» Sat Feb 19, 2011 4:48 am
I agree with how it's handled in game, but I don't agree with the logic behind it. Alchemy is not a "stealthy" skill. It's a magic skill that's often used by stealth characters to add poison to their weapons or make themselves invisible, but it's not dependent on how well you sneak, and it doesn't work better if you sneak while doing it, as opposed to knifing someone in the back or stealing undetected, or pickpockiting.
The fact is, even without classes, most skills can be divided into the Fighter/Mage/Thief archetype. Pure classes (which are very rare) would use only skills from 1 archetype. Most characters are a mix, and furthermore many skills actually straddle the line. Is shortblade (to use an antiquated term) a Fighter Skill, or a Stealth Skill? Depends on what the game makes of it, such as with sneak bonus for shorter weapons.
However, since classes seem to be out, the whole exercise is pointless to discuss. However, they would also have to get rid of Attributes, which some people think they have. The reason this is, is because skills like Sneak are dependent on an Attribute, like Agility. Agility might also govern things like Marksmen, and by the nature of being governed by the same Attribute, they both fall under the same "Stealth" archetype.