[Beta/Relz] Alchemical Formulas

Post » Tue Sep 28, 2010 10:27 pm

From the Cobl thread



So is this the update?

I annoyed myself last night when after making a few hundred potions and not saving since before I started the session I managed to create an effectless recipe and suffered a CTD. I'll have to make them all over again, but at least this hopefully means one "mistake" shouldn't risk a CTD.

Vac

Yep, this is the update. Unless you have a mod full of potions that have the same effects and strength as can be made in the Alchemy menu, that should take care of the blank recipe bug. Hmm... I can still take care of this from the Alchemical Formula side pretty easily. Let me go digging through the old code...

Got a quick question, if I remember correctly the RUE can handle formulas/lists with 'alternative materials'. Is there a way to create a formula with a list alternative materials?

Right now I got two of the same formulas, well the effects are the same. Only one ingredient is different and for the purpose of the effects it's the same. So I got two formulas that do the same, have the same name and require (almost) the same ingredients.

Oh and it's been a very long time but I recall seeing or reading about pre-made formulas or something. Am I missing something here cause I can't seem to find anything about them (either in readme or on download page)? :unsure:

-kyoma

Pre-made formulas I could have done :P There were a few available in the old version, but not anymore - just never got around to adding them back. Again, let me dig up that script and look at adding them back.

Alternative list of ingredients - this is one that would need to be added to RUE. Again, RUE is a freaking mess to read with the single arrays of Pluggy (and takes a full day or two just to look through the code and remember how it works), but will be much more straightforward with OBSE's StringMap arrays. So, waiting for OBSE v17 :)
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BRAD MONTGOMERY
 
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Post » Wed Sep 29, 2010 12:25 am

Been using this with Harvest by Nasarius. They work great together.

I've only been using this for about an hour and I haven't installed the string function collection yet. D/Ling it now.

Thanks for this Haama! Great mod. Really takes a lot of the work out of alchemy and puts the fun back in the game. :goodjob:
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Del Arte
 
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Post » Wed Sep 29, 2010 9:31 am

Been using this with Harvest by Nasarius. They work great together.

I've only been using this for about an hour and I haven't installed the string function collection yet. D/Ling it now.

Thanks for this Haama! Great mod. Really takes a lot of the work out of alchemy and puts the fun back in the game. :goodjob:

Oh :facepalm: I'd forgotten about that... um... it won't work :whistle:

You see, Speedo had done a few updates to TSFC - these updates are necessary as they provide a link between TSFC and Pluggy. Speedo has since removed the updated files, leaving us with only the original v5 TSFC. IIRC, Alchemical Formulas will balk at the original TSFC and tell you that you need a newer version.

For now, just don't write any scripted effect recipes (err... to be honest, I don't know of many reasons to). When OBSE v17 final comes out there will be a massive COBL update and a matching Alchemical Formulas update to go with it - it won't require Pluggy or TSFC.
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Fluffer
 
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Post » Tue Sep 28, 2010 10:08 pm

Oh :facepalm: I'd forgotten about that... um... it won't work :whistle:

Got it! So I guess I'll take it out. :rofl: I installed it last night before going to bed. Not a problem though, it's and omod.

One question, it there any way to make the recipes into a "collapsible" menu? They can start to add up pretty quick.

Really looking forward to the OBSE v17 update! After using MWSE and having to :brokencomputer: my computer into submission to run it. I was quite surprised at the ease and functionality of OBSE.
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Naazhe Perezz
 
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Post » Wed Sep 29, 2010 1:40 pm

Got it! So I guess I'll take it out. :rofl: I installed it last night before going to bed. Not a problem though, it's and omod.

One question, it there any way to make the recipes into a "collapsible" menu? They can start to add up pretty quick.

Really looking forward to the OBSE v17 update! After using MWSE and having to :brokencomputer: my computer into submission to run it. I was quite surprised at the ease and functionality of OBSE.

The Book o' Formulas is pretty high up on the list. At this rate, it should be available once v17 is final.
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Steven Hardman
 
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Post » Wed Sep 29, 2010 11:52 am

I'm a bit confused about the downloads - the update from 6 to 9 is an .esm file, but the only file in the main download is an .esp. Do I need both or only one, and if so, which one? I'm having an instant ctd when I click on a formula, so I want to make sure I'm up to date with COBL. Cheers.
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Matthew Aaron Evans
 
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Post » Wed Sep 29, 2010 6:47 am

I'm a bit confused about the downloads - the update from 6 to 9 is an .esm file, but the only file in the main download is an .esp. Do I need both or only one, and if so, which one? I'm having an instant ctd when I click on a formula, so I want to make sure I'm up to date with COBL. Cheers.

The update file should only be used when you're updating from 6 to 9 - replace the old .esm, load the game, save, exit and delete it and use the new .esp.

I don't think having the .esm would cause a crash, though (unless you're somehow using the old .esm). What OBSE, Pluggy, and COBL are you using... we'll try to go for a quick fix if possible. To be honest, though, I'm working on a new version that's written from scratch (about 1/2 through already), so if the solution isn't obvious I probably won't do much about it.
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Tamara Dost
 
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Post » Wed Sep 29, 2010 4:07 am

The update file should only be used when you're updating from 6 to 9 - replace the old .esm, load the game, save, exit and delete it and use the new .esp.

I don't think having the .esm would cause a crash, though (unless you're somehow using the old .esm). What OBSE, Pluggy, and COBL are you using... we'll try to go for a quick fix if possible. To be honest, though, I'm working on a new version that's written from scratch (about 1/2 through already), so if the solution isn't obvious I probably won't do much about it.

Oh crap! My bad - the pluggy files were in the obse root, not the plugins directory! As for the .esm, I don't need it - I'm only upgrading from a recent version. I haven't tried it with the files in the right place yet, but I'd say that will do it! Thanks!

P.S. I'm excited to hear you're working on a brand new version - I love this mod! Any hint as to when it might be ready?
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Cathrin Hummel
 
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Post » Wed Sep 29, 2010 1:18 am

Oh crap! My bad - the pluggy files were in the obse root, not the plugins directory! As for the .esm,

*whew* OK, the CTD makes sense - don't do that :P
P.S. I'm excited to hear you're working on a brand new version - I love this mod! Any hint as to when it might be ready?

No, only obfuscation - a time in the being of this universe :biglaugh:
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Mistress trades Melissa
 
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Post » Wed Sep 29, 2010 4:04 am

This mod looked awesome but when creating formulas, I have to create a formula for each ingredient combination. Is it possible to have a formula find all ingredients with same effect and create potions with them instead of those marked in formula.
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Tai Scott
 
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Post » Wed Sep 29, 2010 9:46 am

Necro post indeed...

Is this mod a good recommendation, or are there more updated mods out that improve the alchemy system in game?
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Phillip Hamilton
 
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