[RELz] Alakazar's Lamp

Post » Fri May 13, 2011 1:29 pm

did you have refrences persit checked???


No, I sure did not (looks like I will give the slchemy sorter another go later this week to see if it can be "sorted" :) ).

Thanks for the tip, Midge ;)
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Juliet
 
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Post » Fri May 13, 2011 5:08 pm

No, I sure did not (looks like I will give the slchemy sorter another go later this week to see if it can be "sorted" :) ).

Thanks for the tip, Midge ;)

Your welcome mate :)
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mimi_lys
 
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Post » Fri May 13, 2011 11:00 am

That sounds like the problem to me.

Let me know if you need any help when it comes to working on that. Oh, here's a tip for use with it. Make a non-carryable light object with a neutral color and a radius of 1. Put one in each of the alchemy jars. Because it can't be carried it won't display in the container and the player can't pick it up, and can therefore never empty the jar even if using "Take All." Often times when adding things to a container via script that the engine has flagged as empty in the save file, everything will be lost forever when you load (using AddItem doesn't remove the empty flag.) :goodjob:
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Melis Hristina
 
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Post » Fri May 13, 2011 1:17 pm

I see you've chrismastified your avatar Flig. Too bad it's not animated anymore. ;)
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JESSE
 
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Post » Fri May 13, 2011 5:13 pm

That sounds like the problem to me.

Let me know if you need any help when it comes to working on that. Oh, here's a tip for use with it. Make a non-carryable light object with a neutral color and a radius of 1. Put one in each of the alchemy jars. Because it can't be carried it won't display in the container and the player can't pick it up, and can therefore never empty the jar even if using "Take All." Often times when adding things to a container via script that the engine has flagged as empty in the save file, everything will be lost forever when you load (using AddItem doesn't remove the empty flag.) :goodjob:

to add that when putting the light in the jar change the number in the jar to -1.

Sometimes the game gets funny and it does take the light when take all is pressed. Though only rarley. This way it adds an added bonus to ensure that the jar isnt empty. kinda like a "plan b"
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Loane
 
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Post » Fri May 13, 2011 7:44 am

Thanks, Fellas!
Here, have a http://i57.photobucket.com/albums/g235/Wesadam/taco.gif
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Epul Kedah
 
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Post » Fri May 13, 2011 11:21 am

Very nice. A few shots I took of the http://i277.photobucket.com/albums/kk44/tronvillain/MGEScreenshot3-1.jpg, the http://i277.photobucket.com/albums/kk44/tronvillain/MGEScreenshot5.jpg, and a http://i277.photobucket.com/albums/kk44/tronvillain/MGEScreenshot4-1.jpg. One thing that did look a little off was the top of this http://i277.photobucket.com/albums/kk44/tronvillain/MGEScreenshot6-1.jpg. *shrugs* And the exterior is an interior is it? It is just a little odd to be "outside" and not have distant land working - mostly for the appearance of the water,but also for the view distance *chuckle*
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Mackenzie
 
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Post » Fri May 13, 2011 12:59 pm

Thanks Westly, stunning. :thumbsup:

[Edit: linkage removed]
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steve brewin
 
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Post » Fri May 13, 2011 5:51 am

Link not quite there, this should do it:
[YOINK!]

Thanks Westly, stunning. :thumbsup:



When I last edited the post, it must have janked up the link (that happens from time to time; sometimes things revert to HTML rather than BB code for no reason :shrug: ). I fixed the link in the first post, so all should be well now.

If you don't mind editing my link out of your post (as well as the revised link), then I would be greatful (as the files will not be at this location forever, so I do not want to have confusion as to what link are where; I can edit the "bogus" links out of my own posts, but not out of others' posts :) ).

Take Care :angel:
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Nikki Hype
 
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Post » Fri May 13, 2011 8:12 am

WEstly I cant get to the pages to download them.
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Timara White
 
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Post » Fri May 13, 2011 1:15 pm

WEstly I cant get to the pages to download them.


Holy Crap, this is a nightmare (that has happened in the past).

There is nothing wrong, perse, it is just his board has issues with huge posts with links and the editing of said posts.
Everytime I edit the original post, the links are added onto automatically with """ (not my doing) .

I will see if I can edit the post again and fix the unwanted additions added by this board (not me); hopefully I can remedy this, but for now sit tight while I edit
all of the jacked up links :).
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R.I.p MOmmy
 
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Post » Fri May 13, 2011 5:54 am

Holy Crap, this is a nightmare (that has happened in the past).

There is nothing wrong, perse, it is just his board has issues with huge posts with links and the editing of said posts.
Everytime I edit the original post, the links are added onto automatically with """ (not my doing) .

I will see if I can edit the post again and fix the unwanted additions added by this board (not me); hopefully I can remedy this, but for now sit tight while I edit
all of the jacked up links :).

Thanks Westly. I already checked it out on my other computer and I loved it. But for some reason my laptop doesnt feel like following links very well.
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BEl J
 
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Post » Fri May 13, 2011 12:43 pm

WEstly I cant get to the pages to download them.


I just did, fashayshay.

sieboldii
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Mason Nevitt
 
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Post » Fri May 13, 2011 6:35 pm

Oh, and "Ghostgate" on the map in the map room is spelled "Gjostgate." *chuckle*
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Shannon Lockwood
 
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Post » Fri May 13, 2011 4:44 pm

The links should all be fixed now (took 15 min to edit all of them), so no worries ('til I have to edit the first post again) :).


Oh, and "Ghostgate" on the map in the map room is spelled "Gjostgate." *chuckle*


I was already aware of this, but this will not be fixed 'til I am sure that the mod is ready to be uploaded to PES :) ("j" and "h" are very close on the keyboard you know :P ).
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Manuela Ribeiro Pereira
 
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Post » Fri May 13, 2011 8:44 am

All this and a taco? :woot:
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Verity Hurding
 
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Post » Fri May 13, 2011 4:28 am

I have been postponing my Morrowind-playing for this mod, but this might just make me create a whole new character! :D
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sas
 
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Post » Fri May 13, 2011 5:31 am

Is it intentional that Jazhera's clothing sets are not all complete (I can't remember the names... :bigsmile: ) For some, there's no skirt, or pants, etc.

The Twilight Sanctuary is absolutely spectacular. :bowdown:
Not only the architecture with that spiral staircase, but also each and every piece of "furniture" - alchemy apparatus, fish bowl... This is magnificent. :woot:
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Andy durkan
 
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Post » Fri May 13, 2011 5:06 am

The Twilight Sanctuary is absolutely spectacular. :bowdown:
Not only the architecture with that spiral staircase, but also each and every piece of "furniture" - alchemy apparatus, fish bowl... This is magnificent. :woot:


Seconded. I've only wandered about the house and checked out a couple of items yet, but everything is exquisite. And it will certainly take a while to try on all clothes/armor... Many thanks for the release - it's a veritable gold mine. :foodndrink:

Just one question - and a *slight spoiler* perhaps. After rubbing the lamp and being transported there I noticed that rubbing it again takes you to the same place, so I was curious about the way to return. There's an hour glass there that you can turn, but I'm not sure what it does? Of course, you can always travel out via the (beautiful) map room but it would be convenient to be able to return to the same spot you started from IMO. :unsure:
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Steve Bates
 
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Post » Fri May 13, 2011 4:47 am

Is it intentional that Jazhera's clothing sets are not all complete (I can't remember the names... :bigsmile: ) For some, there's no skirt, or pants, etc.


I am not sure which sets you mean, exactly, but the "Ani'Ashan" sets have multiple options ranging from pants to skirts, The Jas'Ang and Hak'Yathar sets should have pants only :) .


Just one question - and a *slight spoiler* perhaps. After rubbing the lamp and being transported there I noticed that rubbing it again takes you to the same place, so I was curious about the way to return. There's an hour glass there that you can turn, but I'm not sure what it does? Of course, you can always travel out via the (beautiful) map room but it would be convenient to be able to return to the same spot you started from IMO. :unsure:


I might add a "Map Room" return ring before I load it up to PES (but I mostly wanted to release the mod before something happened to my current compy :( ). This way, at least, all that I had worked on would not be lost due to some misfortune ;) .
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Mason Nevitt
 
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Post » Fri May 13, 2011 2:27 pm

I might add a "Map Room" return ring before I load it up to PES (but I mostly wanted to release the mod before something happened to my current compy :( ). This way, at least, all that I had worked on would not be lost due to some misfortune ;) .


I rather mean to be able to return to where you were transported from when rubbing the lamp (i.e. if entering the lamp in Balmora Mages Guild - a means to return to the same position in the Mages Guild from within the lamp so to speak). I just thought that rubbing the lamp again would return the PC to his/her original position.
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jennie xhx
 
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Post » Fri May 13, 2011 7:01 pm

WOW! I just tried this out yesterday and every bit of this mod stunned me. The armor/clothing/weapons were amazing! I especially liked the sorcerors armor sets and the Oberon? armor which reminded me of the OB Amber armor in the SI expansion.

But all those new furniture pieces were astounding, I especially like the alchemy papers you have in that branch of the sanctuary. The floating islands were superbly done as well, kudos Westly on making a mod that will be checked in my launcher longer than the Morrowind.esm ;)
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amhain
 
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Post » Fri May 13, 2011 11:42 am

Wow! I downloaded this yesterday. Very nice job, Westly. You've done a spectacular amount of work with this, and its beautiful. :goodjob: Why, I'll bet that a man with your talents and dedication could take all of the stuff for Eldanorcara and have it finished by X-Mas, right? :lmao: No, seriously, when are you going to stop goofing around with your own stuff and come help finish a mod that's been in semi-production for longer than you worked on this? Sheesh. Its always about you, you, you. :hehe: Kidding, of course. Congratulations on a job well done. What you've done here is a heck of a nice X-Mas present for the modding community. Which is a good thing, because Santa already told me I'm getting a lump of coal from him.
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Anthony Rand
 
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Post » Fri May 13, 2011 10:44 am

I have been looking forward to this, downloaded and thank you Westly. :twirl:
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Leticia Hernandez
 
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Post » Fri May 13, 2011 9:20 am

-clip-
Santa already told me I'm getting a lump of coal from him.

Oh yea! I love getting http://us.st12.yimg.com/us.st.yimg.com/I/beergeek_2027_9562980 for xmas! :celebrate: :dancing:
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Hannah Whitlock
 
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