Throughout the more recent games (Morrowind, Oblivion, and Skyrim) the properties of alchemy ingredients changes dramatically. Take the Daedra Heart for example:
Morrowind properties: Restore Magicka, Fortify Endurance, Drain Agility, Night Eye
Oblivion properties: Restore Health, Shock Shield, Damage Magicka, Silence
Skyrim properties: Restore Health, Damage Stamina Regen, Damage Magicka, Fear
How is one to know which properties are canon to the lore? Are all of the properties canon, in which case some substances have more than 4 properties? (Like the Daedra Heart with 10 different properties over 3 games?)
I need to know this because I'm making an Elder Scrolls Tabletop RPG and need to figure out how alchemy will work.