Alchemy Ingredients are a Nightmare to Manage

Post » Fri Jun 08, 2012 10:43 pm

When you have to grab everything the extra time putting it all back makes the ten second walk from storage to station rather trivial.
It would take me longer to work out exactly what to take if I didn't grab it all. Putting it back is mechanical, except sometimes you eat things by mistake...

*takes five giant's toes out of his bag to put in a chest, accidentally throws one into his mouth and swallows it*

But as I said before the idea of having a storage satchel actually integrated into the crafting interface would be good.
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Lloyd Muldowney
 
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Post » Sat Jun 09, 2012 12:03 am

A really good outdoor alchemical station which you can use is the abandoned Alchemist's Shack south of Ivarstead. The sidetable by the bed is safe storage, so you can store you alchemy ingredients in that. Only use the sidetable though and not the barrels though, because they respawn.
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Terry
 
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Post » Fri Jun 08, 2012 11:57 pm

I do wish there was better storage near the Alchemy Tables. I did not know about the satchel in Breezehome, but I use the chest. However, it seems to be the only lab that has storage right near it. At least that I use.

House storage is an issue in this game, If all the crates and boxes in a house were actually containers, but that is another thread.
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Dawn Porter
 
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Post » Fri Jun 08, 2012 10:26 pm

In the Whiterun house there is a small bag on the alchemy table which is perfect for storing all the ingredients. Every player home should of had the same.
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R.I.P
 
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Post » Sat Jun 09, 2012 9:04 am

Since I did the College of Winterhold quest first, I was Archmage early, so I have a nice barrel rather close to my alchemy station.
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leigh stewart
 
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Post » Sat Jun 09, 2012 11:10 am

Steam overlay came in handy once again, i used online resources to discover all the properties of all (nearly) ingredients, and now i can only pick up what i need. Still Honeyside (love that name ^_^) need as an alchemy ingredient storage. Would player.placeatme help here?
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Lifee Mccaslin
 
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Post » Fri Jun 08, 2012 10:13 pm

Oh boohoo you have to walk while overencumbered for a few meters.

Just use Whirlwind Sprint if youre so lazy.
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Cagla Cali
 
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Post » Sat Jun 09, 2012 5:56 am

Is this thread not so much about alchemy and more about the lack of common sense for house design. They could have got an 8 year old girl that plays the sims to much to do it better...most house have alchemy storage, im struggling to think of one that has soul gem storage next to the enchant table. why the crappy bases for the table arnt cuboards i dont no. or at least they could have included a few sacks... Most homes have to little storage for my tastes. Why dont boxes sort like inventorys beth?! As the guy above said just like theres a take all button there should be a drop all button, for when accessing containers without limits.

There is certainly a component of that. Goodness knows each house has at least one serious design flaw. Why doesn't Breezehome have an option for an enchanter? It could be given a basemant with a little storage and an enchanter table. Proudspire has an incredibly inefficient layout. Hjelm is huge, but mostly empty space, and has no storage in the alchemy/enchanting area. Markath is pretty good, but would it have killed them to put a chest in the enchanter room? Riften has no storage in the basemant. And don't get me started on shelf space that is difficult to restock with items, items placed on tables ended up on the floor in a corner next time you enter the house, housecarls that sleep in the chair near my bed instead of using their own bedroom, and a ton of other goofiness which makes the houses less pleasant than they should be.

But when it comes down to it, I really am just focusing on alchemy. Some improvements to the alchemy GUI would make the whole system a lot more efficient. I would rather play the game than clean my bedroom, if you know what I mean.

Why so many people feel the need to point out how lazy I am because I think the alchemy system is clumsy is pretty amusing, by the way. Anything that can get me away from doing busy work so I can actually play the game is a good thing, in my mind.
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John N
 
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Post » Sat Jun 09, 2012 11:34 am

You guys are talking about storage not being "near" the alchemy table/enchanting table etc...

How neardoes this really need to be? Is walking like 7 steps really that big of a deal? For instance in Proudspire, there is a barrel in the hallway as you come down the stairs, and there are a few sacks in the spare room with the hay and the bedroll (if you enter from the basemant door). Is it really bothersome for your character to walk just a few steps? I could see if you had to run up to the master bedroom or something, but being on the same floor doesn't seem too bad to me. On the first floor I can recall 3 cabinets, and at least one sack in the kitchen for storage.


I do what some players do here. Remove all from a chest, make my potions and put them all back individually by mashing "R". Occasionally having to press "Enter" for items with a high count.
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Je suis
 
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Post » Fri Jun 08, 2012 10:02 pm

Slightly off topic, what I'd really like is a change to this:

a. In my inventory, 'e' equips, and 'r' puts into container;

b. In the container inventory, 'e' takes out of container, and 'r' empties the container into my inventory.

It's a bad bad bad thing when you forget which menu you are in, and suddenly end up with 400 hours worth of collectables in your pockets and a message saying you are overloaded. 'Take all' should not, under any circumstance, be the same function button as any other action in the process...it needs to be completely separate as a stand alone feature (I realise that it's probably a console controller issue, but there should be some way to fix it).
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BRAD MONTGOMERY
 
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Post » Sat Jun 09, 2012 8:50 am

My house in Whiterun, and my house in Markarth, both have apothocary satchels right near the alchemy lab - the one in Whiterun sits on the lab table, the one in Markarth is in the same room.

Ditto. Riften isn't bad, either, except that I have to use the wardrobe in the adjoining room for storage. Solitude is a PITA as far as storage goes. I'm hoping for a mod to address that problem when the CK comes out. I've never managed to get homes in Windhelm or Markarth, so can't speak to those. On the sorting/storage issue, there are a couple of decent plugins for the Skyrim Script Extender that will help with that, but they're of little help to console players.
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Tamara Dost
 
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Post » Sat Jun 09, 2012 4:22 am

The Whiterun homes is good as there is a little alchemy satchel sitting on the lab which you can throw everything into. The Markarth home has two barrels next to its lab.

The other houses are pretty bad though. For the Riften and Solitude ones you can use a cupboard or barrel in housecarls room next to the lab.

If you have favorite recipes you can keep the ingredients for those in a separate container so you don't have sort through all the rest to grab them. Ingredients for restore health potions like butterfly wings and blue mountain flowers are very light so you can just carry those around with you.

1) Makes no sense to have more than 1 ingredient storage location - Whiterun is perfect
2) "Grab All" takes no time at all
3) Putting every ingredient back takes less than a minute (on PC at least, I can't imagine it takes any longer on XBOX or PS3), this is less time than it takes to go thru list and select only certain ingredients
4) It's smart to have "Fortify Alchmey" ring or necklace or helmet (too bad they don't stack) and keep it with ingredients instead of carrying it everywhere
5) Discovered potions are listed - real problem is name only reflects first effect - I've got many potions with 3 effects that I have to manually write down on paper.
6) Muiltiple effect potions are very valuable when sold - I've got potions valued at > $1,300 each

edit : just did some alchemy - and noticed I'm up to 1,200 pounds of ingredients! All in 1 chest in Whiterun house
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Kayla Bee
 
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Post » Sat Jun 09, 2012 4:54 am

Anyone else find alchemy ingredients an absolute nightmare to manage? It is impossible to carry them all with you, yet it is an equal nightmare to store them near your alchemy labs. Most of the labs in your homes don't have a place to store them near the lab itself, and if you do store them, you need to pull out only the ingredients you know you need, or pull everything and spend 20 minutes putting it all back.

If we could carry one or more apothecary bags, we could put our ingredients in those. Let alchemy look in those bags for ingredients, and allow us to put those bags in our homes, in chests, and so on.

Let us store our apothecary bag "inside" our alchemy lab. It will appear on top of it, just like in Breezehome, but the alchemy lab will recognize it as a place to find ingredients.

Anyone else have the issue I have, and think this would be a nice solution?

Agreed, you should be able to insert ALL your ingredients into storage at one press of Square so you dont have to put them in one by one, or take them out one by one. Also, it would be nice to have an apothecary satchel that compresses them into one item in your misc menu, that would uncompress after using an alchemy table and be easy to scroll through within your apothecary satchel. This would make it easy to bring them everywhere. I think you would not be able to drop the satchel, but could dump its ingredients into any container, or open it and go through placing individual ingredients into containers.

You would only be able to own 1 apothecary satchel at a time, and viewing it in your menu would say the weight of everything inside it, as well as the value of everything inside as well as its own value

Who else likes this idea????
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Samantha Wood
 
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Post » Sat Jun 09, 2012 3:46 am

Ingredients are easy. Can eat them to find out what they can do... and obviously find out when making a potion. They list underneath what they can do and you pick the other that does the same... much less the list that shows highlighted potions to make.
Easy to store in barrels, end tables, chests... or floor for that matter if you have a home.
My only gripe is the actual potions. I try to sell what I know my character doesn't really need... keep those they do need... but tend to also keep those that they MIGHT need if the situation arises- and never know when you might want or need it.
Having to learn to just get rid of them and use them more than I do.... because even at 0.5 weight.... having 50+ of them adds up! And hate stopping and having to search through the huge list I am carrying.
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Stephanie Nieves
 
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Post » Sat Jun 09, 2012 8:58 am

It would be better if you could just throw all your ingredients into that apothecary satchel sitting on the Whiterun lab and have the lab use the satchel inventory for mixing potions. That way you wouldn't have to take everything out of it and put it all back repeatedly.
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Abi Emily
 
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