Alduin vs Daedric Prince

Post » Fri Jun 22, 2012 8:15 am

Spoiler
So was Jyggalag

Jyggalag wasn't destroyed.
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john palmer
 
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Post » Fri Jun 22, 2012 3:17 pm

I think combat AI=/=true lore combat potential of dragons

Aye, I don't really think one can make the argument based on the actual combat presented in game.

For me, it'd depend on where the fight took place. If it were in the Daedric Prince's realm, then I'd probably give it to them, but anywhere else I could see Alduin triumphing.
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Cccurly
 
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Post » Fri Jun 22, 2012 9:07 pm

Nevermind!
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Beth Belcher
 
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Post » Fri Jun 22, 2012 8:56 am

ITT: People taking Alduin's in-game stats as his true power, when everyone knows they made him "weak" to fit gameplay.
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Bereket Fekadu
 
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Post » Fri Jun 22, 2012 9:32 pm

I think combat AI=/=true lore combat potential of dragons

That's a pretty shameful justification in my opinion. In-game combat directly against the player is the ultimate means of displaying something's power in relation to the world the player is interacting in, outside of something like a cutscene. They claimed they did not want to add dragons to the Elder Scrolls until they could do them justice, so what then, is the situation here?
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Matt Terry
 
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Post » Fri Jun 22, 2012 6:43 pm

Alduin can defeat a daedric prince and has done so before. But that doesn't mean that the Dovahkiin is more powerful than a daedric prince, because the Dovahkiin was more equipped to kill Alduin
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hannah sillery
 
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Post » Fri Jun 22, 2012 9:32 pm

Alduin can defeat a daedric prince and has done so before. But that doesn't mean that the Dovahkiin is more powerful than a daedric prince, because the Dovahkiin was more equipped to kill Alduin

And what prince did he allegedly defeat? I think you're confusing him with Akatosh, and they're not the same.
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Timara White
 
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Post » Fri Jun 22, 2012 3:16 pm

I honestly found it difficult to see the dragons as any kind of legitimate threat. They're disorganized, unloyal, incredibly weak once grounded, do not make use of their "legendary" shouting powers, and their leader was an incompetent fool who missed at least three opportunities to put down the only thing that could allegedly stand in his way.

As it Implies their primary combat tactic is meant to consist of throwing themselves at the enemy repeatedly in the hopes of whittling them down due to being renewable unless slain by a dragonborn, I am not impressed.
Three things cause this.One thing is the fact that many of those dragons survived the dragon war and had to go through life until their eventual death leaderless. The whole threat is from Alduin reestablish order, which would be difficult since most dragons still remember his defeat at the end of the dragon war. Odaving seem to describe the dragons as having lost respect for alduin but still fearful of his power. Currently the dragons seem to be on their own agendas

The second is just the fact alduin is very arrogant. It is a character flaw that alot of villians seem to always have. Just kind of how it goes, he thinks that the hero could never actually defeat him until he does. Think parthunaax said dragons are generally arrogant, power hungry and untrustworthy and I'm sure their king would the biggest example.

Third is pretty much just gameplay. Guessing the devs did not want dragons using alot of the more powerful shouts since it can cause alot of callateral damage. I played with the deadly dragons mod which gives dragons better shouts and have had to reload a few times because they killed someone important like the blacksmith or merchants, ect. Once had a dragon kill everyone in whiterun.
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Sammie LM
 
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Post » Fri Jun 22, 2012 3:41 pm

And what prince did he allegedly defeat? I think you're confusing him with Akatosh, and they're not the same.

Have you read the http://www.uesp.net/wiki/Lore:The_Alduin/Akatosh_Dichotomy?
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Justin Hankins
 
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Post » Fri Jun 22, 2012 8:09 am

That's a pretty shameful justification in my opinion. In-game combat directly against the player is the ultimate means of displaying something's power in relation to the world the player is interacting in, outside of something like a cutscene. They claimed they did not want to add dragons to the Elder Scrolls until they could do them justice, so what then, is the situation here?
Not a justification.
All the shouts you can find in the game, are amazingly powerful and unique.
Beth definitely dumbed down the dragons.
Alduin could easly say a few words and the dragonborn should be dead.
He is best dragon
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SexyPimpAss
 
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Post » Fri Jun 22, 2012 7:51 pm

Have you read the http://www.uesp.net/wiki/Lore:The_Alduin/Akatosh_Dichotomy?

All that is merely conjecture
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Miss Hayley
 
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Post » Fri Jun 22, 2012 12:55 pm

And what prince did he allegedly defeat? I think you're confusing him with Akatosh, and they're not the same.
Think it is stated somewhere in the lore that alduin had fought dagon and won. Probably in a book or something, hopefully someone with more knowledge can elaborate

That's a pretty shameful justification in my opinion. In-game combat directly against the player is the ultimate means of displaying something's power in relation to the world the player is interacting in, outside of something like a cutscene. They claimed they did not want to add dragons to the Elder Scrolls until they could do them justice, so what then, is the situation here?

They probably meant in terms of flying and fighting, not in terms of power. If they were very powerful to much collateral damage could be caused.
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Emerald Dreams
 
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Post » Fri Jun 22, 2012 1:06 pm

All that is merely conjecture

I merely asked if they'd read it. I didn't say it was fact, or that I thought Alduin was Akatosh.
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joeK
 
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Post » Fri Jun 22, 2012 8:43 am

They probably meant in terms of flying and fighting, not in terms of power. If they were very powerful to much collateral damage could be caused.

I agree. If Beth tried to show their true power, every time a dragon landed in a city, the city would become a ghost town.

EDIT:
I merely asked if they'd read it. I didn't say it was fact, or that I thought Alduin was Akatosh.

Ah. My bad. I mistook your previous post as linking that to disprove

And what prince did he allegedly defeat? I think you're confusing him with Akatosh, and they're not the same.

this.
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Elina
 
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Post » Fri Jun 22, 2012 7:12 pm

They probably meant in terms of flying and fighting, not in terms of power. If they were very powerful to much collateral damage could be caused.

Ah, but before they released the game, they claimed they had figured out a way to flag npcs to be only killable by the player. What happened to that? Was that lies then? If they didn't want that much collateral damage, they could have, if all else failed made more npcs immortal (they have more than enough already).
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Svenja Hedrich
 
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Post » Fri Jun 22, 2012 8:39 am

Ah, but before they released the game, they claimed they had figured out a way to flag npcs to be only killable by the player. What happened to that? Was that lies then? If they didn't want that much collateral damage, they could have, if all else failed made more npcs immortal (they have more than enough already).

Flagging NPCs to only be killable isn't even remotely difficult to add. :blink:
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yermom
 
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Post » Fri Jun 22, 2012 8:31 am

Ah, but before they released the game, they claimed they had figured out a way to flag npcs to be only killable by the player. What happened to that? Was that lies then? If they didn't want that much collateral damage, they could have, if all else failed made more npcs immortal (they have more than enough already).
How dare you even suggest something like that. More essentials would ruin the game. Also the whole only killed by player thing is protected status and if I recall correctly it just makes the enemy ignore the wounded npc. A fireball in the general area could still kill them. Also even if it does leave them unkillable by the dragon it would just seem so unrealistic. If some complain why a dragonborn is needed now imagine how many would when dragons can't actually kill people. The people could just get back up and continue attacking the dragon who is defensless because he can't actually kill the threat.
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Silvia Gil
 
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Post » Fri Jun 22, 2012 2:45 pm

How dare you even suggest something like that. More essentials would ruin the game. Also the whole only killed by player thing is protected status and if I recall correctly it just makes the enemy ignore the wounded npc. A fireball in the general area could still kill them. Also even if it does leave them unkillable by the dragon it would just seem so unrealistic. If some complain why a dragonborn is needed now imagine how many would when dragons can't actually kill people. The people could just get back up and continue attacking the dragon who is defensless because he can't actually kill the threat.

That's simply a symptom of poorly coded Ai. Enemies almost always go after whatever technically has the highest health, which sometimes isnt even the player. This manifests in the form of the oft reported ADHD dragons. And downed npcs, obviously should stay down until the combat is actually over. Also, it was reported npcs would replace one another with family members that served similar functions to the original, but I don't believe I have ever seen that either.
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Javaun Thompson
 
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Post » Fri Jun 22, 2012 12:51 pm

http://nextlol.com/images/69291-how-you-alduin.jpg

While wearing full Daedric or full Dragonplate or Dragonscale armor, he may say "Even the Daedra fear me!"
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meg knight
 
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Post » Fri Jun 22, 2012 6:40 pm

I merely asked if they'd read it. I didn't say it was fact, or that I thought Alduin was Akatosh.

I've read it. I also read other books contradicting it. Considering that the dovahkin destroys Alduin, not to mention the depiction of Alduin is unique to Nord culture, it's a safe bet that he's not Akatosh.
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D LOpez
 
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Post » Fri Jun 22, 2012 7:58 pm

And what prince did he allegedly defeat? I think you're confusing him with Akatosh, and they're not the same.

Nevermind I was thinking of the time when Alduin ate up the Leaper King, but I guess he wasn't Mehrunes Dagon yet or something.
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X(S.a.R.a.H)X
 
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Post » Fri Jun 22, 2012 10:33 am

I've read it. I also read other books contradicting it. Considering that the dovahkin destroys Alduin, not to mention the depiction of Alduin is unique to Nord culture, it's a safe bet that he's not Akatosh.

The only book I can think of that contradicts it is written by an illiterate Nord who thought the heroes of old killed Alduin when they had not. I'm also not convinced Alduin is destroyed, merely beaten at this point in time (just my interpretation of events, though).
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Hayley Bristow
 
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Post » Fri Jun 22, 2012 10:46 pm

That's simply a symptom of poorly coded Ai. Enemies almost always go after whatever technically has the highest health, which sometimes isnt even the player. This manifests in the form of the oft reported ADHD dragons. Also, it was reported npcs would replace one another with family members that served similar functions to the original, but I don't belive I have ever seen that either.
Not talking about the ai chasing after what it considers the greatest threat. I've seen the ai constantly beat an essential npc who is already unconsious anyway, so I'm not a 100% percent sure on that highest health thing. Was saying that they will ignore an protected npc. Think this is how it works for companions. As I said I'm not sure if that is what protected did, it maybe what you said about only killable by the player. The fact that it is unrealistic for dragons not to kill them still stands however. As for the family member replacement, I think it works in a few areas like riverwoods trader. Now if that is your excuse for dragons should be stronger, than what would happen if an entire family were killed. Unless foreigners magically start appearing and running skyrim, this system could not handle the amount of dragon attacks and would reach it's limit. We would still end up with ghost towns.
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michael danso
 
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Post » Fri Jun 22, 2012 6:59 am

Umm, I don't look to far into to lore that isn't present in the game, but in the loading screen it sometimes says that Alduin is the Nordic god of Destruction. So in Skyrim he IS a god, though if that that is canon or whatever, I couldn't say. However, I don't think either a Deadric Lord or Alduin can die. In every ancient cultures' myths I've read or heard about gods arn't killed, they are defeated, banished to a different plane, like a heaven or hell like place. I think the Deadra would win because they are tricky, Alduin was a brute and attacked when he felt threatened or powerful. I think a Deadric Prince like Sanquine, Nocturnal, or Sheograth would defeat him before someone like Dagon or Morgal Bal would. Or someone like Azura, only becasue she is a "Good" godess.
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Andrew Lang
 
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Post » Fri Jun 22, 2012 5:03 pm

Not talking about the ai chasing after what it considers the greatest threat. I've seen the ai constantly beat an essential npc who is already unconsious anyway, so I'm not a 100% percent sure on that highest health thing. Was saying that they will ignore an essentail npc. Think this is how it works for companions. As I said I'm not sure if that is what protected did, it maybe what you said about only killable by the player. The fact that it is unrealistic for dragons not to kill them still stands however. As for the family member replacement, I think it works in a few areas like riverwoods trader. Now if that is your excuse for dragons should be stronger, than what would happen if an entire family were killed. Unless foreigners magically start appearing and running skyrim, this system could not handle the amount of dragon attacks and would reach it's limit. We would still end up with ghost towns.

It would be a welcome change in my opinion. You would have all the more reason to try your hardest to bring down a dragon before it can do any damage. The world as it is is already extremely static and unchanging, faced with mostly trivial threats. The number and location of dragon attacks could have been tweaked so that they did not spawn to target villages, so much as they spawn to target the dragonborn like aerial assassins. The way dragons are right now, they are no better than larger cliffracers.
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