Alchemy - Trial and Error

Post » Thu Oct 13, 2011 10:28 am

http://www.youtube.com/watch?feature=player_detailpage&v=t1nTvWwJFso#t=261s - Pete Hines.

This means that you either have to :

i) Consume the ingredient
ii) Mix it and be successful

in order to find it's properties. This might be interesting because you have to be cautious not to eat poisonous ingredients or ingredients that make you sick/diseased.
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Luna Lovegood
 
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Post » Thu Oct 13, 2011 2:25 am

I think this is excellent! Possibly a bit difficult at first, but seems like it could be good fun and make Alchemy not just a get rich quick scheme like in Oblivion.
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CSar L
 
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Post » Thu Oct 13, 2011 11:45 am

Thank you for sharing this ... I haven't heard TOO much about Alchemy and it's by far my favorite skill
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Danny Warner
 
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Post » Thu Oct 13, 2011 1:47 pm

Awesome feature.
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Spooky Angel
 
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Post » Thu Oct 13, 2011 10:44 am

I really like this feature.
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Kari Depp
 
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Post » Thu Oct 13, 2011 2:38 am

I'm slightly confused by it. I think I really like the idea, but there's something that I'm not sure about. We've been told that all ingredients have 4 effects, and we know that there's an Alchemy perk for revealing 2 effects instead of just 1 when you eat an ingredient for the first time. So how do we reveal all 4 effects? Do we have to eat the same ingredient 4 times (or twice if we have the "2 effects revealed" perk)? That would seem a bit odd, and would render the "2 effects revealed" perk pretty redundant, so I'm assuming there must be another way to reveal all 4 effects, but I can't think what that way might be.
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Nick Jase Mason
 
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Post » Thu Oct 13, 2011 5:24 am

ye well all u have to if u dont like it is wait for sum1 to post what the ingredients do on wiki.
but ye a little experimentation never hurts... except when i tried to swap my arms and legs :)
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Dalley hussain
 
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Post » Thu Oct 13, 2011 2:26 pm

Thank you for sharing this ... I haven't heard TOO much about Alchemy and it's by far my favorite skill


yes, same here. Thank you.

-I think it adds some realism to it. Also you won't be able to carry your equipment around to make the ingredients on the fly per se, they can only be done in a town or city.
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Katy Hogben
 
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Post » Thu Oct 13, 2011 10:03 am

I really like the sound of this :biggrin: but couldn't we use the oblivion ingredients guides to work out what does what? because surely they have to be similar
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Lauren Dale
 
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Post » Thu Oct 13, 2011 7:37 am

I'm quite impressed by this feature. Though I may have to take the 50% Poison resistance perk just in case.
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Marcia Renton
 
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Post » Thu Oct 13, 2011 6:02 am

I'm slightly confused by it. I think I really like the idea, but there's something that I'm not sure about. We've been told that all ingredients have 4 effects, and we know that there's an Alchemy perk for revealing 2 effects instead of just 1 when you eat an ingredient for the first time. So how do we reveal all 4 effects? Do we have to eat the same ingredient 4 times (or twice if we have the "2 effects revealed" perk)? That would seem a bit odd, and would render the "2 effects revealed" perk pretty redundant, so I'm assuming there must be another way to reveal all 4 effects, but I can't think what that way might be.


Let's say you've got that "2 effects revealed" perk and you eat an ingredient, so you reveal 2 of 4 effects of that ingredient. You will still need to experiment and mix that ingredient with other ingredients in order to find the other 2 effects. So if you mix PLANT A with PLANT B and those 2 ingredients have 2 similar/same effects you'll reveal 1 or 2 effects from PLANT A or B. It's pretty confusing yeah but that's what I think.

I really like the sound of this :biggrin: but couldn't we use the oblivion ingredients guides to work out what does what? because surely they have to be similar


Well we already know there's Nirnroot in Skyrim as well, in http://images4.wikia.nocookie.net/__cb20110919124546/elderscrolls/images/8/81/Nirnroot.png pic Todd has Nirnroot in his inventory and he hadn't discovered any of it's effects. We will certainly have new ingredients in Skyrim, it's a different region and it's climate is way more different than Oblivion. We'll just have to see :)
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CSar L
 
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Post » Thu Oct 13, 2011 3:17 pm

I can assure you I will spend many hours wandering the forest gathering ingredients and taking them home for testing. I probably wouldn't sample anything through taste in case it was poisonous. This entire concept really intrigues me ... I hope there are Alchemy books that can provide assistance.

In Oblivion there was a book called " The Fundementals of Alchemy " I beleive it was and it didn't really teach you anything. I hope that in Skyrim the books are a little more purposeful and provide useful information. For example, a book on alchemy could tell you that Wisp Stalk Caps and Nightshade create a poison ... you know? I think that could add some really interesting gameplay ... perhaps these books could even be quite rare or expensive ...




I really enjoy roleplaying an Alchemist. Selling potions for money, gathering ingredients, collecting books ... It's something that I find to be highly entertaining.
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Karen anwyn Green
 
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Post » Thu Oct 13, 2011 9:52 am

I'm slightly confused by it. I think I really like the idea, but there's something that I'm not sure about. We've been told that all ingredients have 4 effects, and we know that there's an Alchemy perk for revealing 2 effects instead of just 1 when you eat an ingredient for the first time. So how do we reveal all 4 effects? Do we have to eat the same ingredient 4 times (or twice if we have the "2 effects revealed" perk)? That would seem a bit odd, and would render the "2 effects revealed" perk pretty redundant, so I'm assuming there must be another way to reveal all 4 effects, but I can't think what that way might be.

Well ingredients can have up to four effects not all have four at one time, all effects unknown initially first effect can be revealed with wortcraft (with perk first two), most likely there will another perks to reveal more effects, BUT unlike of Oblivion you can TRY mix all ingredients even unknown ones they will not filtered by known effects so you can experiment with alchemy.
Perhaps there also can be filter option by known ingredient effects.
http://www.uesp.net/wiki/Oblivion:Fundaments_of_Alchemy
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Emerald Dreams
 
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Post » Thu Oct 13, 2011 1:31 pm

I can assure you I will spend many hours wandering the forest gathering ingredients and taking them home for testing. I probably wouldn't sample anything through taste in case it was poisonous. This entire concept really intrigues me ... I hope there are Alchemy books that can provide assistance.

In Oblivion there was a book called " The Fundementals of Alchemy " I beleive it was and it didn't really teach you anything. I hope that in Skyrim the books are a little more purposeful and provide useful information. For example, a book on alchemy could tell you that Wisp Stalk Caps and Nightshade create a poison ... you know? I think that could add some really interesting gameplay ... perhaps these books could even be quite rare or expensive ...




I really enjoy roleplaying an Alchemist. Selling potions for money, gathering ingredients, collecting books ... It's something that I find to be highly entertaining.


Yep it's a good way to discover things, have fun, earn a living and do some interesting damage. I will probably eat ingredients from time to time especially if the particular ingredient is far away from civilization areas and I'm not going to use fast travel in my first playthrough so eating ingredients from time to time will be really necessary for me because it would save time.
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Project
 
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Post » Thu Oct 13, 2011 4:59 pm

Let's say you've got that "2 effects revealed" perk and you eat an ingredient, so you reveal 2 of 4 effects of that ingredient. You will still need to experiment and mix that ingredient with other ingredients in order to find the other 2 effects. So if you mix PLANT A with PLANT B and those 2 ingredients have 2 similar/same effects you'll reveal 1 or 2 effects from PLANT A or B.


Right yeah, that makes sense. I like it that way, means there's an element of trial and error to it, which clearly there should be to a science as imprecise as Alchemy.

Well ingredients can have up to four effects not all have four at one time, all effects unknown initially first effect can be revealed with wortcraft (with perk first two), most likely there will another perks to reveal more effects, BUT unlike of Oblivion you can TRY mix all ingredients even unknown ones they will not filtered by known effects so you can experiment with alchemy.


I'm fairly sure I heard/read somewhere that ALL ingredients have 4 effects. I may be wrong though, I know that in Oblivion some only had 2 or 3 effects.
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Riky Carrasco
 
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Post » Thu Oct 13, 2011 1:05 pm

It's wonderful, imo. The whole crafting system seems to be going the right way, with experiments in alchemy, and breaking enchantments to learn them. For me, seems to sum up the whole ethos behind the game, there can be a bit of depth without reams of numbers, all you need are a few good, effective but simple, ideas. [Flame shield activated]
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C.L.U.T.C.H
 
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Post » Thu Oct 13, 2011 1:33 pm

I like this idea. Just be sure to save before playing around with new ingredience. Also, I'm sure by day 2 there will be tons of alchemy recipe threads all over, so we'll be able to look up what others have found so far too.
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Jamie Lee
 
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Post » Thu Oct 13, 2011 2:15 am

I really like Alchemy so I'll definitely be spending a lot of time on this. Wait.. Butterfly's, and bugs are alchemy ingredients right? Does that mean I have to eat them, along with other... Unsavory things to figure out their effects? The things I do for profit science.
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Claudz
 
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Post » Thu Oct 13, 2011 3:54 am

I'm fairly sure I heard/read somewhere that ALL ingredients have 4 effects. I may be wrong though, I know that in Oblivion some only had 2 or 3 effects.

Thats interesting bit of info, no only Oblivion but Morrowind have less then four effects on certain ingredients and in Daggerfall ingredients have one spell effect.
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Samantha Mitchell
 
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Post » Thu Oct 13, 2011 11:39 am

[Flame shield activated]


Nice, you have a high Alteration skill.
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Leticia Hernandez
 
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Post » Thu Oct 13, 2011 10:03 am

its definitely better than having to completely master alchemy before you can even fully know what the hell an ingredient does :banghead: . we're gonna be making 100's of random, pointless potions anyway just to level the alchemy skill, might as well have another purpose for doing so. it also, i assume, gets rid of that baffling tendency for ingredients to not even give you a certain effect until you actually have a high enough skill to know that it has that effect. can you imagine if our reality withheld poisoning us to death just because we didnt know a plant was poisonous when we ate it?

and besides, if you dont like it, there's gonna be some master list of every ingredient+ all its effects up within a week of release anyway.
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Alexxxxxx
 
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Post » Thu Oct 13, 2011 10:21 am

its definitely better than having to completely master alchemy before you can even fully know what the hell an ingredient does :banghead: . we're gonna be making 100's of random, pointless potions anyway just to level the alchemy skill, might as well have another purpose for doing so. it also, i assume, gets rid of that baffling tendency for ingredients to not even give you a certain effect until you actually have a high enough skill to know that it has that effect. can you imagine if our reality withheld poisoning us to death just because we didnt know a plant was poisonous when we ate it?

and besides, if you dont like it, there's gonna be some master list of every ingredient+ all its effects up within a week of release anyway.


Back in times we didn't know what most substances consisted of and what they did. We've used animals (chimpanzees mainly, because they are closest to humans) to find out what are their effects and I presume many died in the process just because the effects were unknown (or partly undiscovered). Medicine made it's big leaps only recently, last century. Before 1900s few was known about most medicines that are known to man today.
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Amysaurusrex
 
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Post » Thu Oct 13, 2011 12:55 am

I will never look at the master lists on the internet, instead I'll keep a physical log next to my xbox and write them all down myself for roleplaying purposes.


I am an Enthusastic Alchemist
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Emmanuel Morales
 
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Post » Thu Oct 13, 2011 11:09 am

I will never look at the master lists on the internet, instead I'll keep a physical log next to my xbox and write them all down myself for roleplaying purposes.


I am an Enthusastic Alchemist

Same here. In game journals are nice and all that, but pen-and-paper will never die, (either as role playing games, or as) actually useful physical objects.
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Philip Lyon
 
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Post » Thu Oct 13, 2011 9:28 am

This sounds great!...

I have a jokey character. an argonian drug dealer, can't wait to get him in the alchemy lab. XD... Wonder if there's 'highs' effects like dizzying camera or loss of balance. Would love to see that.
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rebecca moody
 
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