Yet the city has a dark side to it. Riots are springing up all over the city. Innocents are killed, buildings are vandalized, and shops are looted every week. No one, not ever the rioters, know why they are doing such things. All they know is that an irrational sense of anger seized them, and they acted on it. The only thing that links them is that they are usually poor or aggressive.
It is a hundred and thirty-eight years after the Nerevarine's disappearance. The city is in the grip of the largest and longest riot. The government in a final act of desperation, has locked off the lower half of the city and all of it's exits. The sane and the insane alike are trapped with each other. And there is no end in sight...
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Hello, fellow RPer. I, the host of this RP, have a few rules for you to follow. Please do so and it'll be just fine. Ignore them, and I murder your character in a horribly brutal or humiliating way.
1. PM character sheets to me.
2. No ubering. EVER.
3. Vampire characters are fine. Werewolves aren't.
4. No controlling, killing, or harming other peoples' characters without permission
5. Have fun!
The City:
http://i15.photobucket.com/albums/a385/Black_Sparrow/Oblivon/AldNerevMap5.gif is built in a hexagonal shape. Each point is a specific district. The north point is the House Hlaalu District, where House Hlaalu conducts it's business. The northeastern point holds House Dres. To the northwest, there is the Telvanni district (Telvanni refuses to build elevators for it's houses. Levitation spells or potions are required). The southwest point is the Living District, which itself has three subdistricts. The Living District is divided into four parts, two middle-class living areas, one area for the nobles, and an overcrowded ghetto. The southern point is the Market District. The Market District receives it's goods from the Industry District at the southeast point. In the middle is the Government District, where representatives from all of the districts conduct business. The Government District also houses the Temple.
New Centurions:
Advanced Spider Centurion-
Much like the Spider-Centurion of old, this creature is made from a fleshy metal that contains fluid. However, instead of a poison, it contains a calming liquid that pacifies people. The legs have an extra joint then the regular Spider Centurion in order to make it walk faster.
Guardian Centurion-
A Centurion made for the protection of people. While unable to fight, it can encase a person inside of itself to protect them. It looks like a large can with a head module and short legs. It is slightly taller then an Altmer. A steam pipe emerges from the top. Unlike other Dwemer robots, if the pipe is damaged, it cannot vent steam elsewhere. This could cause it to explode. This in mind, the Telvanni made an alarm so the person inside can escape before it explodes.
Eye Centurion-
Essentially a giant metal eye that observes activity. If violence breaks out, the Eye Centurion summons other Centurion and normal guards to pacify them.
Patroller Centurion-
The main guard Centurion of Ald Nerevar. The Patroller Centurion is a combination of the Steam Centurion and the Sphere Centurion. While it does not have a ball, it uses a long, barbed blade and a dart launcher to attack. It stands at six feet.
The Elite Centurions are the strongest type of Centurion in Ald Nerevar. They stands at eight feet tall and have extra thick armor. While slower then mortal guards, these robots are highly dangerous close combatants. They wield a ball-and-chain type weapon, which can be launched at high speeds or used as a mace, and a powerful crossbow. Their heads are similar to the Sphere Centurion's, but with more optical equipment to optimize accuracy. Telvanni uses these instead of High Guards due to their extreme pride.
Buildings:
The Museum of the Nerevarine is a large building situated in the north of the Government District. It contains most of the magical items the Nerevarine collected while questing, excluding the Daedric artifacts (For they disappeared, later to be used by the Champion of Cyrodiil), Keening, Sunder, Wraithguard, and Trueflame, for the Nerevarine took them to Akavir. Nevertheless, the museum includes some rather potent magical items like Hopesfire, Auriel's Bow and Shield, Chrysamere and the Lord's Mail, the Fists of Randagulf (Which Skyrim is rather intent on getting back), and Eleidon's Ward. Thieves be warned, for the Museum is heavily guarded by Elite Centurions, Ald Nerevar's High Guard, and potent magical traps.
The Temple of the Reincarnate is the Temple's base. Located at the west side of the Government district, this temple is a base of worship for the Dunmer of Ald Nerevar. The Temple contains plagues, statues, and books detailing the Nerevarine's journeys and deeds. It also contains the Ebony Mail and the Cleaver of St. Felms. Just like the museum, it is heavily guarded.
The Council Building is where all the important decisions pertaining to the whole city. Like the outer city, this building is split into six sides, or offices, for each district, with one central chamber. It is found in the dead center of the city.
The Telvanni Robotics Factory is a tall, intimidating building located in the south of the Industrial District. Here is where automated machinery and live-in mage-workers create Centurions. The plant is guarded by Elite Centurions, as the process is easy to tamper with; one with moderate magical power could enter and create a Centurion loyal only to him.
The Argok Weapon Smithery is a large orc owned weapons and armor factory. Weapons are mass-produced in the Orcish fashion. The weapons made by this plant are reliable, but not too cheap. It is located in the north of the Industrial District.
The Hlaalu Airport is where airships (not airplanes, mind you) land or depart. It is located to the north in the Hlaalu District.
The Dres Council House is built in the center of the Dres District. It is the only base of House Dres on Vvardenfell. It is surrounded by flowers, bushes, and trees.
Each House District has an Inter-House Relations office, located near the adjacent House District.
House Dres has three offices. The Office of Labor, located to the south near the Industrial District, oversees industry. The Office of Agriculture, located in the small V, handles farming. The Office of Internal Affairs, located to the left of the Coucil House, deals with Dres itself.
The House Hlaalu Council House is located in the center of the Hlaalu District. It is the main business center of the Hlaalu. It is divided into two halfs, the Treasury and the Commerce Office. Each plays an important part in keeping House Hlaalu running.
The Hlaalu Vault is built in the southeast corner of the Hlaalu District. It is where people, for a fee, can store precious items. It is guarded by Ald Nerevar High Guard and traps.
High Guard:
The Ald Nerevar High Guard are the city's most trained warriors. Armed with gleaming blades, potent magick, and deadly bows, these guards will not be stopped by most threats. They wear armor similar to the High Ordinators of old, but more powerful and red. They do hold a grudge against House Telvanni due to their exclusive use of robotic guards. Their blades are enchanted with Paralyze spells and Fire Damage. Their armor resists all elements.
Character Sheet:
Name:
Nickname:
Race:
Age:
Gender:
Birth Sign:
Focus: Magic, Stealth, or Combat.
Skills: Pick 7.
Class: Your character's class orr a brief description of your character's main occupation.
Class Description:
General Appearance: A character's build and appearance.
Hair:
Eye Color:
Height:
Tattoos/Scars:
Mental Description: Your character's state of mind.
Weapons:
Clothing/Armor:
Clothing/Armor:
Inventory:
Misc: Traits that don't fit anywhere else.
Bio:
My Character:
Name: Marcus Ice-Song.
Race: Nord/Imperial
Age: 39
Gender: Male
Birth Sign: The Shadow.
Focus: Magic.
Skills: Illusion, Destruction, Alteration, Blunt, Speechcraft, Hand-to-Hand, Restoration.
Class: Musician.
General Appearance: Marcus inherited his father's tall height and large musculature; He stands at six feet, nine inches. He appears unclean due to a lack of proper bathing in weeks. From his mother, he inherited a regal Imperial face and the Imperial way of carrying themselves.
Hair: His blonde hair falls over his shoulders, having not been cut in weeks. Also, his face is covered in stubble. The hair, while unkempt, is at least lice-free unlike the other homeless.
Eye Colour: A blue-white the color of icebergs.
Height: 6'9.
Mental Description: Marcus is perhaps the most stubborn man ever seen. He refuses most help unless he absolutely needs it. This keeps him in debt, as he never accepts charity; he prefers to earn his money.
Weapons: A steel mace, slightly used.
Clothing/Armor: Marcus wears a tattered black robe that doubles as both clothing and a bed. It comes with a hood for if it rains. On his feet are mocassins, which, despite looking ugly, are well-built. He wears fur gloves that do not cover the fingers.
Inventory: One acoustic guitar slung over his shoulders, which he plays to earn money. His money so far, which he keeps in a ragged pouch, comes to 23 gold.
Misc:
-Marcus can play a guitar, a lute, and a piano very well.
-Marcus tends to sing wherever he goes. This can get annoying after a while.
-Marcus hates the other homeless, avoiding them whenever possible.
Bio: Born to a Nordic singer and an Imperial harp-player in Bruma, Marcus was introduced to music at a young age. Inheriting his father's impressive vocal range and his mother's instrumental skills, Marcus was bound to be a musician. After learning all the instruments he could, Marcus moved to Vvardenfell, hoping to become a sucess.
Marcus began his career at Vivec, playing the piano at a bar. After making enough money, he gathered other muscisians, creating a travelling band of bards. They traversed all of Vvardenfell, earning enough money to move to move into Ald Nerevar's middle-class. They soon became even more popular, due to Ald Nerevar's radio system. They soon were able to move into the high-class.
However, the riots began stressing the band. Marcus went out and learned how to use magic and combat to defend himself from the brutal aggressors. He learned how to throw a punch and swing blunt weapons. He also learned the art of Illusion, as he did not want to kill anyone, despite their savage behavior. However, Marcus learned Destruction, Alteration, and Restoration spells to aid himself if he was ever attacked.
Tragedy struck as a particularly large riot struck the noble Living District. All members of the band were killed, save Marcus who had been at the Market. Marcus' house was completely destroyed and all of his possessions and money were stolen, save for a guitar which he kept. After being forced into poverty, Marcus became bitter and angry. He wandered the streets, trying to reclaim his wealth.
And now he is trapped in the lower half of Ald Nerevar. With the very people that ruined his life. Revenge is going to be sweet for him...