[WIP]Ald-Ruhn Temple Expansion Thread 3

Post » Tue May 17, 2011 2:00 pm

I'd like a trailer for this, even something as simple as a clip of walking around the exterior once.
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Ownie Zuliana
 
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Post » Tue May 17, 2011 6:44 am

excited waiting!
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Sunny Under
 
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Post » Tue May 17, 2011 10:45 am

The Ald-Ruhn Temple Expansion is dead.

For those of you who even remember this project, that should have been painfully obvious for some time now. It saddens me to end it this way, but with no real interest in Morrowind or the Elder Scrolls remaining, I can't say I am all that tempted to pick up this project again any time soon. (As in; you'd have to wait years.)

That doesn't mean all is lost, however. I still have all the project files safely stored away, so if someone wants to finish this mod themselves I'd be happy to allow them. All I ask is that whoever picks it up is willing to stick to certain instructions, and has the experience and interest to pull off the aforementioned instructions. If you are interested, send me a PM.

I apologize for the inconvenience,
~Xeth
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Rik Douglas
 
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Post » Tue May 17, 2011 3:08 pm

The Ald-Ruhn Temple Expansion is dead.

For those of you who even remember this project, that should have been painfully obvious for some time now. It saddens me to end it this way, but with no real interest in Morrowind or the Elder Scrolls remaining, I can't say I am all that tempted to pick up this project again any time soon. (As in; you'd have to wait years.)

That doesn't mean all is lost, however. I still have all the project files safely stored away, so if someone wants to finish this mod themselves I'd be happy to allow them. All I ask is that whoever picks it up is willing to stick to certain instructions, and has the experience and interest to pull off the aforementioned instructions. If you are interested, send me a PM.

I apologize for the inconvenience,
~Xeth

Nice to see you Xeth-ban, hope all is well.

I figured as much that you had left modding but its good to see you still kept the files :)

I'd take it on, but I have a lot on my plate as it is :( I hope someone does eventually pick this up though.

=MA=
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Stace
 
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Post » Tue May 17, 2011 12:37 am

-double post-
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Nicole Kraus
 
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Post » Tue May 17, 2011 6:14 am

I hadn't seen this thread before so I wasn't aware of the project, but it looks like a lot of good work has been done. Hopefully someone can give it completion.
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Lucky Boy
 
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Post » Tue May 17, 2011 12:44 pm

First and final bump. : p

If no-one picks it up, I may end up just polishing the interior/exterior work a little bit, and release it as it is. It would be a purely aesthetic release in that case though.
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Schel[Anne]FTL
 
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Post » Tue May 17, 2011 9:10 am

As I don't play Redorans or Temple characters, I wouldn't mind an aesthetic release ;P

Though I'm curious - what "required skills" do you have in mind, and what exactly is left to do?
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Laura
 
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Post » Tue May 17, 2011 9:37 am

I'd rather have an aesthetic release then have all that good work go to waste. :D
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Matthew Aaron Evans
 
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Post » Tue May 17, 2011 3:08 am

@Karpik:
What remains to be done is the dialogue, quests and a few script-based features I had planned to include. The skills in question are the skills required to do these things.


Well, if the general consensus is that a purely aesthetic expansion of the temple is okay, I wouldn't mind limiting it to that. That's what I originally had in mind anyway, heh.
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Zoe Ratcliffe
 
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Post » Tue May 17, 2011 3:46 am

Send me the files and your plans and I'll see about working on it after I get another project ready for release. I say release the aesthetic version as well because I won't be releasing anything until late next year at the earliest.
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electro_fantics
 
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Post » Tue May 17, 2011 12:36 am

That sounds acceptable. I'll have to rewrite all my plans involving the dialogue and so on first, since those were lost even if the rest of the stuff survived, but that hardly matters if you have another project in the works at the moment anyway.

I'll see if I can finish up the aesthetic expansion soon, but I can't give an ETA as of yet.
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Charity Hughes
 
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Post » Tue May 17, 2011 7:41 am

Status report:
I have the game and the construction set installed and ready for use. Nothing new as of yet, but here are a few new screenshots while you wait:

http://i119.photobucket.com/albums/o133/Xeth-Ban/Morrowind/My%20Mods/Ald-RuhnTempleExpansion1.jpg
http://i119.photobucket.com/albums/o133/Xeth-Ban/Morrowind/My%20Mods/Ald-RuhnTempleExpansion2.jpg
http://i119.photobucket.com/albums/o133/Xeth-Ban/Morrowind/My%20Mods/Ald-RuhnTempleExpansion3.jpg

I will start working on a short trailer later today. If all goes well, I should have the aesthetic version out by the end of next week or sooner.
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Eliza Potter
 
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Post » Tue May 17, 2011 2:06 pm

I'm certainly looking forward to it.
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sara OMAR
 
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Post » Tue May 17, 2011 12:32 am

http://www.youtube.com/watch?v=GSvhiM4_MlU

Couldn't be bothered putting together anything major, since that would take more time and effort than it would be worth. Enjoy what can probably be qualified as a glorified, animated screenshot with music added to it.

Going to work on the actual mod now, heh.
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Isabella X
 
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Post » Tue May 17, 2011 6:06 am

Oh, I remember this one. It did always look awesome.

And it still does! Glad to see it being picked up again. And glad to see you here, Xeth-ban :wave:
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Trey Johnson
 
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Post » Tue May 17, 2011 11:29 am

I just parsed the screenshots and this looks like an awesome addition to the city of ald-ruhn. I'll be watching as this proceeds. :)
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Jack
 
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Post » Tue May 17, 2011 5:47 am

I was originally just going to tweak a few things here and there, but I found myself displeased with a lot of the work I did 2-3 years ago, so I ended up changing a lot of things I didn't plan to. In other words, I have something new to show you for once.

http://i119.photobucket.com/albums/o133/Xeth-Ban/Morrowind/My%20Mods/NewSoot-ScaleSmithy.jpg
The banner poles will probably be lowered a bit; they seem to be a bit too tall at the moment. You can't see all the changes in this screenshot, but it shows most of what is important, I think.

http://i119.photobucket.com/albums/o133/Xeth-Ban/Morrowind/My%20Mods/NewStables.jpg
I was never really happy with how they looked originally. I consider this a major improvement. (Guars will be added later.)

http://i119.photobucket.com/albums/o133/Xeth-Ban/Morrowind/My%20Mods/NewBackEntrance.jpg
Nothing major here. Replaced the lanterns with paper lanterns, added a temple banner, added some new rocks etc.

http://i119.photobucket.com/albums/o133/Xeth-Ban/Morrowind/My%20Mods/NewCourtyard.jpg
The main wall always seemed so empty from the inside. Since I removed the old bench area in favour of the guar stables, I added a new one here. May add some banners later, but I am not entirely sure what I want to do here yet.

http://i119.photobucket.com/albums/o133/Xeth-Ban/Morrowind/My%20Mods/NewSideEntrance.jpg
I always wanted to add stairs to this entrance, but I was never able to find a suitable stair piece to use. I finally found one - don't ask me why I never found it before - and I am quite pleased with the result.

I can also add that I have removed all the slope-walls, since they really didn't look very good when matched up with the main wall. In addition, the wall is now a bit taller, since it almost looked like a fence from some sides before. There have also been a number of other minor changes, but I see no reason to talk about them, unless you are very interested in hearing about windows being moved a couple of inches and such.
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Philip Lyon
 
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Post » Tue May 17, 2011 3:02 am

looking good xeth-ban!!
glad your back working on this, I will be following this.

=MA=
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Jeremy Kenney
 
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Post » Tue May 17, 2011 8:59 am

This is going to be totally glorious!
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Alina loves Alexandra
 
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Post » Tue May 17, 2011 4:21 am

Looks very cool! I like the changes you've made, very atmospheric. If every area in Morrowind could receive an overhaul like this it would be a better place. Though I suppose Trancemaster does have something in the works :)
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Ryan Lutz
 
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Post » Tue May 17, 2011 11:32 am

Thank you all for the positive feedback. Here's a few screenshots of some of the work I did today:

http://i119.photobucket.com/albums/o133/Xeth-Ban/Morrowind/My%20Mods/Soot-ScalesSmithy.jpg

http://i119.photobucket.com/albums/o133/Xeth-Ban/Morrowind/My%20Mods/Overview.jpg

http://i119.photobucket.com/albums/o133/Xeth-Ban/Morrowind/My%20Mods/GuarStables.jpg

http://i119.photobucket.com/albums/o133/Xeth-Ban/Morrowind/My%20Mods/CourtyardatNight.jpg
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Britta Gronkowski
 
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Post » Tue May 17, 2011 11:16 am

Looks very cool! I like the changes you've made, very atmospheric. If every area in Morrowind could receive an overhaul like this it would be a better place. Though I suppose Trancemaster does have something in the works :)


I do! I've been pretty busy lately so I haven't really had a chance to show of what I've done. But I'll get there! :P

Thank you all for the positive feedback. Here's a few screenshots of some of the work I did today:

http://i119.photobucket.com/albums/o133/Xeth-Ban/Morrowind/My%20Mods/Soot-ScalesSmithy.jpg

http://i119.photobucket.com/albums/o133/Xeth-Ban/Morrowind/My%20Mods/Overview.jpg

http://i119.photobucket.com/albums/o133/Xeth-Ban/Morrowind/My%20Mods/GuarStables.jpg

http://i119.photobucket.com/albums/o133/Xeth-Ban/Morrowind/My%20Mods/CourtyardatNight.jpg


Nice work Xeth, seems like forever since I last saw anything from you, keep it up :)
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Hussnein Amin
 
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Post » Tue May 17, 2011 9:16 am

I'm afraid I will have less time to dedicate to this project from now on. That is to say; I won't be able to work on it 5-7 hours per day like I did for most of last week. There's not a lot left to do though, so even I only work on it 1-2 hours per day, this shouldn't take *too* long. If everything goes well, the latest possible release date will be at the end of October, but I expect to have it out sooner than that. It's really starting to shape up now.
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rae.x
 
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Post » Tue May 17, 2011 2:57 am

Keep it up! Times change, and so does the workload!
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Lillian Cawfield
 
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