[RELz] Alakazar's Lamp

Post » Fri May 13, 2011 5:16 am

That's actually the very cool Netch Adamantium armor. :) You can find it on PES.


Just what I was looking for. :bowdown:
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Suzie Dalziel
 
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Post » Fri May 13, 2011 6:19 pm

The links in the first post are now updated specifically these links:

Alakazar's Lamp by Westly README v1.7z (lists changes)
Alakazar's Lamp Meshes_Icons_Music_ESPs.7z (with new .esps)
Alakazar's Lamp Missing Textures.7z (added two updated textures)

If this is your first time DL'ing the mod, then you can use the links in the first post without
issue. However, if you have downloaded the mod previously, then here is a link with the
updated .esp's alone: http://www.4shared.com/file/93446373/e02941ed/Alakazars_Lamp_Updated_ESPs.html
(as of the date of this post, I suggest downloading the "Missing Textures" file too/as well)

v.1.0-
Added Alchemy sorting scripts to the Twilight Sanctuary
(fully functioning now)

Added alternate texture that relabels the "Scrib Jerky" jar
correctly (was previously labeled "Scrib Jelly" )

Shaman Cuirasses now have GND meshes

Oaken Shaman Pauldrons are now labeled (L) and ( R )
, where before they were both named (L)

Ghostgate Maquette now correctly labeled in the Map Room
(was previously misnamed "Gjostgate" )

Missing particle textures added

Missing Glass Skirt texture added

Adjusted "Cloud" gear sleeve texture


Take Care, All :angel:
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cassy
 
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Post » Fri May 13, 2011 1:46 pm

Thanks for the update to this most awesome of mods (it's a personal favorite! ;) ) :goodjob:
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Claudz
 
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Post » Fri May 13, 2011 6:10 pm

:bowdown: You truly are the master artist.
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Emma-Jane Merrin
 
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Post » Fri May 13, 2011 4:25 pm

Monica21 what race is your companion?
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Sarah Unwin
 
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Post » Fri May 13, 2011 6:24 pm

Thank you Westly! :foodndrink:

Monica21 what race is your companion?

He's one of Fenrya13's Norhjit's. I don't think there's an actual companion mod for that race, so right now he just has Grumpy's script attached while I wonder what to do with him.
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Marine x
 
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Post » Fri May 13, 2011 9:02 am

I rather like this. I just need to remind myself now to not go looking for things in my texture folder. (As if I didn't have enough in there already...)
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Marie Maillos
 
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Post » Fri May 13, 2011 2:52 pm

Thanks for updating, Westly :thumbsup: Wonderful stuff.
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Marnesia Steele
 
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Post » Fri May 13, 2011 8:48 pm

Just downloaded this, and I have to say, it is amazing. The clothes, armour, weapons, buildings; top notch.

One thing I would love, do you think you could make a slightly smaller 1 handed version of the Holy Meridian Hammer? I want to use a shield when using it, but it only comes in 2 handed form. Sort of like Skull Crusher.

If you could, that would be awesome, if not, it's fine.

EDIT:
Also, in the twilight sanctuary, are the windows supposed to be opaque? I peeked around in the CS, and there is a great scene on the other side of the windows, but you can't see it because they are opaque. Thats also the case with the shelves in the main room, the cabinet is full of cool knick knacks, but the glass is also opaque. Just wondering about that.

And finally, one shelf in the bedroom is slightly out of place.
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willow
 
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Post » Fri May 13, 2011 8:04 pm

Just downloaded this, and I have to say, it is amazing. The clothes, armour, weapons, buildings; top notch.

One thing I would love, do you think you could make a slightly smaller 1 handed
version of the Holy Meridian Hammer? I want to use a shield when using it, but it
only comes in 2 handed form. Sort of like Skull Crusher.

If you could, that would be awesome, if not, it's fine.

EDIT:
Also, in the twilight sanctuary, are the windows supposed to be opaque? I peeked
around in the CS, and there is a great scene on the other side of the windows, but
you can't see it because they are opaque. Thats also the case with the shelves in
the main room, the cabinet is full of cool knick knacks, but the glass is also opaque.
Just wondering about that.

And finally, one shelf in the bedroom is slightly out of place.


Sure, I can make a smaller version of the hammers (I think :) ).
I will try to get this made this weekend :) .

As for the windows, perhaps screenshots of what you speak would better
illustrate your predicament (else they are transparent in my game :shrug: ).

Perhaps it is a render issue or that you might need to adjust the
view distance (as there would be a purple haze, mostly)?

EDIT: I probably should mention that the mod is now available at PES: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7363
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Eduardo Rosas
 
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Post » Fri May 13, 2011 2:12 pm

Let me say it this way: :rock: :rock: :rock:


Although I hardly play Morrowind myself, it will be a pleasure to study those beautiful meshes and textures!!! :clap:


Greets, TheDaywalker!!! :rock:
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Cartoon
 
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Post » Fri May 13, 2011 1:08 pm

It looks great, some of the armors are a little skimpy, perhaps, I'm not saying they're bad, judging from the screenshots, everything looks great, it's just that running around in armor that barely covers the private areas is usually not how I play the game, but there also look to be a wealth of armors that are quite covering, and with as much work as this contains, it shouldn't be hard to find something to suit any play style. I have downloaded the mod, as it looks very impressive, I haven't visited it yet as at level 4 my current character is hardly prepared to go and pick up the lamp, but I look forward to visiting it when I can, in the mean time, I just want you to know my appreciation for this very impressive looking mod, and indeed, all of the great things you have contributed to this community. It was a pretty large download, but I expect it to be worth it.
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Vera Maslar
 
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Post » Fri May 13, 2011 6:25 pm

Sure, I can make a smaller version of the hammers (I think :) ).
I will try to get this made this weekend :) .

As for the windows, perhaps screenshots of what you speak would better
illustrate your predicament (else they are transparent in my game :shrug: ).

Perhaps it is a render issue or that you might need to adjust the
view distance (as there would be a purple haze, mostly)?



http://i91.photobucket.com/albums/k284/FlameCat51/ScreenShot0.jpg
http://i91.photobucket.com/albums/k284/FlameCat51/ScreenShot3.jpg
http://i91.photobucket.com/albums/k284/FlameCat51/ScreenShot5.jpg
http://i91.photobucket.com/albums/k284/FlameCat51/ScreenShot6.jpg

Here are all the windows, you can't see through them at all.

http://i91.photobucket.com/albums/k284/FlameCat51/ScreenShot4.jpg

On the way up the stairs to get some pictures of the windows, I noticed this little gap here, I can't tell if its supposed to be like that or not. (Also when this was taken the view distance was set lower, hence the pink fog. For the other screenshots, it was set to full).

I'm not sure if it's just me or not, but this is weird.

Edit:
Also, if you look at the "Atmosphere" around the planet there, you can see that you can look through the windows and see outside.
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Kim Bradley
 
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Post » Fri May 13, 2011 6:36 am

Nevermind
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kevin ball
 
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Post » Fri May 13, 2011 12:36 pm

Can someone send me the files for cloud's face/hair?


I have sent you a PM in quiet regard :).

@White Knight:

This looks like it might be a graphical glitch as far as the windows are concerned (hardware related, perhaps)?
The only reason that I say this is that the textures are present and the meshes themselves are alpha'd (internally),
not by way of the textures :shrug: .

The "gap" is actually a design element in the mesh, not part of an oversight due to a "tiling" error :) .
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Inol Wakhid
 
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Post » Fri May 13, 2011 12:58 pm

I thought the gap was supposed to be there, but I wasn't sure, so I took a pic of it anyway. I was fooling around in the CS, and with any light bulbs for the ambient light, you can look through the lights and see out the windows. I can't figure out what It is, at first I thought that the the wrong pieces where used (crazy idea, but it's all that I could think of), I had that tileset awhile ago, and there was both transparent and opaque windows, but they are transparent for everyone else, so that can't be the issue. Could I see a few screenshots of what it is supposed to look like?

Also, what mod did that tileset come from? I can't remember the name of it.
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Chad Holloway
 
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Post » Fri May 13, 2011 9:16 am

About the Mushroom vault puzzle, wasn't that was pretty long fetched.. Come on, you can play through the entire main quest without even going there. Atleast I did, twice, two years ago, when vanilla morrowind was standard and.. [censored] I'm better remove the Lilarcor mod, im starting to sound like that sword-maniac. Still, uhm, wonder if you need to be high level before taking on the mighty defenders of the glorious treasure vault. Anyways, gonna check it out now. Be back with a review later.
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Wayne Cole
 
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Post » Fri May 13, 2011 11:23 am

Well, then I guess this gives a player a reason to do what
they might not ordinarily do; and that's a good thing, right?
I never boasted that this is tied to the main quest at all, so
the fact that it does not follow the quests path to obtain it is not
a bad thing/far fetched (as there are plenty of times that I completely
ignored the main quest and did my own thing as an adventurer,
not the hero).

The vaults are pretty tough for a lower level character, so pack
all the necessary provisions (thief characters might fare well in
this situation, as they could roleplay a bit of "Aladdin", better than
another class might; plus, stealth based characters might get out
without too much notice, rather than charging in and killing everything in
sight. Melee might end in the wrath of the mushroom dwellers enmasse :shocking: !


I hope that you enjoy the mod; it is what it is, after all, no more, no less :twirl: .

Take Care :angel:
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dean Cutler
 
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Post » Fri May 13, 2011 8:54 pm

Still, uhm, wonder if you need to be high level before taking on the mighty defenders of the glorious treasure vault.

There's a very easy trick to defeating those two at very low levels:
Spoiler
hit them behind the door with area effect spells
.
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lucile davignon
 
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Post » Fri May 13, 2011 2:22 pm

I had already figured out the hint regarding mushroom dwellers, as robbing
Spoiler
At least one of the Great House vaults
is usually something all of my thievy-type characters do at some point, for for what better, more profitable challenge can there be for a thief?

Anyway, I stole the lamp, and have since visited it, the pants I bought tend to clip a bit with my Argonian, but I imagine that's a fault either of the animation or the shape of the New Argonian Bodies rather than the pants themselves, and though I'd like to use a turban, a part of them clipped in a very small but rather aggravating way with my character's head. However, I was nonetheless able to find an outfit that I was happy with. I'm quite pleased with all I've seen with this mod so far, it's just that with clothes, it often takes a bit of mixing and matching before I find sometimes I like that doesn't clip too much.
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Taylor Thompson
 
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Post » Fri May 13, 2011 10:00 am

I have just tested it and it is really a pleasure to visit this place with all these amazing textures....

I made a new model for the lamp,

http://img8.imageshack.us/img8/9945/gggpsd.jpg

The first one, is made using the texture of the Bitter Cup. The second one, is made using a screenshot of a lamp found on web.

If you like it, I'll send it to you, because surelly you can retexture it better than me :)
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Lauren Graves
 
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Post » Fri May 13, 2011 5:43 pm

I have just tested it and it is really a pleasure to visit this place with all these amazing textures....

I made a new model for the lamp,

http://img8.imageshack.us/img8/9945/gggpsd.jpg

The first one, is made using the texture of the Bitter Cup. The second one, is made using a screenshot of a lamp found on web.

If you like it, I'll send it to you, because surelly you can retexture it better than me :)



I would be very happy to have it (as the poor little buglamp that I recobbled was not exactly what I wanted) :) !
I did, in the beginning, petition the community for a lamp model (with fingers crossed). But, ultimately, there
were no takers, so I had to settle with my sad lamp :( .

This would be a fantastic addition, and I look forward to retexturing it for Alakazar and Jazhara :D !

Thank You, so very much :clap: !
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Anna Krzyzanowska
 
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Post » Fri May 13, 2011 5:45 am

oh great! :D

http://www.megaupload.com/?d=TT1N8N0V
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Jeneene Hunte
 
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Post » Fri May 13, 2011 5:19 pm

Thanks, again, for the great Lamp model, Anteres; I have not gotten 'round to retexturing
it and adding it as a replacer for the current lamp, but as soon as I do I will add it to the
main DL page at PES (so much to do and even less time to do it in :( ).

Take Care :angel:
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Lovingly
 
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Post » Fri May 13, 2011 8:38 pm

Hmm.

It's interesting, the reason I haven't really looked at the thread much was because I didn't take time to check through all the screen shots... Tonight I did and... WOW You've really made a huge heap of wonderful stuff! Not all to my taste but the majority!

I especially like how you re-textured the underwater building set pieces to blend so well with everything else.

Congrats on an awesome release!

If I had to nitpick anything, I would say it looks too "clean" for my MW taste which is kind of rough and tough, on the other hand that is not what you are going for so congrats for making such a fantastical mod =)
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MatthewJontully
 
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