[List] Ald-Vendras Compatible Mods

Post » Tue Oct 26, 2010 6:45 am

Ice Den and Snow Wolf Trading Post by clone should soon be available again, at http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index.


Thank you, clone! And thanks also to Elric and company. :goodjob:
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kennedy
 
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Post » Mon Oct 25, 2010 8:57 pm

Just nudging this to see if anyone else had some comment or information that would further enlighten this list . . . . ?
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Eoh
 
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Post » Tue Oct 26, 2010 5:52 am

Just nudging this to see if anyone else had some comment or information that would further enlighten this list . . . . ?
http://www.gamesas.com/index.php?app=forums&module=forums§ion=findpost&pid=4282173

Castle Veldoril 1.3 by Geonox. Landmass conflict?


Castle Veldoril has an huge landscape conflict with Ald-Vendras.
But I still have a relocated version of it in store. If you you would like to have it, just pm me your e-mail addy and I?ll send it.
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Heather M
 
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Post » Tue Oct 26, 2010 7:59 am

Castle Veldoril has an huge landscape conflict with Ald-Vendras. . . .
Aagh . . . I was afraid of that; from the description and screenshots it is a very interesting mod and I was hoping it would fit.

Listings amended accordingly and PM sent, thank you, Centurion.
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Jade Muggeridge
 
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Post » Tue Oct 26, 2010 2:46 am

Aagh . . . I was afraid of that; from the description and screenshots it is a very interesting mod and I was hoping it would fit.

Listings amended accordingly and PM sent, thank you, Centurion.
http://www.gamesas.com/index.php?app=forums&module=forums§ion=findpost&pid=4287229


File is on it?s way!

Edit:
This http://img499.imageshack.us/img499/3138/veldorilrelocated9uc.jpg shows the new location of castle Veldoril.
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Killah Bee
 
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Post » Mon Oct 25, 2010 10:03 pm

. . .This http://img499.imageshack.us/img499/3138/veldorilrelocated9uc.jpg shows the new location of castle Veldoril.
Thank you, Centurion.:thumbsup:

Added to the list in the opening post: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4111
Castle in Solstheim that has been converted into an upperclass hotel. There are three rooms to rent and a suite. While there is no quest as such, the castle does have a bit of a history behind it and you can spend some time investigating into what happened to some of the previous residents.

http://planetelderscrolls.gamespy.com/fms/Image.php?id=15136

http://www.elderscrolls.com/forums/index.php?showtopic=267017
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Kill Bill
 
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Post » Tue Oct 26, 2010 9:58 am

Hello,

I think it is a very useful topic that musn't disappear...
So here is a little bump for all those that haven't see it yet. :)

Bjam
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Lifee Mccaslin
 
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Post » Mon Oct 25, 2010 8:19 pm

If I'm going to spend this much time on Solstheim, I'd Better Use My Parka! And you should use yours, if you're venturiing there.

Thanks, Ronin, for this valuable list! :thumbsup:
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Josh Trembly
 
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Post » Tue Oct 26, 2010 6:36 am

Hi

As I said in the other thread, I just thought I ought to mention that someone recently reported a sorting script conflict, which I'll fix pretty soon, in my Princess Factor's Estate mod. I'll let you know as soon as I've updated it.

:edit: OK, here's the update:
http://www.elderscrolls.com/forums/index.php?showtopic=420370

Since we're on the subject of Solstheim mods, I'll take the opportunity to plug my http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3461 mod (which I didn't see on your list), and it seems to work OK with Felsaad Revamped.
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Kellymarie Heppell
 
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Post » Mon Oct 25, 2010 10:38 pm

Thank you, bjam and Vorwoda; appreciated.

....http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3461 mod (which I didn't see on your list), and it seems to work OK with Felsaad Revamped.
Not sure why it was not there, princess_s. Possibly because of potential conflicts but I have included it now and provided a caveat for all three Thirsk mods. That can always be modified on the basis of better information or if I ever manage to get all those plugins loaded and played. :wink:
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Naomi Ward
 
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Post » Tue Oct 26, 2010 5:12 am

Bloodmoon Dwemer Additions...

...anyone know where I could find this?
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Marina Leigh
 
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Post » Tue Oct 26, 2010 12:48 am

Bloodmoon Dwemer Additions...

...anyone know where I could find this?

http://users.bestweb.net/~pogo/stuff.html
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Pawel Platek
 
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Post » Tue Oct 26, 2010 1:35 am

Anpu 1 by morsepone7 at TESSource --> http://www.tessource.net/files/download.php?id=2548
A small village in Solstheim, near Himmelhost Barrow.
Miners from Raven Rock later settled here, in Anpu, a miner's village east of Fort Frostmoth. This small hamlet has boat access, several mines of ebony, diamond, and raw glass; some farmland, 3 main buildings, and plenty of security. The main building is a tavern/Inn, with kitchen, walk-in pantry, restroom, mini-Archery range; and guest chambers upstairs. The other buildings consist of a house and a small shrine. Among the populace are farmers, guards, and a smith. Anpu is accessible by boat from Fort Frostmoth.

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Amelia Pritchard
 
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Post » Mon Oct 25, 2010 10:41 pm

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4302 is modded Bloodmoon related and may be useful to anyone experiencing this difficulty, whether building Greater Soilstheim or otherwise.
... Requires Tribunal and Bloodmoon .... This is a fix for a problem caused by a mod affecting Bloodmoon (Wakim's Game Improvements I believe). I have since forgotten precisely which mod is the cause of this problem, but if you find that all characters that can cast magic, are casting as many of these powerful ice spells (named Brittlewind) as they can at you, then this will fix it.

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Jynx Anthropic
 
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Post » Tue Oct 26, 2010 8:15 am

What about the Inn of Whispering Wood?
I can see it conflicts with Lokken, but is it compatible with Ald-Vendras 3.0?
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Sarah Unwin
 
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Post » Tue Oct 26, 2010 4:46 am

What about the Inn of Whispering Wood?
I can see it conflicts with Lokken, but is it compatible with Ald-Vendras 3.0?
Short answer, Ninnghizhidda, is I don't know but I think it may be compatible, just from looking at the conflict maps. Though I vaguely almost-recall something from sometime back that also suggests perhaps not. [Sorry so vague; I elected for Lokken and so excluded the Inn].

First, let's get this back up where some quest mod guru on the North American afternoon shift can provide a less ambiguous answer. Nerra might know or others.

You might also check Faceless_Wanderer's http://www.elderscrolls.com/forums/index.php?showtopic=62649&hl=partial thread.
Also available in updated form on Galahaut's Wiki; link in my sig.

Failing all that, a PM to Centurion would probably get you an informed answer.
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Dominic Vaughan
 
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Post » Tue Oct 26, 2010 4:22 am

Thank you for the link. For those who are interested too, here's the Answer :

Ald Vendras moved V3.0-3.1-
Combination mod adding landmasses, towns, and quests in the W/NW/N compass quarter off Vvardenfell, also E/SE of Solstheim. 3.0/3,1 incorporates most of the patches to 2.5. Still supports EITHER White Wolf of Lokken Mountain OR Inn of the Whispering Wood, not both.
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Stryke Force
 
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Post » Mon Oct 25, 2010 10:13 pm

Thank you for the link. For those who are interested too, here's the Answer :

Ald Vendras moved V3.0-3.1-
Combination mod adding landmasses, towns, and quests in the W/NW/N compass quarter off Vvardenfell, also E/SE of Solstheim. 3.0/3,1 incorporates most of the patches to 2.5. Still supports EITHER White Wolf of Lokken Mountain OR Inn of the Whispering Wood, not both.



Interesting, where did you get this info?
But sorry, the truth is that Ald-Vendras V3 isn?t compatible with Inn of the Whispering Wood (huge landscape-conflicts with the northern parts of Inn of the Whispering Wood).

If you wish to use Ald-Vendras in common with Inn of the Whispering Wood you have to stay back to V2 of Ald-Vendras which is still available at http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=search&dlauthor=Centurion.
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Loane
 
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Post » Tue Oct 26, 2010 2:27 am

From the link in Ronin's last post. It might be that the author didn't look closely at your new version.
I'll check out Lokken, but its sad that the mods aren't compatible. The Inn was my favourite place in Solstheim.
And another grip in the crap....

By the way, there's a problem with a corrupt texture in Ald-Vendras when you use it with Infinite View Distance.
Stonetile7.tga is its name.
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Trista Jim
 
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Post » Tue Oct 26, 2010 8:13 am

From the link in Ronin's last post...

No idea where he got his info, there is also mentioned a V2.5 of Ald-Vendras... but for sure not done by me. :confused:

By the way, there's a problem with a corrupt texture in Ald-Vendras when you use it with Infinite View Distance.
Stonetile7.tga is its name.


In deed, Stonetile7.tga comes with Ald-Vendras V3. But no meshes or textures that come with Ald-Vendras were done by me and frankly, currently I don?t know which mesh uses this texture.
But anyway, that shouldn?t be a huge problem and most likely it could be changed with a similar one.
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Daramis McGee
 
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Post » Mon Oct 25, 2010 10:19 pm

The problem is sorted out. No more giant landbridges between Solstheim and Ald-Vendras...
And Lokken looks quite nice too.
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Samantha Wood
 
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Post » Mon Oct 25, 2010 9:14 pm

So Lokken and Ald-Vendras 3.1 are compatible? Or is this compatibility going to appear in a different 3.x patch of Ald-Vendras?
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Lizs
 
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Post » Tue Oct 26, 2010 4:28 am

Yes, they seem to be compatible and Lokken is stated as supported.
The package of Ald-Vendras V3 that I have, bears a compatiblity .esp for Lokken.
I have no problems at this moment...
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Leonie Connor
 
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Post » Mon Oct 25, 2010 6:28 pm

Thanks for clearing that up. :)
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XPidgex Jefferson
 
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Post » Tue Oct 26, 2010 12:04 am

So Lokken and Ald-Vendras 3.1 are compatible? ...
Yes, compatible. Please see the first post.
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Tai Scott
 
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