[WIP]Ald-Ruhn Temple Expansion Thread 3

Post » Tue May 17, 2011 12:39 am

any update?
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Lisha Boo
 
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Post » Tue May 17, 2011 2:38 pm

Is this still coming along?
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Bellismydesi
 
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Post » Tue May 17, 2011 5:01 am

Sorry guys, school coupled with lack of motivation kind of got in the way, again ._.

I'll try to see if I can get most of the interiors and exteriors done soon, but if there is going to be ANY hope to have this released soon, I will be needing someone to implent dialogue, make quests, and write scripts...I have some dialogue written up by various people, and I can write some myself, but I don't know how to actually implent it in the game, and I really can't be bothered to do a futile attempt at learning it either.
So, anyone willing to help?
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Josephine Gowing
 
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Post » Tue May 17, 2011 2:32 am

Exterior:
Cirka 95% done - Only some minor ground tweaking, and ground-shading remains

Interior:
Cirka 95% done - A tiny bit of polishing here and there, and a few shelves that needs to be filled.

New Items:

Cirka 70% done - not all that many items will be in this mod, but most of the ones that will be are there. Just some record-books to be written and implented, as well as a book I PLAN to have as a quest reward at some point.

NPC's: (tied to the Dialogue level of completion)
Cirka 20% done - most NPC's have been placed in the gameworld, most of them have unique faces*, and some of them have dialogue written, though not yet implented.
*I plan to have everyone but the masked Armigers have custom-made faces.

Dialogue:

5% - some dialogue is written, but none is implented in the game

Quests:
1% - There's a few quest ideas laying around, but nothing properly written, or implented

Scripts:
0% - Nothing has been done when it comes to scripts.

Again, I need someone to do the last three on the list, I could release it without those, but then it wouldn't feel finished =P
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Nauty
 
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Post » Tue May 17, 2011 12:54 pm

Brutally
Unused
Magical
Bloat

I can't do nor scripting, nor dialogues sadly... I did, what I could, mostly texturing, little Nifskoping, but this is all I can do. Maybe helping with the ints, but Xeth is far more better with it, then me.

Hey guys! There are many, who can do scripting, I am certain! This is an awesome mod! Don't let it die :shakehead:
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Kit Marsden
 
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Post » Tue May 17, 2011 12:12 am

Really? There's no-one who can/will/have time to help? =/
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carley moss
 
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Post » Tue May 17, 2011 3:29 am

Okay...

This will be the very last bump I make in this thread...If people want to see this finished, I *will* need help; I could finish up the final touches on interior and exterior, and release it, but it would be an unfinished mod...Without dialogue, quests, or any sort of scripting...And I really don't want to release a mod I consider unfinished.

-Xeth
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Markie Mark
 
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Post » Tue May 17, 2011 3:28 am

No! I don't want to see this go down the tube! I may be able to do a little bit of dialogue. But I will be no help with the questing (I've only ever made one quest and it took me about two weeks to complete :P). I won't be able to do the scripting either.

Do you just want to have some uniqueness for your NPCs? I have done some of that in my own mods, mostly new greetings and new topics.

PM it to me or something and let me know what you are looking for and I may be able to do something (I can also implement any dialogue you have right now for you :))

-Melchior Dahrk
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Mizz.Jayy
 
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Post » Tue May 17, 2011 5:54 am

i hope this releases!
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ANaIs GRelot
 
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Post » Tue May 17, 2011 8:10 am

Also hoping this can get finished. I'd offer my help, but I'm not good at those areas of modding yet. Hope more come along to help you finish this.
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Fam Mughal
 
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Post » Mon May 16, 2011 11:20 pm

Awesome!
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Pat RiMsey
 
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Post » Tue May 17, 2011 10:08 am

@Melchior:
Ah, I appreciate the offer; I'll get back to you later...I am more than willing to release this if it gets dialogue implented, even though I still hope someone comes along to help with quests and scripts.

@Other people:
Thanks for the support/praise, It's very much appreciated.

-Xeth
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Crystal Clear
 
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Post » Tue May 17, 2011 12:57 pm

@Melchior:
Ah, I appreciate the offer; I'll get back to you later...I am more than willing to release this if it gets dialogue implented, even though I still hope someone comes along to help with quests and scripts.

-Xeth

By the way, what type of scripting are you hoping to implement?
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Claire Jackson
 
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Post » Tue May 17, 2011 5:12 am

I'd prefer not to reveal the details in the thread...I'll include it in the PM I intend to send you this weekend.

-Xeth
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KIng James
 
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Post » Tue May 17, 2011 9:16 am

Bump.

I still need help for this, so I hope I'll get it...
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Ruben Bernal
 
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Post » Tue May 17, 2011 5:52 am

With the scripting? I may be able to help. The mod looks so cool in-game, it would be shame not to ever have it completed! :lol:

Edit: Feel free to contact me in PM about it if you wish.
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Sabrina garzotto
 
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Post » Tue May 17, 2011 12:45 am

Exactly how much dialogue, quests, scripts would have to be done?

Because, if I can keep my attention span on this long enough, I could help.
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Catharine Krupinski
 
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Post » Tue May 17, 2011 7:58 am

@lettuceman44:
Relatively much, but not too much if I can get enough people to help me with this. Any help you can give would be appreciated though!
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Darrell Fawcett
 
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Post » Mon May 16, 2011 11:54 pm

Would you mind to elaborate a bit? How many NPCs are we talking about here? How many quests? I could be persuaded to set up dialogue and quests in the CS if they are already written down. I won't however devise new dialogue from scratch - Redoran and Temple have never been my cup of tea, so I would most likely butcher their dialogue to sound somewhat Telvanni.
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Rozlyn Robinson
 
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Post » Tue May 17, 2011 7:19 am

@bhl:
Let's see...We're talking about a total of 11-12 NPC's total, if memory serves correct...I will take care of the writing itself, so you don't have to worry about that.
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sally R
 
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Post » Tue May 17, 2011 2:35 am

Good...good, because I was going to mention, coming up with new dialogue myself would be bad lol.
I'll see if I find time to help. I'll get back to you within the weekend.
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Luis Reyma
 
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Post » Mon May 16, 2011 11:47 pm

@bhl:
Let's see...We're talking about a total of 11-12 NPC's total, if memory serves correct...I will take care of the writing itself, so you don't have to worry about that.

Sounds fine to me. You've got a PM. :)
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..xX Vin Xx..
 
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Post » Tue May 17, 2011 4:37 am

Wow, this is pretty cool. I like the screen caps!
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Penny Wills
 
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Post » Tue May 17, 2011 2:30 pm

If you need a beta tester, I am willing to help! Other than that I can't really mod :(
PM me if you need me ;)
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Stu Clarke
 
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Post » Tue May 17, 2011 1:50 am

Summer Break!

I will probably be able to work on this again and hopefully finish it this time around, depending on how many other things get in the way.

I have a number of ideas for quests and the like, involving such things as a murder mystery, as well as more mundane things such as collecting books or finding lost items...I won't reveal any details, and what will actually make it into the mod itself is not decided yet.

I also plan to put together a little trailer for this at some point, if anyone is interested in something like that.


Beta testers are always appreciated too, especially if you can give me relatively detailed reports including any bugs or mistakes you find, your opinion on various things and so on.

- Xeth
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Robert Jackson
 
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