[List] Ald-Vendras Compatible Mods

Post » Tue Oct 26, 2010 8:22 am

'Greater Solstheim', based on Ald- Vendras with everything added that can be made to fit without recourse to the CS or TESFaith, a list.
I already have my preferred Creature and NPC additions and Companions but have listed some others that are particularly suited to Solstheim.
{Not listed here are - Nord head packs, most of the Bloodmoon wildlife mods, Solstheim texture packs nor mods changing dialogue or lore, or any simple Bloodmoon compatibility upgrades to other mods.}

I would be grateful for any suggestions, comments or information on fits, fixes, patches and conflicts from anyone who has experience of using these mods.
And ones I missed?
Details about version number or load order that someone could miss? I have been looking at some readmes but I doubt very much that I have it all figured out quite yet.



Greater Solstheim Mods [Updating list based on responses.]

http://www.mwmythicmods.com/MAPoMODSUpdated01.jpg

Ald-Vendras by Centurion, which now includes:
Centurion's Castle Kanthrock V4-AV and Lucan's Vogar [The Nordic Town of Vogar]
Load AV3.0 files and AV3.1 .esp, in this case Ald Vendras_V31LokkenSC.esp.
[See Post #111 for some interesting comments re the effect of Ald-Vendras v3.1 on the endgame and the fix].

Compatible with:
The White Wolf of Lokken 2.0 by Emma, and Solstheim Castle 1.1 by Korana.
See Centurion's remarks from Post# 60 in this thread, summarized below, and also further detail in the thread http://www.mediafire.com/file/y42yynzz3yx/Ald-Vendras%20Conflicts%20Questions.htm

Weapon Rotate, Tribunal, and Bloodmoon are required.
.... [if] you are using Ald-Vendras in common with a compatibility patch for LoKKen and Solstheim ... you may not ... [be using] the latest available version of Ald-Vendras (no more patches needed with V3 of Ald-Vendras due the offered alternative esp-files).
You should consider downloading http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3494 and also the available updated esp-files http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3523.
And then use only one of the alternative esp-files ("Ald-Vendras_V31-LoKKen-SC.esp" if you wish to use Ald-Vendras in common with LoKKen and Solstheim Castle).
And if you wish, you can also download http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3787 and use it in common with any version of Ald-Vendras V3.
... using V3 of Ald-Vendras .... choose only one of the offered esp-files (never activate 2 or more)!
Castle Dragonfall also by Centurion, loaded after Ald-Vendras

Mods that are specifically stated to be compatible in Centurion's readme:
Illuminated Order and
Korobal Island

Blockhead's mods:
Bloodmoon Dwemer Additions
Xindaz Veft 05

http://www.elderscrolls.com/forums/index.php?act=ST&f=12&t=121078, THE_TRUE_KHAN's quite excellent thread, provided many of these mods,
almost all of which are available at http://planetelderscrolls.gamespy.com/View.php?view=Mods.List:
Abandoned Well at Dagon Fel by jman0war
Alir by Jim
Anpu 1 by morsepone7
Bear Companion 1.1 by Baratheon79
Bloodmoon Dwemer Ruin 1.0 Executor Zurg
Bloodmoon House by Lenne {PES}
Bloodmoon's Ice and Nordic Mail Female Cuirass Replacer by CanadianIce
Bloodmoon Traders by Davidevil
Bloodmoon Werewolf Realism 1.7 by Sabregirl
Cait's Moose on Solstheim by Pseron Wyrd
Castle Feur by R_a_p_t_o_r
http://www.mediafire.com/file/qzge2mitnqm/Castle_Veldoril_V1.4rMoved.rar (Download) - patch
Clear Ice Equipment 1.1 by millinghordesman
Coldonus by Marko
Christmas Manor by xeth-ban
Dagon Fel Windmill House 1.0 by Pseron Wyrd
Djupsgaard - Hidden Halls 1.1 by Polycrates
Dweller On The Watch by lochnarus
Ecology of Morrowind by Sabregirl
Elderwood by Zege
Female Wolf & Snow Wolf Cuirass Replacer by Canadian Ice
Forever (NWN inspired bow) by Lego
Fort Frostmoth Restoration by Case OR Frostmoth Repaired by Talthybius
Fortified Thirsk by lochnarus. Standalone in Felsaad Revamped download
Frozen Blood Armor 1.0 by Christian Ehn
Gard Castle 1.0 by Shezrie
Gogetto's Stalhrim Weapons by JCSpencer
Great Nords Only by Darkcraft. New landmass at Solstheim Felsaad Coast Region -17,23. Conflicts?
Green Stalhrim 1.1 by DasHogg
Guard Expander - Bloodmoon Addon by Caine
Hirstaang Manor 1.0 by Splat
Holgarr Village by Okida
Holy Sky Armor by Aragorn24
Homely Solstheim Part One - Starveil Village 1.0 by Elten
Horker Island by Moosehead
Horker Lodge by wesaynothin
Hunter's Hall by Joe
Hunter's Island by Jeffrey Brown. Near Fort Frostmoth.
Iceden by Clone.
Isle of Thumzand: Nerevarine's Castle 0.9 [North of Dagon Fel] by Zappara
or Bloody Oath by Aquan
or Island of Tusar by Vanhikes
Lost Cabin by Kaira Midnight
Lost Sword of Altea by The_inwah and VagabondAngel
Mercenary Pack - Add-On 1 (Bloodmoon) by Baratheon79
Monsterous Variants by Teh Lurv
Nordic Keep 1.2 by Elder Avatar
Norse Lodge 1.0 by Stormwyynd
Northern Winds 1.1 by HonorableKoala. Island West of Mortrag Glacier.
Pocket Pals - Bloodmoon Knights by andoreth
Polar Bear Lodge by Craigor
Princess Factor Estate by princess_stomper
Raven Rock Bar Suite by Lenne {Lenne's site; link at PES}
Rubix Temple 3.2 by NukeouT
Ruins of Serpenthold 1.0 by C. A. Casto. Landmass conflict?
Skaal Bigger 1.1 by Bose katze
Skaal Companion - Corana by Baratheon79
Skaal Companion - Ulfgaar by Baratheon79
Skaal Home 2.0 by princess_stomper
Sea of Solstheim by detritus2004
Snow Wolf Skirt by Lenne
Solstheim Mage Tower 3.0 by Dr. No
Solstheim Seaside Cabin by Baratheon79
Solstheim Smith by The Skinky Sharpshooter
Spencer Homes by JCSpencer. (Two houses.)
Spriggan's Tear 1.0 by MarblePoint
Stahlrim Spear by blockhead
Steinthor Hall 1.0 by Korana
Snow Wolf Trading Post by Clone.
Telos Rin Graveyard 1.0 by dalin
Temperature Mod 1.13 by Zappara and Lokken Add-On
Thirsk and Raven Rock Alterations by Sepis. Thirsk mods may conflict, untested
Thirsk Expanded by princess_stomper. As above
Thirsk Hot Spring by Craigor
Thirsk Retreat by Spirited Treasure and Shasta Thorne
Thirsk Summer Cabin by Zappara [includes Thirsk Sauna]. As above
Tos Caverns by dalin
The Haunted Bridge by DarkDragon. Possible conflicts with AV?
Themed Homes: Hunting Lodge by Tenner
The Moldy Horker by Grumpy
The Wereking by Christian Ehn
Treasure Hunt by Dracling
Unboarable Reiklings by Neoptolemus
Wanderers of Solstheim by ManaUser
Way of the Hunter beta by Amazing_Amoeba
Werehunter Armor + Axe Christian Ehn
Wooden Fort Raven Rock by Demosthenes
Woodland House by Shezrie
Wolf Companion by Grumpy and Emma
xZen's Telvanni Tower 1a by xZen


Conflicts. Alternative 'Solstheim mods' not included:
Better Factors Estate by Bulldog51488. Conflict with Princess Factor Estate.
Better Raven Rock by Bulldog51488. Conflicts with Thirsk and Raven Rock Alterations?
Castle Veldoril 1.3 by Geonox. Major landmass conflict unless patched.
Dungeon Island by Blockhead. Conflicts with AV.
Dungeon Island To Vogar Bridge by Blockhead. Conflicts with AV.
Felsaad Revamped by lochnarus conflicts with Oluhan and Way of the Talon.
Frontier Trading Post by Greever. Conflicts with Wooden Fort Raven Rock.
Horror Mod . Conflicts with AV; game crashes.
Inn of the Whispering Wood 1.4 by Granarinth, Endhome staff. Conflicts with AV and Lokken.
Knights of Darkness by Davidevil. Conflicts with AV.
Lenne's Real Estate by Lenne at PES contains no Solstheim house mods.


And here is an extract from a June 2005 list at xbox-scene by grifter66 that I also found useful:
http://forums.xbox-scene.com/index.php?showtopic=410369
There are a few that I think I will pass on, like Mystic Gates, yet another transporter.
Solsthiem (32 Mods That Work)---------Be A BeastBear CompanionBetter Factors EstateBetter Raven RockBetter ThirskBloodmoon TradersCastle FeurChieftains BalconyColdonusDjupsgaardFrozen BloodGogettos WeaponsGreen StalhrimHirstaang ManorHorker IslandHorker LodgeHunting LodgeIce Weapons And ArmorKnights of DarknessLennes Real EstateMystic GatesNorse LodgeNorthern WindsSkaal HomeStarveil VillageTeleport SkullThirsk Raven Rock AlterationsTreasure HuntWerekingWhispering InnWolf PetsxZen Tower


Any pointers would be much appreciated . . .:)

. . . . . . . . . .

Edit: And many thanks to those who have replied with refinements or mods. :thumbsup:
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Dewayne Quattlebaum
 
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Post » Mon Oct 25, 2010 6:41 pm

Might as well leave Inn of the Whispering Wood out if you're planning on using Lokken. Major incompatibility. I'm pretty sure Kanthrock is included in AV.
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Chrissie Pillinger
 
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Post » Mon Oct 25, 2010 8:05 pm

Thanks, Eidolon; amended accordingly. I will do Inn of the Whispering Wood another time.
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Monique Cameron
 
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Post » Mon Oct 25, 2010 7:22 pm

I think you should be okay with Sea of Solstheim, actually. It modifies the ares to the south and west of Solstheim. It does have a slight conflict with NoM (Fort Frostmoth. I actually had a custom version removing the Inn of the Moldy Horker, which made the beginning of the BM main quest rather ridiculous, really).
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Becky Cox
 
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Post » Tue Oct 26, 2010 12:21 am

nm
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celebrity
 
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Post » Tue Oct 26, 2010 10:30 am

I think you should be okay with Sea of Solstheim, actually. It modifies the ares to the south and west of Solstheim.
I will give it a try, thanks Eidolon. I don't use NoM anyway.
No doubt, much as I try to avoid it, a number of those mods will need to be tested against each other to be reasonably sure.
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Madeleine Rose Walsh
 
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Post » Tue Oct 26, 2010 12:19 am

Dungeon Island To Vogar Bridge
Dungeon Island

Blockhead?s "Dungeon Island" isn?t compatible with V3 of Ald-Vendras (Blockhead didn?t wish to see further changes to his plugins caused by Ald-Vendras V3).

It seems I need to load AV3.0 and then replace the .esp with the one in AV3.1,...

Not at all, you just need all meshes, textures, icons etc. out of Ald-Vendras V3 and one ("Ald Vendras_V31-Lokken-SC.esp" in your case) of the updated esp-files of V3.1.

Good luck with your project!
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mollypop
 
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Post » Tue Oct 26, 2010 2:35 am

Thanks, Centurion. I was hoping you would drop in and set me straight on this. :)
I have been wanting to install Ald-Vendras for a long time.


Blockhead?s "Dungeon Island" isn?t compatible with V3 of Ald-Vendras (Blockhead didn?t wish to see further changes to his plugins caused by Ald-Vendras V3)....
Amended accordingly.
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Julie Serebrekoff
 
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Post » Tue Oct 26, 2010 8:29 am

Wow, thank you very much for posting all this infdormation. It's well timed for me, as I'm *finally* on the verge of starting a new game.

You're specifically/only looking at mods here that add places or modify places in the Solstheim region, correct? Not other kinds of additions? (I just always use the snowballs mod, even when I don't know if I'm going to make it to Solstheim. I like flying around and pelting naked Nords with 'em.)

I'm sorry I don't have anything additional to add, Ronin. Looks like you already have quite a chunk of mods lined up!
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JUan Martinez
 
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Post » Tue Oct 26, 2010 12:47 am

Steinthor Hall maybe, by Korana? Currently WIP.
http://www.gamesas.com/index.php?app=forums&module=forums§ion=findpost&pid=3881226

This has actually been released - http://www.elderscrolls.com/forums/index.php?showtopic=182934 is the release thread.
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Tiffany Holmes
 
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Post » Tue Oct 26, 2010 4:01 am

Thanks, Gren. I'll look at other landmass additions later, probably sequentially; got some size issues.;) And I think I already have it pretty maxed out with MWA, MCA and various creature and NPC additions. [I try to leave the Nords alone: they just go berserk if you trouble them.:)]


This [Steinthor Hall 1.0] has actually been released - http://www.elderscrolls.com/forums/index.php?showtopic=182934 is the release thread.
Thank you, Palinurus. :thumbsup: I had utterly missed that; looks good.


Does anyone have experience of conflicts between these mods, excepting those which now have compatibility patches of course?
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Ownie Zuliana
 
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Post » Tue Oct 26, 2010 12:57 am

*cough*

Updated the list a bit to include other Solstheim related mods and Baratheon79's various Bloodmoon companions.:thumbsup:

And I would be grateful for a link to Unboarable Reiklings which I seem to have misplaced . . .
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Claire Lynham
 
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Post » Mon Oct 25, 2010 11:25 pm

*cough*

Updated the list a bit to include other Solstheim related mods and Baratheon79's various Bloodmoon companions.:thumbsup:

And I would be grateful for a link to Unboarable Reiklings which I seem to have misplaced . . .
http://www.gamesas.com/index.php?app=forums&module=forums§ion=findpost&pid=3907096

I don't recall where I got it, but I could send it to you if you want.
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Emma louise Wendelk
 
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Post » Mon Oct 25, 2010 10:54 pm

Ronin, I may have missed it, but I do not remember seeing Princess Factor Estate.

sieboldii
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Josh Lozier
 
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Post » Tue Oct 26, 2010 7:12 am

And I would be grateful for a link to Unboarable Reiklings which I seem to have misplaced . . .
http://www.gamesas.com/index.php?app=forums&module=forums§ion=findpost&pid=3907096

It's http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=740.
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Marquis T
 
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Post » Tue Oct 26, 2010 7:08 am

Oops! Palinarus beat me to it. :huh:
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Rachell Katherine
 
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Post » Tue Oct 26, 2010 6:30 am

Ronin, I may have missed it, but I do not remember seeing Princess Factor Estate....
Nope, I missed it entirely. Thanks, sieboldii. I have downloaded it and amended accordingly.

-Eidolon-, Palinurus, Dimitri Mazieres ----> Thanks, I have the Unboarable Reiklings now. ;)



Please post if you have experienced conflicts between mods on that list
or if there are particular pairs of mods that you think might need to be checked . . . ?
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Chloe Mayo
 
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Post » Tue Oct 26, 2010 4:49 am

Nope, I missed it entirely. Thanks, sieboldii. I have downloaded it and amended accordingly.

-Eidolon-, Palinurus, Dimitri Mazieres ----> Thanks, I have the Unboarable Reiklings now. ;)
Please post if you have experienced conflicts between mods on that list
or if there are particular pairs of mods that you think might need to be checked . . . ?
http://www.gamesas.com/index.php?app=forums&module=forums§ion=findpost&pid=3913142

Hell, and I already sent it to you. Guess I should read the relevant thread before next time. :banghead: :embarrased:
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Cassie Boyle
 
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Post » Tue Oct 26, 2010 9:51 am

Would Bloody Oath possibly be compatible with Ald-Vendras?
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Red Bevinz
 
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Post » Tue Oct 26, 2010 4:27 am

Would Bloody Oath possibly be compatible with Ald-Vendras?
From http://www.morrowind-mods.org/MAP-O-MODS.jpg it looks like they would play together alright.
It is not compatible with Island of Tusar however and appears to have landmass conflicts with Zappara's Nerevarine Castle (Island of Thumzbad) that I do want to play with my Greater Solstheim setup.
It's just personal preference - it looks like you could play any one of the three with AV - but only one.
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HARDHEAD
 
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Post » Mon Oct 25, 2010 8:24 pm

Updated the list in the first post, best guess.

Some of the larger landscape questions are only going to be answered by checking and testing as I set it up.
If anyone has more knowledge of the various Raven Rock, Factor Estate and Skaal Village mods, I would appreciate your comments on the compatibility of what remains on the list.
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JERMAINE VIDAURRI
 
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Post » Tue Oct 26, 2010 1:52 am

Updated the list in the first post with the following mods:

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2310
Ice weapons now contain translucent blades/spikes. The Raw Stalhrim ingredient now also has translucency. Ice shield now added.


http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3608
This mod adds a medium sized castle that looks defensible and so it is called a Keep.? It is a little more remote than most and the exterior is accessible in the game.? It has an opulent interior with a mixture of several styles found in Morrowind, staff companions and a fairly incomplete library.? It does not contain any weapons or armor but gives the player a realistic place to store and display items found in the game.? It is designed more for the combat oriented player and includes a short quest to obtain the castle. New ... Templar Knights Faction ... Templar Class.
http://planetelderscrolls.gamespy.com/fms/Image.php?id=12640
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Batricia Alele
 
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Post » Mon Oct 25, 2010 7:20 pm

Just looked through your list. One mod which I found conflicting with several others (though not exactly "Solstheim mods") is Lochs Felsaad Revamped. It does a lot of landscape changes, so any mod which adds something to Solstheim will conflict. Oluhan and Way of the Talon for example add some new cave entrances to Solstheim in middle of nowhere, which are not accessible with all those landscape changes from Felsaad Revamped.

However, the download of Felsaad Revamped also includes the standalone Fortified Thirsk esp, which only affects Thirsk but does not change the landscape of half of Solstheim. This one is more or less conflict free (except a very minor conflict with NOM, where half of the NOM food trader building is inside the wall, but that's harmless).
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Phoenix Draven
 
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Post » Tue Oct 26, 2010 9:35 am

Thanks for that, ps33. I have adjusted the list accordingly - on the basis that one would wish to leave the 'Greater Solstheim' landscape intact after playing through it and go on to play other quests; at least I would.

I reckon deconflicting the various mods based on the Thirsk, Skaal Village and Raven Rock sites is going to be the most troublesome part of this effort. :shrug: Perhaps someone will come along who wants to make a unifying mod, joining up the best of each and smoothing the edges, as PW did for Seyda Neen etc. :D

Added the following:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3402. See comments.
This mod adds a small island to the Bloodmoon game. It also adds a house.

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Izzy Coleman
 
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Post » Tue Oct 26, 2010 2:27 am

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3879
Adds a medium sized house to Solstheim. Follow the shoreline west as you get off the boat....

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Barbequtie
 
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