» Wed Feb 24, 2010 3:56 pm
You're on the right track already with the Paralyze - don't worry about the damage you do with each hit, just freeze them in place and stop them fighting back and you can hit them a few more times with un-poisoned arrows to finish them off. Silence is a good addition to prevent them undoing your effects, and to stop the mages throwing anything back at you.
The problem with the "one-hit" kill is that it doesn't get you much experience for leveling the Marksman skill, so a tactic of "first hit stops them, so I can take my time" lets you boost your skill as you go.
I recall that Paralyze drops the target to the ground, but that can make your next shot miss high if you're too quick with it. Drain or Damage Speed leaves the target standing, but I don't think you'll get enough effect from the Damage, and Drain is only available as an enchantment on the bow (and hard to get!) The mastery perks of Knockdown and Paralyze at higher levels will let you leave this one out more often as Marksman progresses.
Also, for poisons, don't bother with moire than one damage type in each, but do make up separate frost/fire/shock damage ones for different targets. On a sword, multiple enchantments means not having to swap weapons, but since poisoning an arrow is one-at-a-time anyway, it doesn't buy anything to have a universal poison.