Dumbing down in a way that you actually have to prepare for things when you are near civilization or at least useable equipment, not just make more healing potions when it's convenient?
So at some points when they make the game easier it is dumbing down, but when they make it more challenging it is also dumbing down? MAKE UP YOUR MINDS PEOPLE!
You didn't understand what I meant. Dumbing down, as I was using it, has nothing to do with "challenge" it has to do with the amount of possible actions the player can do. Say for example, a role player will have more difficulty to play a traveling druid that uses his mortar, pestle, calcinator, etc. in the woods or in his cave (assuming that there is no portable alchemy, which all evidence points to). The player is being FORCED to use the alchemical items in certain exact locations.
As for how realistic it is... we have players who carry 3 swords, 1 mace, 2 cuirasses, a shield, boots, 20 potions, 5 carrots (well those are weightless), and 4 fish. How in the hell is that realistic? REALISM does not exist in TES, or in 99% of games for that matter, because it would be a damn hard game to survive and most likely would be quite frustrating.
How the hell is it dumbing it down? Explain that to me.
You should truly read a thread before posting... considering I explained what I meant a few posts above yours...... Geez!