Ok, I'm probably dense enough to not understand how to do this.
Please correct me if I'm wrong, but from the features pdf, I understood that potions can be used to create potions.
For example, I have a Restore Health potion I made, a Strong Potion of Healing, and a weak Potion of Healing.
I can put these items in the Alchemy menu, but "Create" is not available.
Shouldn't I be able to make a new potion(s) combining the 3?
What am I doing wrong?
For obscure balance reasons, you need more than one of each potion you plan to use as an ingredient.
From the section 'Using Potions as Ingredients' in the pdf:
For the sake of balance, it generally takes more than one potion to fill a single ingredient slot:
Potions per Slot = (Base Alchemy Skill)/ Recipe_Ptn_Ingred_Mult
The default value for Recipe_Ptn_Ingred_Mult is 200 - at Base Alchemy Skill of 75, for example, it would take 3 `ingredient' potions to brew a single instance of the recipe.
I have been using this for a few weeks and still after reading the pdf I don't understand it.
Is there some better way than to constantly move back and forth between the creation screen and the ingredients, clicking remove, match recipe, remove....I would think it would be easier on the crafter to have those items that are used up in creation with some left over to be automatically removed, not leaving a red zero item.
That is only one part of this mod I have no understanding of.
Because of how Recipes are incorporated into the menu, it is necessary to allow zero-quantity ingredients. Otherwise, if you loaded a recipe that required something you don't have, that ingredient would be dropped from the list and you would never know you were missing it. Also, it allows you to use the 'Match Ingredient' filter to find a suitable replacement ingredient after you've run out.
For what it's worth, I agree that the menu is pretty clunky. When I was writing the scripts I was more concerned with functionality than polish, and it shows.