Akatosh=Alduin The World Eater

Post » Thu Dec 08, 2011 3:51 am

Not really, with only one ending being true, the narrative can only proceed down one axis.

Wheres with the Warp, we have multiple axes.

Remember, the miracle peace of was only temporary, the Empire crumbles and Orsinium gets sacked. Mannimarco is still out there, trolling Arkay, and the Underking...well, he's out there, somewhere. And of course, the resounding implications of the gods being half-dead and plastic.

Much more interesting than if TES was a rigid and mandated that say, only Daggerfall got hold of Walking Brass. Bam. Empire of Daggefall. No contest, no conflict, no drama.

Also, recall the Dev who wrote the putatively-canon texts that helped to resolve and explain that this glaring discrepancy.

His initials, are of course, M and K.

QED we of the Shadowy Lore-Forum Clique would run into massive invisible walls if we tried to explain anything without linking to MK. It's just a necessity.


with the warp being true we still only have one axis, I.E the warp happened and everything resolved peacefully.

The Underking is dead, its said he dies in one of the endings and they all happened, so he is dead.

Also Mannimarco gets killed in Oblivion so that problem is solved relatively lamely.
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Dawn Porter
 
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Post » Wed Dec 07, 2011 10:54 pm

Not really, the mythic dawn cult could have still killed the emperor and summoned Dagon.

I would love to see that fight, Dagon Vs Numidium.

Also just becuase the Orc city is gone doesn't mean they wouldn't be playable.


Dagon would be ripped to shreds by the Numidium. It punches Aka in the balls everytime its activated, and Akatosh beat Dagon in about a minute. And [censored] that, the Crisis is boring. The much, much more interesting Great War wouldn't have happened. They used the Numidium to sack Alinor at the end of the second era, and would have done it again at the beginning of the Fourth. No Great War, no banning of Talos, no Alduin.

No. The orcs got into the Empire because they got the Numdium and threatened to [censored] up Tamriel unless they were given citizenship.
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Amelia Pritchard
 
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Post » Thu Dec 08, 2011 8:36 am

Dagon would be ripped to shreds by the Numidium. It punches Aka in the balls everytime its activated, and Akatosh beat Dagon in about a minute. And [censored] that, the Crisis is boring. The much, much more interesting Great War wouldn't have happened. They used the Numidium to sack Alinor at the end of the second era, and would have done it again at the beginning of the Fourth. No Great War, no banning of Talos, no Alduin.

No. The orcs got into the Empire because they got the Numdium and threatened to [censored] up Tamriel unless they were given citizenship.


I cant find a "great war" that we never got to experience fun.

Also the banning of Talos is only required to summon Alduin because they wrote it that way, had Numidium not need destroyed they could have easily made the lore different to get Alduin. It isn't like the whole 5 signs to summon Alduin thing was made at the time of Daggerfall.


The orcs were recognized as citizens barbecue of Numidium their entire races existence didn't depend on it. they could have scattered across the empire and gone into hiding and you could be a ORC set to jail to get executed and then the game would play as it normally does.
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nath
 
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Post » Wed Dec 07, 2011 11:01 pm

Where is it said getting rid of Talos is needed to summon Alduin?
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Stefanny Cardona
 
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Post » Wed Dec 07, 2011 7:45 pm

No Great War, no banning of Talos, no Alduin.

Where is it said getting rid of Talos is needed to summon Alduin?


right there apparently.
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Alba Casas
 
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Post » Thu Dec 08, 2011 7:32 am

I cant find a "great war" that we never got to experience fun.

Also the banning of Talos is only required to summon Alduin becuase they wrote it that way, had Numidium not need destroyed they could have easily made the lore diffrent to get alduin.

It isnt like the whole 5 signs to summon alduin thing was made at the time of daggerfall.


We wouldn't have gotten to experience the conflict you desire, either, since the next game in the main series took place in Morrowind. This conflict leads directly into Skyrim's plot.

The Warp in the West caused much, much more conflict. With the others one group wins, and that's the end of it.
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Mr.Broom30
 
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Post » Wed Dec 07, 2011 7:28 pm

This conflict leads directly into Skyrim's plot.

Only because Skyrim was written that way. Alduin could have been summoned any number of ways.


Morrowind could have still happened also.

The Empire didn't send Numidium to kill Dagoth Ur because they understood that it was The Nerevarines destiny. Gratz Morrowind could have still happened.
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Emily abigail Villarreal
 
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Post » Thu Dec 08, 2011 12:56 am

Where is it said getting rid of Talos is needed to summon Alduin?


Deduction. And the new lore in what appears to be a dev RP, if I'm understanding it correctly.

The orcs were recognized as citizens barbecue of Numidium their entire races existence didn't depend on it. they could have scattered across the empire and gone into hiding and you could be a ORC set to jail to get executed and then the game would play as it normally does.


No, it wouldn't. Because they were not citizens, but "goblin-kin." You couldn't walk around Cyrodiil. You'd be killed for being too much like a Goblin. The Nords might tolerate you, as would the Bosmer. No one else would, though.
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R.I.p MOmmy
 
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Post » Thu Dec 08, 2011 2:58 am

And you get killed by the first guard you see who assumes you're a raider with the intellect of a goblin. They were not citizens. You would be killed, not arrested.


Or they could just treat you like trash.

they could have written the lore into "Orcs aren't considered official members of the empire and don't get the same respect but they are tolerated to an extent.
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louise fortin
 
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Post » Wed Dec 07, 2011 9:24 pm

Or they could just treat you like trash.

they could have written the lore into "Orcs aren't considered official members of the empire and don't get the same respect but they are tolerated to an extent.

But why would they be? Orcs aren't good at baking, or public speaking, or spell casting. They're good at fighting, and all matters military. When they proved this to the empire by taking the numidium, the empire accepted them into the military, and the bonds these orcs formed with their fellow soldiers is what allowed the race to become accepted into Tamrielic society.

In your imaginings, why wouldn't the empire just kill the Orcs on sight? That's what they do to wild goblins, who have religion & society & magic.
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Kortknee Bell
 
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Post » Wed Dec 07, 2011 9:55 pm

Because goblins attack everything on sight while they could make the Orcs not.

Bethesda could seriously make up any number of reasons on why the Orcs don't get killed.


on a unrelated note does ES have a G-Man figure?
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Brian LeHury
 
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Post » Thu Dec 08, 2011 12:17 am

on a unrelated note does ES have a G-Man figure?


Lorkhan's the closest you're gonna get to that.
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Glu Glu
 
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Post » Thu Dec 08, 2011 7:53 am

Lorkhan's the closest you're gonna get to that.


Slightly disappoint hes kinda dead.
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Gracie Dugdale
 
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Post » Wed Dec 07, 2011 10:00 pm

I will let it go once they learn how canon works.

ES is in so special position when it comes to how its canon works and to think it is, is arrogance of the highest magnitude.

I do not give up on the ignorant simply because they refuse to learn.


It's not that people don't know what it is, they don't care. Now so far in this thread and others you've been making arguments that it's not how other games do it and that it is confusing people.

We're not other games and I dare say we like the second. If you really can't bring up the courtesy to back out on it, at least come up with something more persuasive.

It's getting boring.
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I’m my own
 
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Post » Thu Dec 08, 2011 4:35 am

It's not that people don't know what it is, they don't care.


then why are you taking about something you hate?
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Sista Sila
 
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Post » Thu Dec 08, 2011 2:58 am

Because goblins attack everything on sight while they could make the Orcs not.

Bethesda could seriously make up any number of reasons on why the Orcs don't get killed.


on a unrelated note does ES have a G-Man figure?

Orcs attacked everything on sight, and in Summerset, they've trained goblins for all sorts of things.

Now, you're completely right that there are a thousand reasons why the Orcs could have integrated into the empire. It could be that an Orc saved Uriel Septim's life in between Daggerfall and MW. The Nords could have started to support / ally with the Orcs, hoping that they would distract HF & HR for the good of Skyrim. The question is: why make up something boring and non-interactive like that, when you could use the endings of Daggerfall in a fascinating timey-wimey ball?
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abi
 
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Post » Thu Dec 08, 2011 2:50 am

then why are you taking about something you hate?


Who's talking about something they hate? were discussing the lore based on official and non official that might as well be official lore to develope ideas and theorys concerning a universe we love.
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ijohnnny
 
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Post » Thu Dec 08, 2011 6:43 am

Orcs attacked everything on sight, and in Summerset, they've trained goblins for all sorts of things.

Now, you're completely right that there are a thousand reasons why the Orcs could have integrated into the empire. It could be that an Orc saved Uriel Septim's life in between Daggerfall and MW. The Nords could have started to support / ally with the Orcs, hoping that they would distract HF & HR for the good of Skyrim. The question is: why make up something boring and non-interactive like that, when you could use the endings of Daggerfall in a fascinating timey-wimey ball?


Considering the whole "dragon beak" "warp in the west" thing was not interactive since I couldn't do it in the game itself that point is kinda moot.
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Daniel Brown
 
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Post » Wed Dec 07, 2011 11:37 pm

Considering the whole "dragon beak" "warp in the west" thing was not interactive since I couldn't do it in the game itself that point is kinda moot.

The warp in the west was the game. Daggerfall was totally interactive.
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Ilona Neumann
 
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Post » Thu Dec 08, 2011 7:31 am

The warp in the west was the game. Daggerfall was totally interactive.

Really?

I don't know what version of daggerfall you played, but mine most certainly did not end with multitudes of conflicting endings happening at the same time. In fact mine ended with 1 ending.

I vaguely recall that sometime after they said all of them happened...... yet...... I don't remember that happening in-game. So I don't remember that bit of interactivity in the game.
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Hazel Sian ogden
 
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Post » Thu Dec 08, 2011 1:38 am

Probably shouldn't, but to make one last attempt:

then why are you taking about something you hate?


But we don't! This is not the Canon Forum, this is the Lore Forum. That's not the same beast! The questions usually discussed in the Lore forum are not


"Is this or that official, or not?"


but


"What does this or that mean?"


Is that difference so difficult to see?


Hand of Sotha
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jessica robson
 
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Post » Wed Dec 07, 2011 6:28 pm

Lore is all information contained within canon materials.

when talking about lore you are talking about canon.
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Tinkerbells
 
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Post » Wed Dec 07, 2011 6:42 pm

We don't care about what is and is not canon.

We care about what is and is not interesting.

This shouldn't take 7 pages to explain.
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Enny Labinjo
 
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Post » Wed Dec 07, 2011 11:28 pm

:blink: Seven pages of pointlessness in less than twelve hours?

...successful trolls gonna troll successfully.

Can't this drivel take place in its own thread?
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Eve Booker
 
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Post » Thu Dec 08, 2011 8:53 am

We don't care about what is and is not canon.

We care about what is and is not interesting.

This shouldn't take 7 pages to explain.


What's interesting doesn't matter when talking about lore, what is canon does

though lots of canon material is interesting.
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REVLUTIN
 
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