taking no damage from falling is very handy too.
in campaign i didn't use it all the time but in multi it's great.
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Lilit Ager
 
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Post » Fri Aug 31, 2012 5:29 am

I voted yes, they need to include Air Stomp as a basic power. AS for people spamming the Air Stomp, they wont do it like they did in Crysis 2, because in Crysis 2 they had to choose specific class to turn on Air Stomp and once they had chosen that, it was already in their mind that they wanted to Air Stomp, so then they spammed. IF it's already always at the players disposal there would be less interest in spamming Air Stomp.
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Lizs
 
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