» Thu Oct 13, 2011 3:11 pm
Sounds kind of like a mix of Oblivion's system (with hundreds of different unique ingredients with specific, listed effects) and the system used in The Witcher (with each ingredient having one or two "compounds", the first from one specific set and the second, if present, from a different specific set; combining the compounds from the first set will define the potion, and matching the compounds from the second set will add a second effect if all ingredients have that second compound). I have to say I like this a lot. The Witcher's system allows for a lot of experimentation, and the learning of formulae from creating potions and ingesting them (you can also learn formulae from other characters or from reading books). However, with the limited number of active ingredients, it's a rather limited system; combining that with a vast array of ingredients available in The Elder Scrolls sounds like an alchemist's dream.