What is wrong with "epic" stories? Isn't the whole point of an RPG to live through an "epic" story? When I pop OB, DA:O, Mass Effect, or any other RPG into my disc tray, I want an "epic" story. In fact, I think that was one of the major reasons I never liked OB main quest, it never made you feel important as Martin or Jauffrey.
More on topic: While I wouldn't mind an Akiviri invasion plotline, id'e much rather play something akin to Morrowind; the comming to power story of Morrowind is by far the best in the TES series. In Morrowind, I always felt I was the hero, not just some guy doing errands for the hero. :facepalm:
More on topic: While I wouldn't mind an Akiviri invasion plotline, id'e much rather play something akin to Morrowind; the comming to power story of Morrowind is by far the best in the TES series. In Morrowind, I always felt I was the hero, not just some guy doing errands for the hero. :facepalm:
I know this is a few days late but you mentioned Mass Effect. Mass Effect doesn't really get epic until you find out about Sovereign. Before that its gathering evidence and finding wtf is going on. That's what more people want rather than OMG U SAVE US NAO on the second mission.
What I think is very interesting is that not being the hero(as was the case in Oblivion) was requested by many Morrowind fans, like many other changes. Yet, those Morrowind fans then turned around and claimed to hate the new changes, which they requested. It seems people are always divided, but it would be nice if people actually decided what they want(or let the developers know exactly what you want changed, including details, not just saying that you want it changed to be something like ).
You weren't a hero at all in Oblivion, you were just a tool.