Let us store our apothecary bag "inside" our alchemy lab. It will appear on top of it, just like in Breezehome, but the alchemy lab will recognize it as a place to find ingredients.
Did any of you actually read what Caver said in the OP post and post #17, and not just blert out irrelevant gibberish about dumping stuff in random containers.

Alchemy currently has 94 ingredients listed on the UESP wiki, each of those ingredients has upto 4 effects so just with two alchemy ingredients combined we are now upto 376 combinations for a potion.
To those of you that can memorize all 94 ingredients and all 4 attributes of each I appologise ..... but most of us can't and also the memory of what alchemy ingredients have been discovered when playing an individual charater will become blurred. Factor in adding a third ingredient to enhance the potion you want to make and I'm sorry it's a mess.
Either you pen and ink the information / look it up on the interweb.
Recall the info and have a flat mind set of which are the best potions to use and choose from a select few.
Or spend hours replacing 94 ingredients into a storage item each time you muck about with alchemy.
I think what is needed that known potions combinations are displayed but just greyed out if you don't have the ingredients when using an alchemy table, or better yet as Cevar put it, combine the alchemy satchel and your inventory when making potions.
Hopefully this is mod material and will come soon enough, half the code for doing this seemed to be there when you look at the cooking / smithing usage as to what ingredients you need to make an item but dont have all the required items. But again Beth no comment
