My apologies for posting in the wrong thread. :banghead:
Works fine for me with COBL v161 (and shouldn't have changed in v162). I changed a few of the basic functions - their requirements should still be pretty low (OBSE v14 and Pluggy v73), but maybe I threw in a function that makes the requirement higher. What OBSE and Pluggy versions are you using? Works for me with v16 and v122.
I've got OBSE v16 and Pluggy v123 (haven't kept up with pluggy developments, I should check what's happening there).
As for the crashes themselves - yeah, that all pretty much stems from having a potion/enchantment/whatever with an empty set of effects. Just need to figure out why the effects aren't going through. For now, I'm assuming a function call is stalling a script somewhere.
So the point is to avoid getting that "empty" recipe in the first case.
Clean install - shouldn't do anything. Everything in the scripts is temporary - really all the information is stored with COBL.
Well my hope is/was that something in the save might get cleared out that way, but there's no way I want to do a clean reinstall of Cobl if that can be avoided...
[oh] - If you do have 16/122, exactly what steps are you taking? Any potions in particular? Any apparati? I got it working with a Restore Fatigue and Restore Intelligence potion, one after the other without leaving the Alchemy screen.
16/123, and this happens with *any* two formulas I've tried in any order. It appears to simply be the second formula where the problem becomes apparent. I absolutely cannot make a second formula successfully without exiting the inventory, and even that doesn't guarantee the next formula will work properly. I have a full set of novice equipment. The only way to guarantee smooth use of the alchemical formulas is to make a formula, save, exit, reload, make a formula, save, exit and so forth. That might be smooth for the formulas, but it's hardly smooth for gameplay.
Sorry, I'm not sure what else I should be describing: the alchemy process is quite intuitive and the alchemical formulas process are also quite intuitive: click the quill to start the alchemy process, select "yes" when asked if you want to write down the formula and then click the formula to use it. :shrug: As I said: it worked perfectly when I played before.
Oh, wait, I'm not sure I've tried making two formulas in a row *without* exiting the alchemy screen. My play style is (was) to make a formula, exit the alchemy screen, use the formula, make a new formula, use that, and so on. I'll see whether I can make two or more in a row without exiting the alchemy screen.
Have you any idea why exiting the inventory screen (even switching to the other journal tabs seems to work) would help most of the time (but intiguingly not *
all* the time)?
Basically, do you have any further suggestions on how to bugfix this short of the one-by-one de- and re-activation of all my mods? Obviously I'd start with the ones I know affect the alchemy process in some way, but there's quite a few of them...
Vac