Alchoholism Gameplay In TES:V:SR.

Post » Tue Sep 29, 2009 12:56 am

My buddy and me thought about how mead and other forms of booze in TES:V:SR should play a fairly good role in the taverns. You thought about this too? Since the nords are known for their good mead halls i think that we should have he opputunity to be involved in the mead-fests, so here is some ideas.

Alchoholism.

You should be able to challange other people at tavers/mead halls to drink for gold. The first man to get drunk will lose the battle and lose gold, and your endurance plays a role on how much alchohol you can drink before getting drunk. The playes vision should get blurred, and the player characters should sway when walking and be unable to walk straight. If you get too drunk you will pass out for some hours and if you didnt rented a room, then you will wake op in the streets with a chance to get ill.This also gives us players something to in the nights of the game.

Fellow forum members are welcome to add ideas.
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Jade Barnes-Mackey
 
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Post » Tue Sep 29, 2009 12:37 am

I don't like the idea of having a drinking mini-game, but I do think you should be able to see your character drinking, and pace it yourself. I'd like to sit in a tavern drinking while watching people walk around and listening in on their conversations.
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Stephy Beck
 
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Post » Mon Sep 28, 2009 9:32 pm

It would be pretty cool if sitting down would open up the ability for drinking/eating animations to be played if you consume food/drink items.
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Misty lt
 
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Post » Tue Sep 29, 2009 5:45 am

Um... while fantasy violence is alright, I don't think getting drunk is a good idea. I mean, it's certainly more advlt-oriented then.

And not even hardcoe kill-everything-you-see like GTA sports getting drunk
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CHangohh BOyy
 
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Post » Mon Sep 28, 2009 9:40 pm

Um... while fantasy violence is alright, I don't think getting drunk is a good idea. I mean, it's certainly more advlt-oriented then.

And not even hardcoe kill-everything-you-see like GTA sports getting drunk

Ever played GTA IV? Getting drunk was a pretty big part of that game. :tongue:
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sharon
 
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Post » Tue Sep 29, 2009 3:59 am

Um... while fantasy violence is alright, I don't think getting drunk is a good idea. I mean, it's certainly more advlt-oriented then.


Because killing people is the mature and respectable alternative to drinking?
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Soraya Davy
 
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Post » Mon Sep 28, 2009 9:07 pm

I don't like the idea of having a drinking mini-game, but I do think you should be able to see your character drinking, and pace it yourself. I'd like to sit in a tavern drinking while watching people walk around and listening in on their conversations.


But why should we be able to drink ahclohol without any reason in the game?
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Luis Longoria
 
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Post » Mon Sep 28, 2009 3:08 pm

I'd like to be able to get drunk ingame. Adds to role-play, and makes for more interesting interactions with NPC's. Especially if NPC's can get drunk and have hangovers.
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Dina Boudreau
 
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Post » Mon Sep 28, 2009 3:47 pm

I like the sound of the mini game, challenging others to drink; the players tolerance should increase as he drinks more and decrease as he drinks less often, encouraging the player to do it a lot if he wants to be the best drinker.

It could also be good for roleplaying and doing quests.

A Thieves guild quest might involve robbing a man or getting his key, you could follow him to his favourite drinking hole and choose to challenge him to a drinking game and your level of security or sneak could allow you to pretend to drink some of your drinks, the higher your skill in those devious arts, the less drunk you will get as he gets more drunk; then afterwards you just follow him home and bang!

Would be cool if when NPC get drunk they become more violent and might pick bar fights and the guards have to come in and toss everyone into jail.
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Irmacuba
 
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Post » Mon Sep 28, 2009 8:24 pm

I like the sound of the mini game, challenging others to drink; the players tolerance should increase as he drinks more and decrease as he drinks less often, encouraging the player to do it a lot if he wants to be the best drinker.

It could also be good for roleplaying and doing quests.

A Thieves guild quest might involve robbing a man or getting his key, you could follow him to his favourite drinking hole and choose to challenge him to a drinking game and your level of security or sneak could allow you to pretend to drink some of your drinks, the higher your skill in those devious arts, the less drunk you will get as he gets more drunk; then afterwards you just follow him home and bang!

Would be cool if when NPC get drunk they become more violent and might pick bar fights and the guards have to come in and toss everyone into jail.


:tops: Good idea on the quest there!
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Sian Ennis
 
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Post » Mon Sep 28, 2009 6:07 pm

Um... while fantasy violence is alright, I don't think getting drunk is a good idea. I mean, it's certainly more advlt-oriented then.

And not even hardcoe kill-everything-you-see like GTA sports getting drunk


Uhm, I hardly played GTA IV and still I managed to get drunk several times. The cops even shot and killed me just for a little drunk driving.
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Rowena
 
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Post » Mon Sep 28, 2009 10:56 pm

Hahaha, alcoholism. As if that's the same thing as getting drunk. Drunkenness would just call for heavy stat impairment based on how much you drank, and maybe impairment of some basic functions as well.

You want actual alcoholism, you're going to need a lot more than that: addiction to alcohol, a slow buildup of resistance to its effects, a sense of jaded apathy, probably some disappointment...

Now that I think about it, maybe it's not such a good idea to let the savior of Skyrim be a heavy alcoholic. Not the best role model for the budding tykes growing up in Tamriel. :P
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Peter P Canning
 
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Post » Mon Sep 28, 2009 11:57 pm

Now that I think about it, maybe it's not such a good idea to let the savior of Skyrim be a heavy alcoholic. Not the best role model for the budding tykes growing up in Tamriel. :P


+1 moral ambiguity!

Yeah, this guy totally saved all our hind ends! But he was a vicious alcoholic that would get nix-hounded on the weekends and beat his wife!
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Alexander Horton
 
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Post » Mon Sep 28, 2009 6:34 pm

But why should we be able to drink ahclohol without any reason in the game?

Because it's part of the Nordic culture.
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Kaley X
 
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Post » Tue Sep 29, 2009 5:10 am

One Word: YES! :foodndrink: :biggrin:
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Hot
 
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Post » Mon Sep 28, 2009 7:48 pm

Because it's part of the Nordic culture.



Yeah, but I dont like when developers makes a feature that cant be used for anything.
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nath
 
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Post » Tue Sep 29, 2009 5:33 am

Yeah, but I dont like when developers makes a feature that cant be used for anything.

You have to take into account that TES is a role-playing series. Maybe you're not into role-playing but many (myself included) are and can find hundreds of uses for the ability to drink, if only to flesh out our characters.
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Klaire
 
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Post » Mon Sep 28, 2009 10:27 pm

You have to take into account that TES is a role-playing series. Maybe you're not into role-playing but many (myself included) are and can find hundreds of uses for the ability to drink, if only to flesh out our characters.


I know what you point is, but I would still like oppotunity to drink with a nord for gold if I choose to.

Theres 2 things I like about it though.

1. It gives a player something to do while in the taverns.
2. It gives us another way of earning gold without doing quests and looting.
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Mackenzie
 
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Post » Mon Sep 28, 2009 8:56 pm

That sounds like a cool idea, I love it.
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Albert Wesker
 
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Post » Mon Sep 28, 2009 10:23 pm

Hahaha, alcoholism. As if that's the same thing as getting drunk. Drunkenness would just call for heavy stat impairment based on how much you drank, and maybe impairment of some basic functions as well.

You want actual alcoholism, you're going to need a lot more than that: addiction to alcohol, a slow buildup of resistance to its effects, a sense of jaded apathy, probably some disappointment...

Now that I think about it, maybe it's not such a good idea to let the savior of Skyrim be a heavy alcoholic. Not the best role model for the budding tykes growing up in Tamriel. :P

I'm surprised no one else seems to have noticed this...

Do people really not know what alcoholism is? Alcoholism is a disorder; it means you are addicted to alcohol and you cannot function without drinking; if you go too long without alcohol you suffer withdrawals. It's a terrible disease and it would be very inappropriate to include it in a game IMO, especially in such a seemingly inconsequential manner.

What the OP is actually [seemingly] trying to suggest is something far less serious . . . it seems to me like you just want a form a social drinking as a means of deepening PC-NPC relations and enhancing the cultural significance of alcohol in the world of Skyrim, enhanced by a more intense form of impairment brought on by intoxication. If this is the case, then I wouldn't mind seeing something like that.
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Rob Smith
 
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Post » Mon Sep 28, 2009 3:51 pm

I'm surprised no one else seems to have noticed this...

Do people really not know what alcoholism is? Alcoholism is a disorder; it means you are addicted to alcohol and you cannot function without drinking; if you go too long without alcohol you suffer withdrawals. It's a terrible disease and it would be very inappropriate to include it in a game IMO, especially in such a seemingly inconsequential manner.

What the OP is actually [seemingly] trying to suggest is something far less serious . . . it seems to me like you just want a form a social drinking as a means of deepening NPC relations and enhancing the cultural significane of alcohol in the world of Skyrim. If this is the case, then I wouldn't mind seeing something like that.


Yes this is what the thread was meant for, it was not meant to mean that you would become a drunkenbold, but just some ideas how a person can drink with ncps and earn gold by having drinking games.
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QuinDINGDONGcey
 
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Post » Mon Sep 28, 2009 3:25 pm

I agree. It's pretty obvious the OP and others here are inspired by The Witcher; which isn't per se a bad thing though. I liked there was so much to do in taverns, like gambling and sparring too. I think the overall tone and look of the gameworld aren't too far from what I what I'd like to see in TES.
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Jessica Raven
 
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Post » Tue Sep 29, 2009 2:47 am

It's certainly a fitting idea for Skyrim, I liked your idea specifically where Endurance affects your alcohol tolerance. Passing out can result in several consequences too, getting robbed, getting barred, lowering disposition etc.
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Davorah Katz
 
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Post » Tue Sep 29, 2009 6:42 am

I dont think the OP meant alcoholism, which is an addiction / condition, but drunkenness, as someone said. And I'd see it pretty fitting to the game environment.

This would allow as someone mentioned, a clean assassination technique, where the target would be incited to have his behaviour prone to dangerous confrontations.

I'd personally like to have gorgeous women in lingerie, thong and high-heels serving the mead. "Can I get you anything else?" Yeah, after all that liquor..... (I know, not gonna happen).
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brian adkins
 
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Post » Mon Sep 28, 2009 4:14 pm

Bring the Mead already!

Ofcourse i want this!
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Eire Charlotta
 
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