Ald Nerevar- Thread 2

Post » Fri May 27, 2011 7:25 am

Ald Nerevar. The Light of the Future. The City of the Nerevarine, built in honor of the great hero, who was lost during an expedition to Akavir. Made using blueprints from a buried Dwemer and all of the Houses and the Temple's efforts. Built seventy-seven years after the Nerevarine's disappearance, the city has a population of over ten-thousand, rivaling the Imperial City's fifteen thousand. And the city is rapidly increasing every day. Ald Nerevar is home to the most advanced technology in the known world. Ald Nerevar has elevators, radio, electric lamps, Centurion guards, and more...

Yet the city has a dark side to it. Riots are springing up all over the city. Innocents are killed, buildings are vandalized, and shops are looted every week. No one, not ever the rioters, know why they are doing such things. All they know is that an irrational sense of anger seized them, and they acted on it. The only thing that links them is that they are usually poor or aggressive.

It is a hundred and thirty-eight years after the Nerevarine's disappearance. The city is in the grip of the largest and longest riot. The government in a final act of desperation, has locked off the lower half of the city and all of it's exits. The sane and the insane alike are trapped with each other. And there is no end in sight...
_____________________________

Hello, fellow RPer. I, the host of this RP, have a few rules for you to follow. Please do so and it'll be just fine. Ignore them, and I murder your character in a horribly brutal or humiliating way.

1. PM character sheets to me.
2. No ubering. EVER.
3. Vampire characters are fine. Werewolves aren't.
4. No controlling, killing, or harming other peoples' characters without permission
5. Have fun!

The City:
http://i15.photobucket.com/albums/a385/Black_Sparrow/Oblivon/AldNerevMap5.gif is built in a hexagonal shape. Each point is a specific district. The north point is the House Hlaalu District, where House Hlaalu conducts it's business. The northeastern point holds House Dres. To the northwest, there is the Telvanni district (Telvanni refuses to build elevators for it's houses. Levitation spells or potions are required). The southwest point is the Living District, which itself has three subdistricts. The Living District is divided into four parts, two middle-class living areas, one area for the nobles, and an overcrowded ghetto. The southern point is the Market District. The Market District receives it's goods from the Industry District at the southeast point. In the middle is the Government District, where representatives from all of the districts conduct business. The Government District also houses the Temple.

New Centurions:
Advanced Spider Centurion-
Much like the Spider-Centurion of old, this creature is made from a fleshy metal that contains fluid. However, instead of a poison, it contains a calming liquid that pacifies people. The legs have an extra joint then the regular Spider Centurion in order to make it walk faster.

Guardian Centurion-
A Centurion made for the protection of people. While unable to fight, it can encase a person inside of itself to protect them. It looks like a large can with a head module and short legs. It is slightly taller then an Altmer. A steam pipe emerges from the top. Unlike other Dwemer robots, if the pipe is damaged, it cannot vent steam elsewhere. This could cause it to explode. This in mind, the Telvanni made an alarm so the person inside can escape before it explodes.

Eye Centurion-
Essentially a giant metal eye that observes activity. If violence breaks out, the Eye Centurion summons other Centurion and normal guards to pacify them.

Patroller Centurion-
The main guard Centurion of Ald Nerevar. The Patroller Centurion is a combination of the Steam Centurion and the Sphere Centurion. While it does not have a ball, it uses a long, barbed blade and a dart launcher to attack. It stands at six feet.

The Elite Centurions are the strongest type of Centurion in Ald Nerevar. They stands at eight feet tall and have extra thick armor. While slower then mortal guards, these robots are highly dangerous close combatants. They wield a ball-and-chain type weapon, which can be launched at high speeds or used as a mace, and a powerful crossbow. Their heads are similar to the Sphere Centurion's, but with more optical equipment to optimize accuracy. Telvanni uses these instead of High Guards due to their extreme pride.

Buildings:
The Museum of the Nerevarine is a large building situated in the north of the Government District. It contains most of the magical items the Nerevarine collected while questing, excluding the Daedric artifacts (For they disappeared, later to be used by the Champion of Cyrodiil), Keening, Sunder, Wraithguard, and Trueflame, for the Nerevarine took them to Akavir. Nevertheless, the museum includes some rather potent magical items like Hopesfire, Auriel's Bow and Shield, Chrysamere and the Lord's Mail, the Fists of Randagulf (Which Skyrim is rather intent on getting back), and Eleidon's Ward. Thieves be warned, for the Museum is heavily guarded by Elite Centurions, Ald Nerevar's High Guard, and potent magical traps.

The Temple of the Reincarnate is the Temple's base. Located at the west side of the Government district, this temple is a base of worship for the Dunmer of Ald Nerevar. The Temple contains plagues, statues, and books detailing the Nerevarine's journeys and deeds. It also contains the Ebony Mail and the Cleaver of St. Felms. Just like the museum, it is heavily guarded.

The Council Building is where all the important decisions pertaining to the whole city. Like the outer city, this building is split into six sides, or offices, for each district, with one central chamber. It is found in the dead center of the city.

The Telvanni Robotics Factory is a tall, intimidating building located in the south of the Industrial District. Here is where automated machinery and live-in mage-workers create Centurions. The plant is guarded by Elite Centurions, as the process is easy to tamper with; one with moderate magical power could enter and create a Centurion loyal only to him.

The Argok Weapon Smithery is a large orc owned weapons and armor factory. Weapons are mass-produced in the Orcish fashion. The weapons made by this plant are reliable, but not too cheap. It is located in the north of the Industrial District.

The Hlaalu Airport is where airships (not airplanes, mind you) land or depart. It is located to the north in the Hlaalu District.

The Dres Council House is built in the center of the Dres District. It is the only base of House Dres on Vvardenfell. It is surrounded by flowers, bushes, and trees.

Each House District has an Inter-House Relations office, located near the adjacent House District.

House Dres has three offices. The Office of Labor, located to the south near the Industrial District, oversees industry. The Office of Agriculture, located in the small V, handles farming. The Office of Internal Affairs, located to the left of the Coucil House, deals with Dres itself.

The House Hlaalu Council House is located in the center of the Hlaalu District. It is the main business center of the Hlaalu. It is divided into two halfs, the Treasury and the Commerce Office. Each plays an important part in keeping House Hlaalu running.

The Hlaalu Vault is built in the southeast corner of the Hlaalu District. It is where people, for a fee, can store precious items. It is guarded by Ald Nerevar High Guard and traps.

High Guard:
The Ald Nerevar High Guard are the city's most trained warriors. Armed with gleaming blades, potent magick, and deadly bows, these guards will not be stopped by most threats. They wear armor similar to the High Ordinators of old, but more powerful and red. They do hold a grudge against House Telvanni due to their exclusive use of robotic guards. Their blades are enchanted with Paralyze spells and Fire Damage. Their armor resists all elements.

Character Sheet:
Name:
Nickname:
Race:
Age:
Gender:
Birth Sign:

Focus: Magic, Stealth, or Combat.
Skills: Pick 7.
Class: Your character's class orr a brief description of your character's main occupation.
Class Description:

General Appearance: A character's build and appearance.
Hair:
Eye Color:
Height:
Tattoos/Scars:

Mental Description: Your character's state of mind.

Weapons:
Clothing/Armor:
Clothing/Armor:

Inventory:
Misc: Traits that don't fit anywhere else.

Bio:

My Character:
Name: Marcus Ice-Song.
Race: Nord/Imperial
Age: 39
Gender: Male
Birth Sign: The Shadow.

Focus: Magic.
Skills: Illusion, Destruction, Alteration, Blunt, Speechcraft, Hand-to-Hand, Restoration.
Class: Musician.

General Appearance: Marcus inherited his father's tall height and large musculature; He stands at six feet, nine inches. He appears unclean due to a lack of proper bathing in weeks. From his mother, he inherited a regal Imperial face and the Imperial way of carrying themselves.
Hair: His blonde hair falls over his shoulders, having not been cut in weeks. Also, his face is covered in stubble. The hair, while unkempt, is at least lice-free unlike the other homeless.
Eye Colour: A blue-white the color of icebergs.
Height: 6'9.

Mental Description: Marcus is perhaps the most stubborn man ever seen. He refuses most help unless he absolutely needs it. This keeps him in debt, as he never accepts charity; he prefers to earn his money.

Weapons: A steel mace, slightly used.
Clothing/Armor: Marcus wears a tattered black robe that doubles as both clothing and a bed. It comes with a hood for if it rains. On his feet are mocassins, which, despite looking ugly, are well-built. He wears fur gloves that do not cover the fingers.

Inventory: One acoustic guitar slung over his shoulders, which he plays to earn money. His money so far, which he keeps in a ragged pouch, comes to 23 gold.
Misc:
-Marcus can play a guitar, a lute, and a piano very well.
-Marcus tends to sing wherever he goes. This can get annoying after a while.
-Marcus hates the other homeless, avoiding them whenever possible.

Bio: Born to a Nordic singer and an Imperial harp-player in Bruma, Marcus was introduced to music at a young age. Inheriting his father's impressive vocal range and his mother's instrumental skills, Marcus was bound to be a musician. After learning all the instruments he could, Marcus moved to Vvardenfell, hoping to become a sucess.

Marcus began his career at Vivec, playing the piano at a bar. After making enough money, he gathered other muscisians, creating a travelling band of bards. They traversed all of Vvardenfell, earning enough money to move to move into Ald Nerevar's middle-class. They soon became even more popular, due to Ald Nerevar's radio system. They soon were able to move into the high-class.

However, the riots began stressing the band. Marcus went out and learned how to use magic and combat to defend himself from the brutal aggressors. He learned how to throw a punch and swing blunt weapons. He also learned the art of Illusion, as he did not want to kill anyone, despite their savage behavior. However, Marcus learned Destruction, Alteration, and Restoration spells to aid himself if he was ever attacked.

Tragedy struck as a particularly large riot struck the noble Living District. All members of the band were killed, save Marcus who had been at the Market. Marcus' house was completely destroyed and all of his possessions and money were stolen, save for a guitar which he kept. After being forced into poverty, Marcus became bitter and angry. He wandered the streets, trying to reclaim his wealth.

And now he is trapped in the lower half of Ald Nerevar. With the very people that ruined his life. Revenge is going to be sweet for him...
User avatar
ImmaTakeYour
 
Posts: 3383
Joined: Mon Sep 03, 2007 12:45 pm

Post » Fri May 27, 2011 3:13 am

Name: Gorsong Hal'Kek
Nickname: Gore
Race: Orc
Age: 45
Gender: Male
Birthsign: The Warrior

Focus: Combat
Skills: Axe, Blade, Blunt, Armorer, Heavy Armor, Athletics, Hand-to-Hand
Class: Warrior/smith
Class Description: A powerful warrior, Gore is unmatched by many of his peers in battle. An excellent smith to boot. His entire life has been training in the forge and the field of battle, and he knows no other life.

General Description: A short, lime green, and muscular orc. His stature does not make him any less intimidating, as his teeth are large and menacing, and his face hard and mean. He gives the immediate impression that, if not tall enough to behead you, he will go for below the belt instead.
Hair: Black, tightly braided, and no hair on top of his head.
Eyes: Black
Height: 5' 2"
Tattoos/Scars: His arms are riddled with battle scars and burns from the forge.

Mental Description: A right brute in every sense of the word, especially on first meeting him. Rough, tough, and grim, he charges eagerly to shed blood of enemies. Not very civilized, rather quick to jump to conclusions. Doesn't like big words. Or big magic. However, if he finds a person trust worthy, there is no better bodyguard. His powerful body is balanced by his rather dull wit.

Weapons: Two steel War axes, his repair hammers if need be, or anything his hands get a hold of.
Clothes: Blacksmith Apron and leather clothes. Not often worn.
Armor: Orcish armor, though he lacks the helm.
Inventory: two repair hammers, flint and steel to start a fire. A bracelet, given to him by a friend, with a healing enchantment. He often forgets he has it, however, and rarely uses it.

Misc: -Holds a deep inner hatred for magic, stemming from his people's culture and from his childhood experiences.
-Is prone to using ANYTHING and EVERYTHING as a weapon. That innocent looking plate on the table? He'll find a way to put it permanently in your jaw. That spoon; let's not go there.
-In battle he will often not even notice his wounds, and sometimes walks on for days without realizing he even incurred one from a fight.

History: Born and raised to fight in the Orismer armies. Father taught him the forge, while his mentor taught him the ways of war. He has never considered using magic, or even learning it. However, a friend of his gave him a bracelet that was enchanted to heal his wounds. Gore is wary of it, but uses it on occasion.
User avatar
Neliel Kudoh
 
Posts: 3348
Joined: Thu Oct 26, 2006 2:39 am

Post » Fri May 27, 2011 8:47 am

Name: Raves Arvel
Race: Dunmer
Age: 37 (looks 16)
Gender: Male
Birthsign: The Lover

Focus: Stealth
Skills: Illusion, Sneak, Alteration, Mysticism, Acrobatics, Security, Marksman
Class: Arcane Thief
Class Description: An arcane thief uses magic to augment their activities, taking full advantage of the various stealth capabilities of spellcasting. Granted, they tend to fall behind their more "pure" peers when it comes to raw skill, and can suffer for it when Silenced.

General Appearance: Raves is still a growing Dunmer, and possesses that lanky quality of youth. He'll probably never be large, but he's likely to fill out a bit in the coming decades. He typically wears his feelings on his sleeve, his easy smile seeming open and guileless despite his profession, which he makes no attempt to hide.
Hair: Red, cropped to two inches long and kept up in spikes
Eye Colour: Dunmer red
Height: 5' 9"
Tattoos/Scars: None

Mental Description: Above anything else, Raves loves excitement. It's what got him into this career, and what keeps him there, rather than any necessity. He welcomes challenges, and loves pitting his skills against them. His jumbled magical training gives him a unique--if fractured--take on spellcasting.

He's a friendly and outgoing youth, usually optimistic and even a little naive. He tackles most problems with a flippancy bolstered by his own self-confidence... he rarely doubts his own skills, and, even when they fail him, he figures he can get it right next time.

This sort of attitude also means he enjoys gaming and gambling on the side. He's not a dupe, but he never knows when to give up, so he's accumulated a good share of debts that he never gets around to paying.

Weapons: About a dozen steel throwing stars secreted around his person, usually tipped with some kind of paralysis poison (when he can afford it). Two of them have mild shock enchantments, which he uses to short out weak centurions.
Clothing/Armor: He favors bright colors when out and about: a red jacket with white trim, tan trousers with pockets up and down the outside of the legs, and soft doe-skin boots on brown. When he's up to no good, he switches to something more muted... usually.

Inventory: About two hundred gold in his belt pouch, 3 Restore Magicka vials in a button pocket at his knee, lockpicks and probes secreted around his person (but, admittedly, never very well), and a set of cards and dice inside his jacket.

Known Spells:

Illusion:
Blind
Calm Humanoid
Chameleon
Charm
Invisibility
Light
Night-Eye
Paralyze
Sound

Mysticism:
Detect Enchantment
Detect Key
Mark
Recall
Telekinesis

Alteration:
Levitate
Lock
Open
Slowfall
Water Breathing
Water Walking

Bio: Raves is the son of Delas and Galina Arvel, a Dunmer couple who own a book and scroll shop in the Telvanni District called "Words of Wisdom." Even as a boy, Raves was restless, and never took to the store and its stodgy customers. He often sought adventure while his parents worked, sneaking out to hang out with his less wealthy friends. He and four other elven boys enjoyed pranking grumpy neighbors and sneaking sips of Skooma behind a shifty tavern.

Raves' parents spent much time punishing him, either by having him serve in the shop under a strict eye or, if his recent mischief was particularly severe, locking him in his room. However, working in a bookstore frequented by Telvanni had its advantages. He spent much of his grounded time reading novice magicka books, and slowly taught himself some basic spells. When he used a simple Open Lock spell to get out of his room, his interest was piqued, and he began seeking out back-alley trainers and bugging Telvanni apprentices for tips. By the time he reached adolescence, he'd reached Apprentice level in Illusion and Alteration, and had no intention of stopping.

Over the years, Raves and his buddies' activities lost their harmless innocence, degenerating into theft, Daedra trafficking, and drug dealing. The friends began to head in different directions (one has joined one of the sewer cults, one's said to work for the Morag Tong, etc). Raves found that his niche was in theft, and began casing places merely for the adrenaline and testing of his skills. His parents were well aware of this, and had all but disowned him out of shame.

He has been caught many times, usually on petty counts (he enjoys the hunt more than the capture, so to speak). It's never enough to throw him in jail for more than a week or two. However, four years ago, he was caught sneaking into a Telvanni tower. He managed to escape with his life, but he hasn't had the courage to step foot in the Telvanni district since then, for fear that they'll roast him alive.

He lives in the eastern part of the ghetto at the moment, rooming with a group of industrial workers. He shares his take with them, in exchange for a place to sleep.

The Thieves snapped him up just recently. Raves enjoys the challenge of commission work, but is often just too forgetful to check in with the other Thieves, and he hasn't advanced in the Guild yet.

Lately, he's been caught up in the riots in the ghetto. Raves is not a very aggressive mer at ALL, but he does find himself recently prone to bouts of irrational anger against the establishment, much to his dismay. When it feels like another riot is about to break out, he typically slips into the sewers or a quiet part of town, just to make sure he doesn't join in. This is very distressing for him, so he's determined to try to figure out why this is happening. Unfortunately, he has no idea how to begin.
User avatar
Taylrea Teodor
 
Posts: 3378
Joined: Sat Nov 18, 2006 12:20 am

Post » Fri May 27, 2011 10:06 am

QUOTE--------------------------------------------------------------------------------------------
Name:Sae-Kas
Nickname: Spider (rarely used)
Race:Argonian
Age:15
Gender:Male
Birth sign: The Thief

Focus: Stealth
Skills: Blade, Illusion, acrobatics, unarmored, sneak, security, speechcraft
Class:Thief
Class Description:Sae-Kas uses his skills mostly for the act of breaking and entering into other's homes.
General Appearance: He has the general build of a thief, sinewy, at times even gaunt. His scales are unusually dark, almost black

Hair: long Spikes
Eye color: Acid Green
Height: 5'9"
Tattoos/Scars: Has a scar on each of his wrists, presumed by most to be caused by slave bracers.
EDIT: now has a tattoo of a blue dagger with and eye engraving on his palm, courtesy of his visit to Vaermina's dreamworld.

Mental Description: Sae-Kas has a strange personality. In contrast to his dark scales, he is actually a rather pleasant person. He is constantly challenging himself with more difficult feats of Breaking and entering. He can be little eccentric.Whenever he's in someone's house, in his mind he can actually hear certain objects calling to him, begging to be taken. Usually he can resist, but sometimes He is forced to take something, just to make the objects silent.(this is no longer the case. see Bio for more info)

Weapons: -A small elven dagger.....stolen.
-A glove on his right hand that has a hidden blade in the palm, which will extend if Magicka is run through his hand.

Clothing: -Worn, but acceptable pants
-A ragged shirt, with no sleeves for better flexibility
-A leather belt
Inventory:-16 gold
-a few rolls
-7 lockpicks
EDIT (recently added)
-several Health potions
-a Cure Disease potion


Misc:-Is greatly amused by sneaking around without being seen
-He will often take small worthless items to satisfy his urges to steal. Cutlery, China, and bits of clothing are his usual plunder.
- If greatly stressed or frightened, he will climb the nearest surface to flee or hide

Bio: From an early age, Sae-Kas displayed a strange trait. He had unusually long and sharp claws, which he can use to climb on almost anything without falling. He was climbing trees in the Black Marsh one day (at about age twelve) and went too far beyond the designated "safe-zone" and landed, quite literally, in the middle of a slaver camp.

On his capture, the slavers presented him to Lord Dres for his plantation. for nearly a year he was in service, until a mystery beneficiary bought him and several other slaves into his service, and promptly freed them into Ald Nerevar's lower District.

Being released into the city, an environment he wasn't used to, had an odd effect on him. It caused him to develop a form of Kleptomania that caused him to hear objects' voices. It has almost driven him insane several times, until he started to steal to satisfy. It was only recently that he learned that his curse was actually a gift from Vaernima, and has power he has yet to fully comprehend.

After learning this, he was given a chance to uncover the power of his gift. He and several members of the group joined him and battled their greatest fears. His reward took the form of a small blue dagger, which when picked up, turned into a tattoo on his palm. He now has the ability to discern what the voices are saying, which can tell him where an object is, and the voices will stay at a decent volume, never increasing beyond a soft sound.

He has been living as such in Ald nerevar since, making the best of his state. It was during this time that he acquired all of his weapons and other belongings.

When the riots started he had climbed a nearby rooftop to escape the horde of rioters. He's just witnessed the collapse of the mages guild and the temporary dispersal of the riot. Now he has survived, and is looking for a way out of the city. He met Marcus, and others, who are all following a plan that Marcus has devised. They are now in the Shrine of Vearnima, about to enter her dreamworld.
-----------------------------------------------------------------------------------------

OOC:If I should have waited to post IC, then tell me and I'll edit it out and post it again later.

IC: Sae-Kas was reeling from this revelation about his curse. This is a gift from Vaernima? But how? He had always assumed that it was Sheogorath's doing, having a little fun with mortal beings. He was still wary however. even though Raves and Gore had fallen asleep, he was reluctant to enter Vaernima's Dream World.

He knew, however, that he had no real choice, if he wanted to learn more about his curse... or gift. If he were able to harness it, who knows what he could learn. Propelled by this thought, he stepped towards the sleeping slab. he looked around at the others.

" I still have questions. If I sleep, maybe I'll get answers . Maybe I won't, but I still have to try. Who else will go with us?" With this, he lay on the stone slab, curled up, and fell asleep - into the world of Vaernima.
User avatar
Natasha Callaghan
 
Posts: 3523
Joined: Sat Dec 09, 2006 7:44 pm

Post » Thu May 26, 2011 9:12 pm

Name: Beichia Chan Eneidiau*
Nickname: Dusk*
Race: Wood Elf
Age: 19
Gender: Female
Birth Sign: The Serpent

Focus: Stealth
Skills: Music, Hand-to-Hand, Dodge, Conjuration, Architecture*, Knife, Sneak
Class: Student/Vaernima Cultist
Class Description: She studies Art and Architecture in Ald Nerevar, and has managed to keep her cultist life pretty secret.

General Appearance: She is quite small and looks rather fragile and weak. You wouldn't say she's ugly or unattractive, nor does she look average, but she isn't attractive either. Her skin is very pale, borderline yellow, and she almost constantly wears heavy black make-up.
Hair: Red, though she paints it black.
Eye Colour: Full black, which makes her easily recognisable as a Bosmer.
Height: 4' 11"
Tattoos/Scars: She has a long scar on her back, and her left ear has the point cut off.

Mental Description: Eccentric is really inadequate.

Weapons: She usually fights bare-handed, but if weapons are required, she has a Nordic pocket knife.
Clothing: She has quite a collection of clothing in her apartment in the Living District, but she has four main attires, which I will describe seperately: Formal, Informal, and Religious. She also wears red glasses.
Formal: A black dress with an open back and the sides of the legs open (After searching through seven pages of Google results) Seriously, is there NO image even close to the type of dress I mean?
Informal: A black sweater over a white top, and dark blue jeans.
Religious: Think of the dancers' clothes in Mannimarco's throne room in Daggerfall, but black, and with really creepy blue markings all over her body.

Inventory: A beautiful, dark-wooden pipe, a Dwemer puzzle box which, as sources has shown, has been crafted by the Dwemer Ernorubik*, and a Dwemer device that simulates prerecorded sounds.
Misc: She loves to listen to psychedelic rock and is addicted to her pipe, even though she coughs heavily while doing so and can't really stand the really black smoke her tobacco produces.

Bio: Born and raised in Ald Nerevar, Dusk never travelled far beyond the city's borders: she was an orphan, left in the city by her parents - she only knows they ran off from the city after they left her at the orphanage. She was raised well at the orphanage, even though she didn't really follow the moral lessons she was taught - as soon as she was old enough, she left the orphanage and rented an apartment. The scar on her back is the result of an operation, and the point cut off her left ear is the result of an accident at the hairdresser. She does not prefer to talk of her days in the orphanage, and thus little is known about that part of her life; most of the people she knew back then either aren't at liberty to say anithing about her, or have ended up dead.

*Notes: The name is Welsh for 'Burden Of Souls'... According to the translator.
She used to be called Dawn, but her rather dark (though not always pessimistic or cynical) view of life made most of her friends cahneg that nickname.
Architecture skill is similar to the GURPS-skill architecture: the ability to deduce the design of buildings from their function and vice versa.
The puzzle box... Well, just think of an old and rusty Rubik's cube with symbols instead of colours. She refuses to admit she can't solve it.

OOC: I'm just gonna say this in OOC, that's easier: everyone who goes to sleep should post in OOC what his character is most afraid of.

Location: Shrine of Vaernima

IC: Dusk (the real Dusk) lifted her head slightly as the realm around her changed. "This... this never happened before..." she whispered, more to herself than to the newly arrived guests. The large floating Telvanni helmet before her seemed to speak to everyone, the voice a bit weary, but clearly repeating one and the same word: "Vengeance..."
User avatar
cosmo valerga
 
Posts: 3477
Joined: Sat Oct 13, 2007 10:21 am

Post » Fri May 27, 2011 1:26 am

"Well, this is an interesting hangout... Not sure I agree with the decorating, though." Raves gave a nervous laugh, but his eyes were fixated on the floating helmet. It threatened to evoke a nasty fight-or-flight reaction in the mer every time it repeated its mantra, making him tense as a bowstring. Until that thing disappeared, all apparent good humor on his part was nothing but bravado.

He flicked a glance at Gore, surprised that the Orc had been the first to follow him in. The Orc, who'd freaked out at the sight of magic, willingly succumbing to the magic of a Daedric Prince...? Huh. There was probably some distinction Raves wasn't seeing.

He spotted Dusk and moved toward her, forcing a smile. "This is new to you, too, you say? And here I was hoping that at least you knew what you were doing. Looks like we're riding blind." It was all he could do not to turn and throw a star at that [censored] floating head.
User avatar
Jason King
 
Posts: 3382
Joined: Tue Jul 17, 2007 2:05 pm

Post » Fri May 27, 2011 9:29 am

The world was fogged around him, and all he could see was Dusk, Raves, and a helmet in the air near them. The ground was fog, the sky, fog. Fog fog fog fog fog. Was there anything else in this world but people, floating magical talking helmets, and fog?

Gore ignored the fog, though, and honed in on the helmet. It repeated a word, over and over. "Vengeance. Vengeance."

Yes, Gore knew vengeance well... very well. He executed revenge often on those who betrayed him because of his slow manner. But his vengeance always came swift.

And now he felt betrayed, felt that the Prince had lied to him and stuck him here, and with that thought he roared.

"Prince Lies! No weapon, only helmet! Prince lied! Gore hate liars!" A small bull charging, Gore ran at the helm, and sought to tackle it.
User avatar
Jessica White
 
Posts: 3419
Joined: Sun Aug 20, 2006 5:03 am

Post » Fri May 27, 2011 1:44 am

OOC: Repeat: everyone who goes to sleep should post in OOC what his character is most afraid of.

Location: Shrine of Vaernima

IC: The visor of the helmet opened, and many tentacles crawled out as the voice was muffled for a few seconds. A smaller tentacle moved quickly, attempting to knock Gore over, and one large tentacle emerged as the voice became clearer again, carrying something. It was the head of Fyrgos, Dusk's deceased boyfriend, the eyes stabbed out and blood gulping out of the sockets, his mouth open and gargling poison, screaming the word Vengeance over and over again. Dusk screamed and jumped backwards, falling, and the scenery changed into a burning airship, corpses burned and mangled raining from the heavens. The helmet, about forty times larger than it was, was still floating with tentacles sticking out. Dusk managed to grab on to the ship, the ground lingering far further below her than it should. Her glasses fell off and tumbled down.

In the Shrine of Vaernima, the ones still awake could notice the physical Dusk's glasses inexplicably tumbling off, shattering on the floor. The Dusk that was channelling Vaernima smirked in sadism, though the shadow hid her face.
User avatar
no_excuse
 
Posts: 3380
Joined: Sun Jul 16, 2006 3:56 am

Post » Fri May 27, 2011 4:47 am

OOC: I already Pmed it to you.

IC: The tentacle that lashed out at Gore might as well have slapped him for all the crazed Orc cared, as he grabbed it with his grimy fingers a pulled, just as the scenery changed. An airship (Malacath only knew what the hell THAT was) was burning in the sky, and the helmet was now forty times as large as it once was. With it the tentacles had grown larger as well, Gore unable to wrap his hand around it any more. So instead he pulled himself on top of it, drew both his axes, and proceeded to run up the tentacle towards the only enemy in the area he knew of; the helmet.

His sleeping body flinched and squirmed, armor clinking, and his hands grasped thin air as his face contorted in anger.
User avatar
Matthew Aaron Evans
 
Posts: 3361
Joined: Wed Jul 25, 2007 2:59 am

Post » Fri May 27, 2011 5:52 am

OOC: I was repeating it for those who still needed to go to sleep...

Location: Shrine of Vaernima

IC: The helmet floated away quickly and abruptly away from the airship, Fyrgos' head tumbling off, falling directly at where Dusk was holding on to the airship. Dusk gasped and was finally able to shout something. "Raves... Help!"
User avatar
Steph
 
Posts: 3469
Joined: Sun Nov 19, 2006 7:44 am

Post » Fri May 27, 2011 2:12 am

ooc-I'm not entirely sure what the scene looks like, so forgive me if in piecing your posts together I get the details wrong. :P Also Gliboron, you're going to have to decide whether his magic works here, or whether it affects his sleeping body back in the shrine. :lol:

ic-

Raves stared up at the head in disbelief as it began to grow, and skittered back in growing fear as tentacles came out. Then, the ground below him seemed to lurch, and he was suddenly standing on the deck of an airship. An airship that was on fire. And surrounded by corpses. Vaernima was such a pleasant Daedric Prince...

He grabbed onto the side, looking around to make sense of what was happening. The floating helmet was retreating; Raves couldn't tell whether Gore was anywhere near it anymore. He didn't know where Dusk had gone either.

That didn't last long, though... presently, he heard her shout from somewhere down and to his right. There, he spotted her form clinging to the side of the airship, a severed head tumbling straight down at her, probably on purpose. Raves threw a quick glance around the deck for a length of rigging or something, but everything was on fire. He was on his own for this, playing the hero in a way he was never meant to.

He vaulted over the rail and pushed off to propel himself through the air in Dusk's direction. He was a bit late--the head had a head start and would hit her before Raves did, but he'd catch up a second later. Then, he would cast a nice old-fashioned Levitation spell and get some distance between the two of them and the burning airship. Perfect, provided Vaernima didn't have any other unpleasant surprises in wait for them.
User avatar
Chica Cheve
 
Posts: 3411
Joined: Sun Aug 27, 2006 10:42 pm

Post » Thu May 26, 2011 11:50 pm

When Sae-Kas fell asleep, he also woke up in a world of dreams. Or, to be more precise, a world of nightmares. He looked down and realized he was standing on an airship that appeared to be on fire. There was also another thing that definitely seemed out of place. Namely, the enormous helmet that floated in the sky with tentacles coming out of it.

He saw Raves and Dusk of to the side of the ship, But it was Dusk and Gore that he saw most clearly in the distance. Dusk was clinging to the side of the ship and was shouting for help from Raves, who was runing towards her. Gore was charging up one of the tentacles to the helmet. He looked down and saw that all of his possessions were with him. At least Vaernima was being fair to them.

OOC:I'll send it in a PM when I think of a good one, Gilboron.
User avatar
Daniel Brown
 
Posts: 3463
Joined: Fri May 04, 2007 11:21 am

Post » Fri May 27, 2011 1:32 am

OOC: Kelpriio is most afraid of skeletons/undead, being those the things that cost him his arm.

IC: Kelpriio noticed Dusk, or Vaerminia, was not responding to his offering. Relizing that the being had probably already left dusk, Kelpriio shrugged and walked over to a stone tablet, like the others were sleeping on, and sat down. immediatly he felt compelled to sleep. He laid down his head and closed his eyes.

Kelpriio wished he had never done that.

It was the worst thing of his life... He and hios comrades were all stuck on a ship, and it was on fire. A tentacled head loomed over them. And worst of all, kelpriio's mechanical arm did not exist in this world.

It was, truly, a nightmare.
User avatar
Natasha Callaghan
 
Posts: 3523
Joined: Sat Dec 09, 2006 7:44 pm

Post » Thu May 26, 2011 10:18 pm

Location: Shrine of Vaernima

IC: Abruptly, mid fall, the falling corpses and the head stopped. There eyes started glowing a greenish blue, before floating upwards eerily, all of the corpses whispering the word "Vengeance" over and over again. It seemed to be a catchphrase. The severed head started floating towards the levitating Raves, its jaws munching as it approached his feet.

The sound of the corpses' voices sounded a creepy lot like the singing of the sleepers in the shrine, but then audible. Were these cultists of Vaernima?
User avatar
Hilm Music
 
Posts: 3357
Joined: Wed Jun 06, 2007 9:36 pm

Post » Fri May 27, 2011 4:09 am

Kelpriio felt helpless. Raves was being abducted by the head and it seemed hopeless for him, but kelpriio seemed immobilized by fear. He had never been so afraid in his life... Save the skeleton attack. The words "Vengence" shook in his head like a tolling bell at his own funeral.

Akatosh save me... he pleaded futily in his head
User avatar
Ludivine Dupuy
 
Posts: 3418
Joined: Tue Mar 27, 2007 6:51 pm

Post » Thu May 26, 2011 10:42 pm

Sae-Kas stood next to Kelpriio, paralyzed in fear. He stood there struggling to regain control. for several seconds, he was unable to do anything. Then, he could speak. He yelled to Raves, who was levitating away from the ship, "Beneath you!" He then steeled himself, giving himself a mental slap in the face. Now is not the time to be afraid! Now, I must get off of this damn ship!

This mental nudge was almost all he needed to snap out of it He needed to replace his fear with another emotion, one just as powerful. Sadness wouldn't help him, Joy was beyond his reach. The only emotion he could use was anger, and as it was his only way out, he made it count.

His fear turned to rage, Burning fury that allowed him to escape the grip of fear caused by the corpses. He turned to His fellow Argonian, grabbing him by the shoulders. Sae-Kas looked him in the eyes and yelled,

"Kelpriio! Listen to me! You need to snap out of it! We need a way to get off this ship, and last time I checked, neither of us have wings!" He repeated it in the natural tongue of Argonians, hoping that he knew it, and that the language would have deeper impact than the one they normally conversed in.

They needed to get off the ship soon; Sae-Kas didn't know how long his anger would last, and if it ran out, they were doomed.

OOC: well, I guess Sae-Kas and Kelpriio have similar fears. how convenient. the other part of Sae-Kas' fear you'll probably learn later.

EDIT:clarified something
User avatar
Amelia Pritchard
 
Posts: 3445
Joined: Mon Jul 24, 2006 2:40 am

Post » Fri May 27, 2011 12:28 am

ooc- Again, I'm shakey on the details, since Raves would only start levitating after he'd caught Dusk, but you didn't say whether he had. :shrug:

ic-

Raves had caught Dusk by her left arm with his own left hand and pulled her away from both severed head and burning ship. He now struggled to make the grip a little more permanent. He grasped her hand with both of his and struggled to pull her a little closer to himself--it didn't work... she dangled from his arms like a rag doll. So much for being the gallant hero.

Whatever the case, at least he levitated the both of them in the air somewhat away from danger... and Raves was, for one, glad that Dusk was so small. If he'd had to save, say Marcus, he'd have been plummeting to his death right now. ...if they could die in this dream... which Raves really hoped wasn't the case.

Then the corpses all stopped falling and started doing things reminiscent of an old horror tale. Raves reminded himself that this was a dream, so if Vaernima wanted the dead people to float around and have glowing eyes, then, by gum, they would.

And if she wanted a severed head to bite off Raves' feet, then that would happen too. The Dunmer tried to think of a way to fight it off, but he really was rather stuck--what with both arms occupied trying to keep Dusk from falling to her doom and his legs anchoring his levitation. The only thing he could do right now was maintain his spell... if that dropped, both elves were going to find out whether they could die in their dreams.

Raves shuddered as the chants filled the air around him. He really hoped they were chanting "vengeance" at someone else... he did not need anything else to worry about right now.

It's just a dream. It's not really them, he reminded himself. Vaernima is just trying to get to you. Shake it off.

"Dusk..." Raves managed in a very strained voice. "Could you be a dear and give that head there a kick, or something? Before it maims me, please?"
User avatar
Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

Post » Fri May 27, 2011 2:09 am

Gore seemed to be the only one unafraid of the events occurring. Or maybe, deep down, he was, but he managed his fear in such a different way that it never showed? One could never really tell when dealing with a beast like Gore, who likely had so many mental medical conditions it would make a modern doctor keel over with horror. Instead, the Orc continued his dash up the tentacle of the floating helmet, oblivious to the events of the rest of the world.

Partly because he could not reach them, and partly because he was so focused on the giant floating helmet. His feet fell and rose with thuds on the fleshy tentacle, before he barbarically leaped onto the forehead of the bonemold helm, bringing both axes up in mid air and then down with the force of gravity and his muscles viciously combined.
User avatar
Max Van Morrison
 
Posts: 3503
Joined: Sat Jul 07, 2007 4:48 pm

Post » Fri May 27, 2011 7:29 am

Location: Shrine of Vaernima

IC: As the axes hit the helmet, it suddenly stopped floating and started plummeting downwards, seemingly taken the sky down with him- where it was day before in the realm, now struck night.

Dusk attempted to kick the head, but she couldn't bring herself to it- this was her deceased boyfriend's head! It's- not- really- him- she tried to calm herself, but she couldn't manage it. She tried to kick the head again, and barely missed- the head had its jaws now clamped on furiously to Dusk's jeans, who tried to get the head off by swinging her leg.
User avatar
Justin Hankins
 
Posts: 3348
Joined: Fri Oct 26, 2007 12:36 pm

Post » Fri May 27, 2011 12:54 am

Raves briefly entertained thoughts slamming the head against the side of the ship, but dismissed them quickly, as that would mean slamming Dusk against the side of the ship. He experimentally wiggled his fingers, seeing if he'd be able to cast a Telekinesis spell on it, but stopped that when his grip on Dusk's arm slipped an inch.

The Dunmer bared his teeth in something close to a snarl. There was nothing he could do, and he very much did not like being helpless.

With nothing better for it--and against his better judgment--he levitated the two of them back to the burning ship and set the two of them down on the deck next to the Argonians. As soon as his hands were free, Raves grabbed the head with Telekinesis and pried the jaws apart... until in snapped as he could.

Back at the shrine, his sleeping fom was frowning, his fingers twitching.
User avatar
Angela Woods
 
Posts: 3336
Joined: Fri Feb 09, 2007 2:15 pm

Post » Fri May 27, 2011 6:16 am

Location: Shrine of Vaernima

IC: The head clamped it jaws more furiously even, and a small ripping sound could be heard as Dusk's jeans were only barely managing to stay in one piece under the pressure. Dusk waved her leg, trying to stop Raves from pulling on the head. She didn't want to go through the realm of nightmares in her underpants.
User avatar
Vicky Keeler
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:03 am

Post » Thu May 26, 2011 11:12 pm

Location: Shrine of Vaernima

IC: As the axes hit the helmet, it suddenly stopped floating and started plummeting downwards, seemingly taken the sky down with him- where it was day before in the realm, now struck night.

Gore held on, however, unrelenting and unwavering in his determination to slay this strange monstrosity. Everything could be killed if it lived, so somehow it had to die. As it plummeted his kept his grip on the axes, which had dug into the bonemold. If only he knew that all things fell at the same speed.

Whether he knew that fact or not seemed irrelevant after a few moments, as Gore worked up the courage to begin hacking again at the helmet, as if hoping to dig a hole in the bonemold to get inside.
User avatar
Francesca
 
Posts: 3485
Joined: Thu Jun 22, 2006 5:26 pm

Post » Thu May 26, 2011 8:05 pm

Kelpriio was finnally able to swallow his fears and took a deep breath...

Sae-Kas is right... I need to get a hold of myself. It's the only way we'll get out of here alive. wait... Then it hit him: This was a dream. Nothing in this was real, right? If he could gain control of his mind, he could turn this dream around.

"Everyone! We are only dreaming! Get a hold of your minds! Don't succumb to the nightmare!" He yelled.

Bring your worst, Vaerminia. I own my mind, not you
User avatar
Schel[Anne]FTL
 
Posts: 3384
Joined: Thu Nov 16, 2006 6:53 pm

Post » Fri May 27, 2011 12:44 am

"Looks pretty real to me," Raves shouted back, cutting off his telekinesis when it wasn't strong enough to dettatch the severed head. The scholar's reasoning was completely lost on him as he was caught up in the moment.

He twisted his head this way and that, looking for a way to combat the thing still clinging to Dusk's leg. Eventually, he Telekinesed a burning piece of lumber over and carefully maneuvered it so that it floated inches from the to head. He then thwacked it into the back of the head, hoping to the Incarnate that Dusk didn't move... or else she wouldn't be walking for a while.
User avatar
Skivs
 
Posts: 3550
Joined: Sat Dec 01, 2007 10:06 pm

Post » Thu May 26, 2011 10:37 pm

Kelpriio's revelation made Sae-Kas stop and think. He's right, he realized, Vaernima may have control over this realm, but not even she can force upon us what to think.

He looked around at the corpses near him. These aren't real, just the sick joke of a Daedra Lord. With this realization, his anger, the anger that had before been the only thing keeping him sane, left him.

Fear replaced it, but not the same fear he felt earlier. the fear that had made him paralyzed. He was clear-headed once more, able to do as he wished. One second of lucidity granted him the insight that could save his life.

He thought back briefly to Vaernima's words...'The greatest weapons are those in the tunnels of your mind...' His eyes widened as it hit him. Vaernima will give us these gifts... but not for free... We must each face our fears to escape this world, and obtain the weapons she spoke of.

He looked closer at the nearest corpse and his mind reeled. It was almost a mirror image of himself, until he looked again. There were minor flaws; the claws weren't long enough, his eyes weren't the right shade of green, and other things.

Nearby, Raves was saying something, but Sae-Kas ignored him. He glanced at several of the other corpses, four of them stood out in particular. Dusk...Gore...Raves...Kelpriio. He was dimly aware that Marcus wasn't to be seen, but didn't dwell on it long enough to truly notice.

Sae-Kas, oblivious to the others, walked toward his rotted doppelganger. It moaned in pain... or perhaps delight, but he didn't much care either way. He stopped just in front of it, their eyes locked. He raised his gloved hand and grabbed the corpses face, almost too quickly to see.

He said softly, "You don't frighten me, not anymore. Go rot in Oblivion." He then ran an enormous amount of Magicka through his arm, extending the blade in the glove at full force into the corpse's face.

His physical body at the shrine also did this, and a loud shiick was heard in the hall.


OOC: You hadn't really described the corpses, so I went with an idea. If it isn't OK or something, tell me and I'll edit it. But I liked the way it turned out. Maybe it could seem as if each person experiences it slightly different or something?
User avatar
luke trodden
 
Posts: 3445
Joined: Sun Jun 24, 2007 12:48 am

Next

Return to The Elder Scrolls Series Discussion