1. Alchemy being the major source of income in a game (poitions= to much cash)
2. Alchemy ingredients overly common (players can create and carry 100+ restore potions)
3. Players spend more time staring at the ground looting alchemy ingredients then enjoying the game (players dont follow roads, the follow the trail of ingredients)
4. Alchemy is a grind skill (players make tons of useless potions to level the skill, restore fatigue anyone?)
5. Players can chug potions seemingly non-stop (wouldnt we get full?)
I would like to see a major revamp of alchemy in general. Several mods make different attempts at this, but a complete overhaul is needed.