[RELz] Alakazar's Lamp

Post » Fri May 13, 2011 10:09 am

Hi Westly,

First, I've been looking through all your work, and it's gorgeous stuff. Thanks!

Second, I found one glitch with the Elven Glass gauntlets (WAR_N_glass_GNT_left and _right) -- they appear too low, disembodied from the rest of the arm, at least for me. (EDIT: Sorry, should've noted this was on a female Breton in case it is relevant. Also, I found that the Elven Glass Tower Shield's strap clips through the forearm.)

Third, looking at your permissions for this, I was *frumple*, but then I saw... you might be prevailed upon to make a unique custom item in the style asked for? Hmm... I might be posting something about that soon. :)

Cheers!
Gluby
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Dezzeh
 
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Post » Fri May 13, 2011 3:05 pm

Oh yay, I found the thread :-)

I'm sorry if this has been asked bit it's a loooong thread to read. I just need to know if I've missed out on any armours. I think I have found all the sets that were in the Dawn's Lament grotto. I also found the High Elven set in the flying gardens. Are there any more to be found and I'd really like to know which area to search? I don't mind spoilers as I feel I checked thoroughly.

Also... what is the hour glass that says 'turn me' for?


This work is simply breathtaking Westley! Could I make one suggestion though, which you don't have to listen to if you don't want?
-The helmets are all of a similar shape that follows the style you used in the Shrine of Mephala mod and perhaps others of yours. I realise the helmets are different in overall style but what I mean is that the rounded way they are shaped over the head and around the face is the similar. I presume you start with a basic mesh and alter it? I can show you what I mean about the general shape from front view if this makes no sense. Anyway, the style is great on men but I'm not keen on it for females. It's not that it doesn't look like a wicked set of helmets. I just mean it doesn't flatter a female face imo. If it were different for the female than it is for the male (I think the helmets are generally unisix?) I'd never wear anything that wasn't made by you. I'd just really dig a more feminine tweak for the female bp if it could be easily applied. Of course you don't have to listen to me. You're clearly far more talented, creative and endowed with better taste than me. LOL.
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Bitter End
 
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Post » Fri May 13, 2011 5:31 am

This oughta be neat once I actually find the lamp. :o
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sam westover
 
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Post » Fri May 13, 2011 8:02 am

what is the hour glass that says 'turn me' for?

AFAIK, nothing. It's a door but it's not scripted and it's not set to take you to another cell, so I think it's just eye candy.
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Killah Bee
 
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Post » Fri May 13, 2011 7:31 am

I was just strolling through telesphoro's list and then i saw a link to this. Since i already use a bunch of mods of westly i was curious about this alakazar's lamp.
Never saw this mod earlier. Must have to overlooked it.
Looks like my game will get another shop and i have even more choice. Seems like this one has most armor. That's good, cause some of which i use have only clothing or have a tiny armor selection.
This looks good. Off to download and install. Little question; the version on PES is the latest version?
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Tiffany Carter
 
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Post » Fri May 13, 2011 1:52 pm

This is a fabulous addition to my game. Unfortunately, at the moment I can only enjoy the "house" section of the lamp. Once I enter the Flying Gardens area my FPS drops from 60 down to 4. Don't yet know if it's my comp or the mod. Going to try a reinstall and see if that fixes it. :embarrass:

Edit;
well, a fresh download and reinstall didn't help my FPS out in the Flying Gardens area. I haven't tried any of the underwater stuff yet. Does anyone know if this is normal to drop to 4 fps from 60?
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StunnaLiike FiiFii
 
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Post » Fri May 13, 2011 11:59 am

I think so. The flying gardens cause a heavy load once you enter it.



I like to know if the clothing that jazhara is wearing is also buyable and if so what's the name then of the clothing.
Haven't found it yet.
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Adrian Morales
 
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Post » Fri May 13, 2011 11:46 am

Thank You, Westly, for another stunning addition to Morrowind! Enjoying this immensely.

BTW, there seems to be a very infinitesimal glitch in the Map Teleport script (just my luck, the first time I tried it I chose "Vivec" and was teleported to someplace outside in West Gash north of the Moonmoth Legion Fort).
For anyone who has this same problem, the fix is real easy and simple -- open the map script in the CS and change the relevant PositionCell command from "Vivec, Black Shalk Corner Club" to "...Black Shalk Cornerclub" (no space between "Corner" and "Club").

Also, for anyone who wants to, it's fairly easy to modify one of the scripts from one of several "portable home" mods currently available (Ranger Tent, Bottle Home, the new "Alladin's Bottle" mod, etc.) and apply it to Alakazar's Lamp to allow returning from the Lamp to wherever you entered it (and, if you use companions, modifying something else to permit them to travel into/out of the Lamp -- I use VTA, with additional "Guides" for various locations I have added).

Great work, as always.

Now, just need a pointer to an authentic-looking Arabian scimitar mesh.

DARoot
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meg knight
 
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Post » Fri May 13, 2011 2:46 pm

It seems that flying gardens cause lag when calculating butterflies' collision. type "tcl" in the console. if lag disappears, quit game and delete butterflies in tescs.
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Davorah Katz
 
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Post » Fri May 13, 2011 2:13 pm

It seems that flying gardens cause lag when calculating butterflies' collision. type "tcl" in the console. if lag disappears, quit game and delete butterflies in tescs.


Thanks.The "tcl" seemed to do the trick but I don't see any butterflies named in the cs so I'm not sure what is safe to delete. :embarrass:
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Peetay
 
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Post » Fri May 13, 2011 11:41 am

Thanks.The "tcl" seemed to do the trick but I don't see any butterflies named in the cs so I'm not sure what is safe to delete. :embarrass:

The butterflies are named "Fae Fly" under the Creature tab. There's 52 different types.

You know, I'm really glad I looked at these in the CS. They are beautiful, but I never noticed the amount of detail when in-game as they moved about.
Nicely done, Westly.
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Dan Wright
 
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Post » Fri May 13, 2011 5:04 pm

Ah! So that's what was causing the Lag there. I thought that was my PC :)
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Alyna
 
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Post » Fri May 13, 2011 3:15 pm

The butterflies are named "Fae Fly" under the Creature tab. There's 52 different types.


Thanks. I remember seeing the Fae Fly, it also seems like saw each one had 2 instances. For example 10a and 10b. If I delete a do I also need to delete b? I really like them and would like to keep a few if possible. I haven't tried deleting anything in the cs and am a little worried about it. But I also really want to play the entire mod.
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sarah simon-rogaume
 
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Post » Fri May 13, 2011 4:08 pm

"A", "B", "C", etc, in the naming of the Fae Flies, implies variations in the wing
styles (so 10a, 10b, 10c, and so on, have the same wings but in different colours) :) .
So, it is safe to delete them, I suppose. It has been a while since I have looked at
how I have them set up, but I beleive I placed them in levelled lists; thus, it would be
a matter of deleteing some of them from their levelled lists so that a few would still
remain :) .

I should probably revist the .esp of this mod to make a few modifications (but I
am really busy in RL ATM :( ).

EDIT: I should clarify that one should go to the actual Flying Gardens interior/cell in the
CS and delete the Fae Fly leveled creatures from that cell (easier than deleteing all of
the creatures themselves :nod: )
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Tina Tupou
 
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Post » Fri May 13, 2011 4:37 am

"A", "B", "C", etc, in the naming of the Fae Flies, implies variations in the wing
styles (so 10a, 10b, 10c, and so on, have the same wings but in different colours) :) .
So, it is safe to delete them, I suppose. It has been a while since I have looked at
how I have them set up, but I beleive I placed them in levelled lists; thus, it would be
a matter of deleteing some of them from their levelled lists so that a few would still
remain :) .

I should probably revist the .esp of this mod to make a few modifications (but I
am really busy in RL ATM :( ).

EDIT: I should clarify that one should go to the actual Flying Gardens interior/cell in the
CS and delete the Fae Fly leveled creatures from that cell (easier than deleteing all of
the creatures themselves :nod: )


Thanks so much for the information. I love your work and it was distressing not to be able to do anything in the flying gardens area.
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Charity Hughes
 
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Post » Fri May 13, 2011 7:15 am

Another question. I noticed that I am unable to activate the alchemy equipment. Is this intentional or a bug in my game? My character has a very low alchemy skill if this makes a difference. I can place ingredients in the jars using the sorter ok.
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Rachel Briere
 
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Post » Fri May 13, 2011 8:57 am

Another question. I noticed that I am unable to activate the alchemy equipment. Is this intentional or a bug in my game? My character has a very low alchemy skill if this makes a difference. I can place ingredients in the jars using the sorter ok.

Are you talking about the gold/glass objects on the desk?
Those are just statics, therefore you can't interact with them.
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Shaylee Shaw
 
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Post » Fri May 13, 2011 7:36 pm

Are you talking about the gold/glass objects on the desk?
Those are just statics, therefore you can't interact with them.


Thanks,those are what I was wondering about.
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Nomee
 
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Post » Fri May 13, 2011 7:26 am

BTW, there seems to be a very infinitesimal glitch in the Map Teleport script (just my luck, the first time I tried it I chose "Vivec" and was teleported to someplace outside in West Gash north of the Moonmoth Legion Fort).
For anyone who has this same problem, the fix is real easy and simple -- open the map script in the CS and change the relevant PositionCell command from "Vivec, Black Shalk Corner Club" to "...Black Shalk Cornerclub" (no space between "Corner" and "Club").

Great work, as always.

Now, just need a pointer to an authentic-looking Arabian scimitar mesh.

DARoot

It appears that I have this same problem. Could someone help me to fix this. I'm new to trying to fix things like this and I can't seem to find the map script to change it. :( Thanks.

Edit;
Nevermind. I found it and got it fixed.
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Genevieve
 
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Post » Fri May 13, 2011 3:41 pm

I see on the map a marker called Dawn's Lament. I suppose that is the name of the cave, but i can't find the entrance. It's pointed near the island with the teleportation to the twilight sanctuary.
Or does this only appear between 6AM and 8AM (dawn), like the holamayan monastery?
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Rude_Bitch_420
 
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Post » Fri May 13, 2011 12:33 pm

If one can breathe water or has a supply of waterbreathing enchantments/potions, then finding the entrance Dawn's Lament will not be too difficult :) . Dive deep in the reef of the Flying Garden's and you will find that which you seek :) .
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N Only WhiTe girl
 
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Post » Fri May 13, 2011 7:58 am

Well, i have searched half of the reef and still can't find the entrance. I found the sunken palace and some pillars (which are marked as "temple"), but the entrance seems to be lost.
What bugs me is that i see it on the map and when i swim to it the pointer is over the marker, but no entrance. I guess 3 scrolls of Daynar's Airy Bubble isn't enough and have to take a dozen with me.
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Carolyne Bolt
 
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Post » Fri May 13, 2011 8:09 pm

Spoiler
the entrance is underneath the reef


;)
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Craig Martin
 
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Post » Fri May 13, 2011 9:00 am

Found it
Spoiler
you have to swim down and swim in the direction of some pillars, then take a turn to the right and actually swim in a bow and then swim to that island where the portal is. It's a bit tricky, but it is actually underneath that island

But if you don't have any magical item with water breathing or aren't an argonian, then a large pile of daynar's airy bubble is recommend, as the cave itself is pretty large. I went back to the mages guild in Sadrith Mora and purchased some more scrolls. I got 9 with me.
Well, i entered the cave and swimmed through the whole cave. It's pretty large. I found some chests in it and a dozen of enemies.
Spoiler
I found at least 4 chests in the cave. One is called y'rial's gift and is guarded by some white fish. Then i came in an other room, after alot of swimming, across another chest called Ellena's gift. This section was guarded by a fish called emperor carnage fish. Then after following some paths there are 2 paths which you can follow. One leads to Elias Gift. The other leads to what seems a snake, which is called Vermoz. That vermoz is casting a spell. I guess a shield spell. Or is it burden?
Anyway, i defeated that thing and behind it is the last chest. That chest is probably the namegiver of the cave, as it contains dawn song armor, robe, shield and cloak.
I think i missed one, cause at the first page there are some images of elven high guard armor and i haven't found that yet

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Rusty Billiot
 
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Post » Fri May 13, 2011 9:23 am

snip

Well, for some reason I could not pm you to tell you how frickin' awesome you are so I'm just gonna do it here. YOU'RE FRICKIN' AWESOME! I can't wait to see what else you'll come up with. You're the best Morrowind modder I've come across and I just want to let you know how much i appreciate your work. Kudos man!
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Zualett
 
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