I thought you already http://www.youtube.com/watch?v=6T4iw-qaCZ8
What you have there seems to be as practicable as MW would allow.
(The only games that come to my mind are from the Final Fantasy series, and they are just controlled with the controller itself.)
Yeah its functional but kind of annoying. I don't want a menu to pop up every time. I was thinking more along the lines of wheels and levers as activators. That way it would seem more real-time or something like what MadMax did with the keypresses. Immersivity is important.
Slow. At least for the turn rate, it tends to roll a bit while turning. Acceleration varies, is usually pretty good.
Of course, the airship can in fact go very fast, and at that point making a hard turn causes it to flip over at some point.
Yeah I got the roll int there. I don't want them going to fast though as seeing cell loading screens frequently is annoying but I guess that's up to the player.
I guess waht I'm after is an immersive interface but experiencing it would be helpful. I think there aren't that many airship games, though.